Is that 400k worldwide? I've never seen HS sales released outside of NPD, that's why I ask.
Yeah I've seen both 420k and 480k figures mentioned.
Is that 400k worldwide? I've never seen HS sales released outside of NPD, that's why I ask.
Wrong. If by criticise, you mean 'speculate why it hasn't done better' then yes. That's not unusual whe it's a 1st party title, meant to compete with million sellers like GoW or Forza.
You mean on a platform stereotyped by you to have FPS racing games and Madden.
The platform itself has a very wide diversity of games in all genres.
Sales were fairly poor, but given the factors you mentioned, the fact it did manage to break 500k tell me that the much more western oriented Lost Odyssey shouldn't have too hard a time reachime 1million, providing it's a quality game of course.
So would I. If I expect LO and BK to break 1million, I expect GoW2 to break 4, and Alan Wake to break 2.
Well looking at platinum 360 sellers on a 2 year old platform you have:
Gears of War (4 million)
Halo 3 (3.3 million in US)
The Elder Scrolls IV: Oblivion (3 million, includes PC version)
Crackdown (1.5 million)
Perfect Dark Zero (1.5 million)
Call of Duty 2 (1.4 million)
Saints Row (1.4 million shipped)
Lost Planet: Extreme Condition (1.4 million)
Dead Rising (1.3 million)
Madden NFL 07 (1.1 million in US)
Dead or Alive 4 (1 million)
Tom Clancy's Ghost Recon Advanced Warfighter (1 million)
Mostly action, FPS's and Madden if you ask me.
What else is there besides Oblivion (and ME if you consider it a tradition western RPG)?Oblivion is to a traditional RPG, just not traditional that you see on consoles. Though that type of RPG is quickly becoming popular on consoles, it fits the western style more.
Action is the most pointless statement for a game known. Every game has some sort of action, RPGs have action, strategy games have action, all games (even educational ones for the most part!) have action.
What else is there besides Oblivion (and ME if you consider it a tradition western RPG)?
Yeah, lets say "shooter" instead.
Also, in this recent interview Fable 2, Banjo, and Halo Wars are still due next year.
Anyone else feel that the game in question might not be something that has been officially announced yet?
MS's financial strategy appears to have been built on quicksand. With no Halo 3 in 2008--and no Mass Effect, Forza Motorsport 2, PGR4, Bioshock [2K] either--MGS doesn't appear to have the titles one-up 2007, even with GOW2. And with a total marketshare that probably won't exceed the mid-twenty million range in consoles sold they won't be reaping the sort of royalties Sony did with the PS2 and PS1. Their console remains overpriced with laughable price movement, horrid perephrial pricing, and high priced games which require you to pay to [correction] play online. You can see how the Wii and PS3 respond to that. And while Sony is in deep, deep trouble with the PS3, MS has allowed them to hang around. It gets a few killer apps, moves some hardware in Japan and Europe and continues to drive toward some price parity with the Premium in 2008 ... yep, totally mismanaged situation.
I thought this was hilarious...!!
Either they responded to you directly Joshua or the "quicksand" concept was something you borrowed from the beginning..
Either way it's always interesting to hear marketing execs responding to arguements formed in internet forums..
Airtights games (ex-Microsoft Crimson skies people) undeclared title?
This rumor has nothing to do with Alan Wake as we're busy developing the kick-ass game you've been waiting for (unless someone forgot to tell us about it...:smile: )
Crimson skies was by FASA..
LONDON — October 17, 2007 -- Capcom, a leading worldwide developer and publisher of video games, today announced that Dark Void a highly innovative action title is in development with platforms being confirmed shortly. Developed by Airtight Games, Dark Void will deliver a ground breaking combination of fast paced vertical combat mixed with mid-air and on-foot action. Dark Void is currently scheduled for release in Winter 2008.
Something is consuming our universe, a vast and ancient force almost beyond our comprehension. Millions of years ago, the minions of that power found their way to the 3rd planet of an unremarkable yellow star. Ours. The race they created came to call their masters "The Watchers." For millennia we knew them as gods and served their dark purposes, but a few humans developed extraordinary powers. They were known as the Adepts and they rose up, banishing The Watchers into a parallel universe, where they've manipulated and schemed from afar. Until now.
Scot Bayless VP Product Development commented: "We're really excited to be partnering with Airtight on this project. Collectively the team has a proven track record in delivering high quality titles and the addition of creative talent from the film, television and comic book industries plus the invaluable experience of Airtight's co-founder, Ed Fries, provides a winning combination."
President of Airtight Games, Jim Deal added: "Capcom has consistently been at the forefront of innovative game development and when the opportunity arose to work with them we jumped at the chance and are all looking forward to a successful relationship."
ABOUT AIRTIGHT GAMES Formed in 2004, by core team members from the award winning Crimson Skies: High Road to Revenge and based in Redmond, WA, Airtight Games currently employs 39 people developing titles for all major platforms.
Ironworks did Crimson Skies X-Box, although it was labeled under FASA.
The Mechassualt team did Shadowrun, and they were really FASA.
The Ironworks team left long before Shadowruns completion and they formed Airtight.