This thread was originally part of http://forum.beyond3d.com/showthread.php?t=56866 but SGX-specific comments have been moved here
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No jailbreak needed, Kishonti can run GLBenchmark on the device as they see fit.
I'm not speaking for ImgTec here whatsoever, but just the fact the results don't take into account screen resolution means it's hard to interpret the results, thus making it hard to position devices and come to that kind of conclusion.
The 3GS is vsync locked. Yet more variables to throw into the mix
That's not quite true. To quote my reply from that thread:The last words from the test author indicated that Vsync limit was not a significant contributing factor in the iphones scores.
http://forum.beyond3d.com/showthread.php?p=1421240#post1421240
Vsync is always enabled on iPad/iPhone. Even though the devices are not reaching 60 fps (which would be equal to 9.81 Mtri/s) at which point the tests would be entirely vsync limited, vsync already has an effect at lower framerates. Many of the geometry tests are running at either 30 fps (4.9 Mtri/s) or 40 fps (6.54 Mtri/s) on iPad/iPhone.
That's not quite true. To quote my reply from that thread:
Sorry, I thought it was clear I was referring to what Laszlo said, not what you said.Now whether or not THAT'S true is a another matter
Maybe Aava/Moorestown? There is no documented method to disable vsync on the iPhone (though there might be a private API).I have a vague recollection of seeing some video on the net of Quake running on the iphone @ >60FPS, but it could have been another IMG-ed device.
Maybe Aava/Moorestown?
Seconded. I'd love to know what GLBenchmark uses to unlock vsync.Maybe Aava/Moorestown? There is no documented method to disable vsync on the iPhone (though there might be a private API).
Seconded. I'd love to know what GLBenchmark uses to unlock vsync.
I've seen a lot of claims in articles on the web that the 535 has double the triangle rate of the 530, but I suspect the only performance doubling between the two is in the texel fill. Can anyone confirm? GMA500 docs I've researched seem to support my belief.
Kudos to Kishonti for getting good and timely reads on all of the iOS devices.
The iPhone 4 ranked predictably in GLBenchmark behind the brute force of the four pipeline SGX540 yet ahead of the rest of the pack due to what I believe is its combination of a relatively well performance-tuned driver/software environment and an aggressive clock speed for the core.
I've seen a lot of claims in articles on the web that the 535 has double the triangle rate of the 530, but I suspect the only performance doubling between the two is in the texel fill. Can anyone confirm? GMA500 docs I've researched seem to support my belief.