What's the default filter ? Because I like this one.Some of my shots running with Vivid filter on, can't get over how beautiful it looks.
https://abload.de/img/29wsqu.png
https://abload.de/img/4x1sh3.png
What's the default filter ? Because I like this one.Some of my shots running with Vivid filter on, can't get over how beautiful it looks.
https://abload.de/img/29wsqu.png
https://abload.de/img/4x1sh3.png
The default is None. These are all taken with Vivid filter.What's the default filter ? Because I like this one.
Why would anybody want an inferior take on a masterpiece? Oh well, I guess crazy people do existWe are trying to tell you guys. It's not a remaster and it's not even a 100% faithful remake. It's like a re-imagined-ish remake with a big emphasis on actual gameplay (as much as they could from a Ueda game ). And it's a very big open world (with current gen level of details / textures) that runs at locked 60fps, even during battles, so it's not graphically perfect.
But many first timers seem to love it ! And they find the game beautiful. I would be happy to try a new take on the Ueda masterpiece, preferably without my rose-tinted nostalgia glasses.
I think he's referring to the ambient occlusion that was baked into the vertex colors in the original game:There's self shadowing in the remake :
Completely absent in the original game :
I could be wrong, but cardboard foliage doesn't have shadowing (unless baked) and doesn't move...
So you hate Ueda's art style. It makes perfect sense that you love this game.So I streamed the original a bit on YT since I never played it, personally I fail to understand how the monotone blurry mess of PS2 version with an over abundant of bloom lighting can be considered anything special in terms of visual presentation, even for a ps2 title. Yes, the concept of fighting those colossis and the general creature design are ingenious but as far as rest of the visual goes it's trash. Like dear god the amount of overblown lighting and sheer grey is nothing short of vomit inducing, how did you guys get through it back then lol? I even love bloom effect but only used with moderation, not covering 3/4 of your damn screen. As far as the remake/remaster hybrid goes, it's perfect so far and because of the lack of NPCs and etc it often times looks like a moving painting to me.
The underbelly is now fully bright because there was no consideration for large scale AO. The effect is exacerbated because the color of the colossus is brighter than the original.
What make this game special for most people are the Colossi battles and the big desolated environments, those 2 things are even better than before thanks to the controls, framerate and focus on environment details. Not that particular low res fog or bloom implementation.
And others poster showed that in some places the lighting and atmosphere are even better than in the original.
In the remake a lot of the colossi are straight up full bright, Dirge is one of the times where it looks really bad on his underbelly, Phalanx as well.
I think you may have just missed it since the game isn't high contrast with deep dark shadows. He's also casting shadows on the ground which is pretty crazy, I don't think his tail casts a shadow on himself though. And I like the sand effect in the original much more than the remake, the new effect when his wings glide through the sand now looks pretty cheesy to me.
The Basaran fight loses a lot without the weird distance-based bloom from the original. It's one of the areas where the multiple scattering effect was most visible and now it's gone. The energy shots now look totally generic as well.I thought everyone had played the game on PS2 here but apparently it's not the case. So don't watch my comparisons to avoid spoilers if it's the case.
Other kinds of massive improvements over the original game :
I don't see AO issues.
I see 3 reasons :
- The time is brighter
- The colossus skin is less dark
- The engine manages indirect lighting
Yes, that's right, they used stencil shadows which allowed for self-shadowing. They even had penumbra, something you only found on high-end PC games like FEAR.Yeah I was talking about what Team Ico referred to as "self shadowing", you can read about it he.. nevermind I can't posts links yet . The new game has a different model for shadowing but I think the original version looked much better even if most of the environment shadows were just drawn on textures. In the remake a lot of the colossi are straight up full bright, Dirge is one of the times where it looks really bad on his underbelly, Phalanx as well.
Also Recop, Basaran is another boss that fares worse off in the remake in my eye. The intro scene is missing some falling debris, during the fight Basaran's feet no longer deform the ground, the overall lighting is way better on PS2 imo, and in the death cutscene a lot of debris are missing and the blood spray is gone. I'm feeling less empathetic to his cries too.
What do you find so impressive about this fight in the remake? The only notable difference in the overall scene is that the remake's strictly green atmosphere, where in the original you had green but there were other colors present in the scene too.
Gotta love all that bloom... oh wait, there isn't anyThe temporal stability of the IQ in this game is really impressive, one of the cleanest looking games in motion this gen. The TAA used in this is spot on.
Edit: You can also imitate the "sun going supernova" visual style of the original with filters if that's what you want
Yes, that's right, they used stencil shadows which allowed for self-shadowing. They even had penumbra, something you only found on high-end PC games like FEAR.
The Basaran fight loses a lot without the weird distance-based bloom from the original. It's one of the areas where the multiple scattering effect was most visible and now it's gone. The energy shots now look totally generic as well.
With the shadows being very sharp and the colossi brighter it makes sense that they're more visible.It's fancy words then because the result is not good... if there is self shadowing, it is extremely hard to spot. In terms of shadows, the remake looks much better and much more dynamic to me.
My point was mainly about the sound effects that are vastly improved in the remake. In the original game, it's like if Basaran had no weight since the sound effects are extremely weak when he falls down.
Also, the ambience is far more coherent in the remake since the area is satured by humidy which is normal in a volcanic place with powerful geysers. But the original game still looks excellent too and some effects are better as well in this part.
A very cool lighting effect :