Every single person perpetuating the discussion has the power to end it by not replying. It is boring now.
Every single person perpetuating the discussion has the power to end it by not replying. It is boring now.
What game color filter are you running with? Is that the original color filter setting, as it nearly seems gray-scale except for the eye?
Are there filters the user can set?
Some of you don't like the new yellowish tint ? Not a problem, I present you the actual ingame filter settings:
I'm running with the Vivid filter from the Filter menu in the main settings. But these shots are not mine tho, taken from Resetera. So yeah, you can play the game while running any filters from the menu you want which is too cool .What game color filter are you running with? Is that the original color filter setting, as it nearly seems gray-scale except for the eye?
without a talented art designer making sure it looks good that doesn't mean a whole lot if some scenes are point-for-point inferior to a PS2 game(artistically of course).
The grass looks fine to me even when you look down from high overhead. Moreover, it casts shadows unlike in most other games (even in the 60fps mode).
That is nostalgia talking. And I find that you are going a bit hyperbole here, maybe nostalgia dusted with some salt ? I remember you were also dismissing Bloodborne on PS4 (Dark souls 3 was doing better things that Bloodborne, that kind of thing) and bragged that you watched a playthrough on youtube instead of playing it....
The etherealness, sense of loss and loneliness, and mystery that Ueda is so good at is completely missing from this sterile remake..
Regards,
SB
The Dirge fight is one of the most unfavorable for me, his underbelly isn't shadowed in the remake(the neat self shadowing of the original seems absent from all the colossus)
Yes it does have shadowing. But unfortunately that just makes the cardboard grass look even worse when you look at it from above or 3/4 view. You can also see just how sparse the grass is from 3/4 to overhead whereas from directly behind the horse while riding it or when dismounted and just running around, it looks fine.
I think the biggest error was on the character design. Particularly his face, and reaction's. The character seem to react to the context of the situation more, you could see expressions and body language that showed more of his vulnerability and emotional state. His animation had also more clampsiness that evoked better his vulnerability. That vulnerability combined with his achievements made him more impactful as a personality. Let's say Ueda's characters are like Miyazaki's whereas BP's version is a western recreation which lacks the emotion.The grass looks fine to me even when you look down from high overhead. Moreover, it casts shadows unlike in most other games (even in the 60fps mode).
Your screenshots are too small but i do agree. Sometimes the original game has a deeper/richer ambience that BP failed to match with its own touch.
I would say that the original game is usually more dramatic with a darker ambience. But it doesn't necessarily mean that the ambience is not as elaborated in the remake.
Actually, most of the time BP improved the original game in my opinion :