This post is very interesting ....with some very interesting ideas about how the cloud may or may not help in game .
I wonder would it be possible to populate a squad based game with bots based and your friends playing style from data collected from there playing style.
Yes/no, and it doesn't necessarily have much to do with the cloud.
AFAICT the options are:
- record the player moving through a level, and replay exactly that. This is great for a 'ghost car' but obviously the AI is fixed, if the environment changes (e.g. you shoot someone/crash into them) then it immediately breaks.
- try to work out "meaning" behind the players action and create an AI based on that. AFAIK this would need to be hand-crafted for each game, and sounds rather impractical. (too much like 'step 1: create a hard AI').
- measure 'some aspects' of a player's gameplay and then match it to a predefined AI with custom parameters. For example 'sniper', 'shooting: 8', 'in cover: 6', 'preferred weapon A, B, C', "doesn't use grenades, always uses skill 3, forgets he has medpacks, prefers flag #1".
The last one sounds entirely do-able. In practice I think a local set of counters would create enough data for that.