Steam implements AMD TrueAudio Next in Steam Audio

Discussion in 'PC Hardware, Software and Displays' started by Deleted member 13524, Feb 7, 2018.

  1. Entropy

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    digitalwanderer, Lightman and Cyan like this.
  2. Grall

    Grall Invisible Member
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    Heh. I know I could hear the whine of the horizontal deflection coil electronics of traditional CRT TVs well into my 30s. Not sure these days though... (And there aren't any CRTs around anymore anyway to test myself with, so... :p)
     
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  3. Cyan

    Cyan orange
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    Do you mean your typical Roland synth? Old ones, I am sure they do that. I have the Roland SD-50 and it plays everything you throw at it, like your typical soundcard, but yes, it's meant to edit and play MIDI for the most part, of course.
     
  4. Moloch

    Moloch God of Wicked Games
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  5. Grall

    Grall Invisible Member
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    That's a terrible graph btw. Ugh. Logaritmic for no discernible good reason, and basically no grading on the X axis. Where is the endpoint? No idea.

    That site doesn't appear to have tested any gaming headsets btw, which is depressing...
     
  6. Gubbi

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    Huh?

    Frequency responses are alway in decibels which is logarithmic by definition. The x-axis has frequency listed at the bottom (also normal, since that's how human perceive audio).

    Cheers
     
  7. Grall

    Grall Invisible Member
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    Perhaps there is good reason for log on the Y axis, but why is the X axis logarithmic? It just comically compresses the upper frequencies for no good reason (and stretches out low frequencies.) And like I said, it's not graded, unless you count once every power of ten as proper grading. Like, the graph ends somewhere at some point beyond 11khz for unspecified reason. Wut?
     
  8. Gubbi

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    Because that's how human hearing response is wired. In music you have 12 notes in an octave. A note, one octave up, is exactly twice the frequency.

    Cheers
     
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