So no, the 360 will not match the PS2's software sales in it's best years, but neither will anyone else.
And that is a point of concern for publishers. If no one lese, or collectively, sales cannot fill the void ultimately publishers won't be able to create as many titles. They simply will have to reduce costs to meet these realities. You cannot operate as if there are 1.3B in software sales available in a 6 year window if they don't exist--you will be in the red.
And that is a hard proposition to swallow for publishers (EA, Ubisoft, Activision, THQ, Midway, Take-Two, Vivendi, etc) -- especially if MS was in a position to do so, and failed to act on such in favor of short sightedness, or worse, alterior motives that were a) not to create a growing market but b) to harm the competitor who was and c) all for the goal of using the market as a trojan for perephrial goals.
I am not challenging the fact the 360 will continue to lead in software sales. I linked to a post from summer 2005 where I predicted that due to Live (and the fallout of demos, trailers, closer developer ties to gaming communities, the effect of online gaming and social communities on software adoption) that the 360 would have excellent potential for generating improved software sales and creating new revenue channels through DLC. The 360 has excellent software sales for its market penetration as well as compared to the competition.
It isn't even a content when comparing it to the Wii or PS3--as long as your title fits the demographic of course.
It's hard to say - I definitely don't think the 360 (or PS3) will come anywhere near matching the PS2's hardware sales, and don't believe the Wii software sales will match the PS2's software sales.
We can agree on that much. And at this point I have strong reservations about total software sales in 2011 topping PS2/Xbox/GCN software sales at the end of 2006. Which is the angle I am exploring through a publishers perspective, because ultimately they are the ones making most of the games and most dependant on strong software sales to fund titles and to develop new, innovative games. Risk taking becomes difficult when development costs are high and the install base is smaller. As one commentator at Gamasutra put it (I believe), right now the 360 numbers are good, but they are hit or miss. You either have a hit, or you don't. There is no inbetween like there was on the PS2.
I do think last gen was a unique generation with a single horse race that was pretty much a safe bet for publishers to back a single platform, and I don't think it's fair or accurate to start using that as a benchmark.
I don't think it is unique at all--it is where the industry has grown over the last decade. PS1 was the same way, with over 100M units sold (in 5 years or so?). The N64 reached nearly 34M in that same generation. So it isn't 1 generation, but 2 generations. A decade of growth where the lead console was topping out at 100M+ units.
Even if the PlayStation and PlayStation 2 were anomolies, the reality is the game making business has developed and grown around those realities. For that to come crashing down would cause SERIOUS damage to game makers.
Can anyone honestly say the Xbox 360 is going to offer 100M+ units in 6 years? Will PS3+Xbox 360 sales best the 147M total units between them last gen? Will Wii+PS3+360 sales best the 168M from the three companies last gen? Or more pointedly, the software sales (notably profits, not just number titles sold) those three generated combined last gen?
Going forward, I think the 360 will continue to be the most successful console for software sales over the next 18 months or so. That's why I flagged your comment, Josh, around the fact that publishers should be "worried". All evidence points to the opposite, unless you've got new points to raise.
I fail to see how the 360 doing "better" than the poor Wii and PS3 sales is "all the evidence". Especially when it doesn't address my core point of why there is reason to be concerned. Namely:
It isn't a matter of the 360 being the most profitable now, I am looking at it from a more historical perspective. Do you expect the BEST 3rd party sales year on the Xbox 360 to match or exceed the best 3rd party sales years on the PS2? If not, then that is a cause for concern from a publisher perspective.
And why is this a cause for potential concern?
Because the publisher ecosystem has spent the last decade with a lead-console with 100M [end] units.
"Strong" 360 software sales against the pathetic software sales of the Wii and PS3 and the dieing PS2 are all spin if those "strong" sales are substantially lower than historical figures that publisher staffing and costs are built around.
Put more simply: The PS2 sold
over 1.3B pieces of software last generation (123M units, 10.6 attach rate). The Xbox 360, to sustain a publisher market accustomed to such sales to survive, would need to:
@ 40M units: 33 titles per unit sold
@ 50M units: 26 titles per unit sold
@ 60M units: 22 titles per unit sold
It doesn't matter if the 360 is the "most profitable and best selling" platform if you cannot pay the bills at the end of the month. And it doesn't matter who is in the lead--the current situation should be a cause of concern. Be it
Sony's failure and incompetance
MS's lack of vision and execution
Nintendo's abandonment of tradition games (and publishers making such)
All three have a fair share of blame.
And it is that reason that I am chastizing MS management. They came strong out of the gates in 2005 and early 2006, but continued to miss milestones--both in their own projected sales as well as price points. These blunders--in addition to their obsession with 2008 profits over and above generational profits and partner health--are a cause for concern.