On a sidenote iPad results appeared in the GLbenchmark database:
iPad:
http://www.glbenchmark.com/phonedetails.jsp?benchmark=glpro11&D=Apple iPad&testgroup=lowlevel
iPhone3GS:
http://www.glbenchmark.com/phonedetails.jsp?benchmark=glpro11&D=Apple iPhone 3G S&testgroup=lowlevel
I found the CPU benchmarks interesting as well
iPad Float : 3968
iPad Int : 26420
iPhone Int : 2352
iPhone Float: 9751
So the fill rate benchmarks are not the only ones that show higher results than the "overclocked iPhone chip" assertion would imply.
As far as I know, they run at native display resolution.
Could the int increase have anything to do with the supposedly doubling of the memory bus width from 32 to 64 bits?
There are no numbers that are resolution dependent in those results, right?
So, basically, texturing performance of the iPad is exactly double. All the rest is pretty much identical, except for some texture size performance numbers that are higher for the 3GS?
Thanks for pointing out my editing error!your iphone numbers are the wrong way round.
iphone Int=9751
iphone float=2352
processor clock has risen from 600MHz to 1Ghz (x1.667)
ipad float has risen from 2352 to 3968 (x1.687)
ipad int has risen from 9751 to 26420 (x2.71)
Float has risen exactly in line with clock.
int has risen by about twice that rate
Could the int increase have anything to do with the supposedly doubling of the memory bus width from 32 to 64 bits ? Would that also go to some way to explain the increased fillrates ? That is the only other known (suggested) difference between iphone and ipad APs.
source:
http://www.embedded.com/underthehood/224201433
Yes, but those tests are written to evaluate the speed of the GPU internals. One would assume that the screen resolution doesn't have an impact on those, except for the second order effect of slightly reducing memory bandwidth because the display unit has to work harder?As far as I know, they run at native display resolution.
You are starting with torrent sourced content, bringing compromised content *INTO* an iphone. which concisely illustrates the problem (from a content providers point of view) with open platforms like PCs, a lot of content out there has been compromised from open systems.
If the average iphone/ipad user can get torrented content or has the ability to hand off a flash drive / memory card then its not hard for that drive to a.so have the jail broken software or to have software to copy out and strip the drm from the i whatever device.Getting content *OUT OF* an iphone/ipad is a *LOT* more involved that stuffing the content on a flashdrive/memory card and handing it to someone else. Maybe not to you or me, but to the average iphone/ipad user, the content is only theirs.
And they will still be hacked. Jailbroken iphones are as easy as downloading torrents. NOthing has changed.I'm also saying that other than jailbroken devices, every single app runing on an iphone came from apples servers.
Also it will not be at *ALL* surprising if the new content (magazines, newspapers ibooks) etc are in a proprietary format that only iphone/ipad plays.
Content is king, followed by user experience, everything else is just for hardware geeks. Apple knows it
My hope is that a more open platform will actually compete with Apple so that it will drive prices down on both the devices and the content.
Good luck with that. JooJoo and tablets from other startups will excite a few geeks but that's about it.
Even a better known Chinese company like HTC can't offer the package of content and services that Apple can. And for service and support, you have to go with Apple, Dell, HP and MS when it gets in the game.
Vsync is always enabled on iPad/iPhone. Even though the devices are not reaching 60 fps (which would be equal to 9.81 Mtri/s) at which point the tests would be entirely vsync limited, vsync already has an effect at lower framerates. Many of the geometry tests are running at either 30 fps (4.9 Mtri/s) or 40 fps (6.54 Mtri/s) on iPad/iPhone.Low level tests are not vsynced on iPad/iPhone. Only the high-level "HD" test (pretty old) is vsynced.
Larger textures for a higher resolution generally do not make things worse as mipmapping should select the right level of detail for 1:1 pixel to texel mapping.Yeah, but it real life you will end up sampling from larger textures than you would do on the 3gs which will make things even worse ( <2x performance, 5x as many pixels to fill)
Don't forget the cycles spent in filling the screen on unified shader GPUs. The triangle tests are drawing 163456 triangles per frame (and even less vertices), 1024x768 is 786432 pixels per frame. Fragment processing actually has a significant impact in these tests.Yes, but those tests are written to evaluate the speed of the GPU internals. One would assume that the screen resolution doesn't have an impact on those, except for the second order effect of slightly reducing memory bandwidth because the display unit has to work harder?
I just find it curious the fill rate has doubled (because of a double width memory bus?) on the iPad but that for a number of texturing tests, the iPhone 3GS is quite a bit faster.
Larger textures for a higher resolution generally do not make things worse as mipmapping should select the right level of detail for 1:1 pixel to texel mapping.
I think in the future the 3GS and iPod touch 3rd gen 3D performance will be known as an anomaly. There are clear indications that the next gen iPhone/iPod touch will get a higher resolution display. Combined with a (slower) version of the A4 this should normalize the 3D performance across all iPhone OS devices within an generation (e.g. 800MHz A4 with a 960x640 display on the iPhone/iPod touch vs. 1GHz A4 with 1024x768 on the iPad).Yeah, but it real life you will end up sampling from larger textures than you would do on the 3gs which will make things even worse ( <2x performance, 5x as many pixels to fill)
MS is not any more open than Apple.
In fact WP7 is copying all the strategies, like App. Store as the only point of adding apps., managed APIs, etc.
iTunes still has more music and movies than the Zune store.
Zune music subscription SOUNDS good (at least to me), but so far it's a flop (at least compared to iTunes and even Amazon). And since Apple allows 3rd party music subscription services (spotify etc.) in the App Store, combined with the new 3rd party background audio ability in iPhoneOS 4, the only real advantage Zune on WP7 will have by year's end (WP7 release), is being preinstalled and maybe a little bit cheaper than some other services.Yet its all you can eat on the zune store for as low as $13 a month plus you can keep 10 songs a month forever.
Once xbox live fully intergrates with win mo 7 and zune things will change very quickly
Yes, no problem. Apps like iSSH support cmd line login and VNC.
I've only tried in on my iPhone. Controlling is a 1920x1200 screen with a 480x360 console is not exactly a user friendly experience. iPad should be better. The other problem is control keys: awkward at best.
IMHO it's only useful as an emergency solution, unless you have a very specific use case that's specifically designed for it.
My only true complaint is the lack of multitasking. If you have to pop over to answer an email or cut-and-paste something from another app you lose your connection. This isn't so bad with RDP and VNC, but is a pain in the kiester with SSH. If the 4.0 software lets you leave apps open so I can pop in/out of remote sessions it would be a huge improvement.
How laggy is the process of controlling your desktop within 20 meters radius ? Is it like using wireless controller good (like wireless mouse) or is it MMORPG bad (like poor framerate and everything becomes jumpy and hard to work with) ?
Also if you match your desktop resolution to the iPad's, you shouldn't need to scroll around right ?
Do stylus work on iPad screen or do you actually need finger ? I want to be able to sketch out design and stuff so probably be using stylus instead of finger.
Here he meant switching between apps in iPad right ? I should be able to multitask when connected to my desktop right ? I mean I can run whatever applications my workstation can handle right ?
Basically I shouldn't care about the specs of iPad or it's apps since I am just using it as a wireless touchscreen right ?