Is this new? It seems to be what they told the press after showing the asteroid thing... I'm not going to comment
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http://kotaku.com/the-xbox-one-believers-513819282
Thanks for posting that, good read.
I liked this quote.
He adds that he liked the competing platforms, too. I can't help but wonder about how a studio as creative as his would take advantage of a console that had to keep checking in online. Maybe, if creators knew that was a default feature, they'd all do something good with it?
That was at the end of the blurb with the indie developer making Below.
It does make me wonder though. If any of the 3rd party exclusives eventually move to PS4, then people are going to have to be online always in order to play those games. Thus far, it appears that all of the 3rd party exclusives are making extensive use of the cloud.
Even that indie title, Below, is making extensive use of the cloud. I'm starting to get the feeling that these titles aren't necessarily exclusive because Microsoft is paying for them to be exclusive. It might just be exclusive because Microsoft isn't charging them to use the cloud. And the cloud is allowing them to deliver the game experience they wanted to deliver with their title.
When you hear the Insomiac guy talk about...
Price wants the game to be updated online regularly, maybe even daily, though he doesn’t want to commit to that. He wants the game world to change. He wants to offer players new weapons and challenges, to take in player feedback and adapt. He wants this even for the undated game’s single-player. He seems to like the idea of a game that would be checking in online a lot.
“When it comes to our game,” he tells me, “being online is an aspect of playing a game that is constantly updated.”
That's some of the stuff I was hoping would happen with cloud resources.
A single player world that is constantly and transparently updated. Depending on what is being updated/changed, it may not even require the player's game to be restarted.
Perhaps, I'm being overly optimistic, but I was never up on the cloud until I started thinking about the ways in which it could potentially benefit games. MMO's have obviously been there for years now. I certainly wouldn't mind some of the that to bleed into single player games.
It is interesting to think that a single player game could be drastically different 2 years after launch versus at launch. World locations, world populations, even the single player storyline could be drastically different representing the evolution of the world and game over those 2 years. MMO's have had things like that for well over a decade now. It's about time single player games got some of that action.
Regards,
SB