Wow! This bodes well for FMV cutscenes, though we can see how game costs are set to increase if PS3 is to deal with 48x as much FMV content.
No hint at that.Fafalada said:Any clues at what clock speed they ran the chip for this demo?
Powerpoint + Windows Media Player is a must for a demo!fxtech said:is this windows media player 10 ? cell card for windows x86 pc ? mmmm... .
Fafalada said:That's around 3GPix/sec MPEG2 decoder performance with 6SPUs, not too shabby
Any clues at what clock speed they ran the chip for this demo?
It's a demo, not an application, who cares about it?PC-Engine said:The bitrate was probably very low since the streams had to be shrunken down to thumbnails anyway. Why have high quality streams when they'll be shrunken down anyway?
nAo said:It's a demo, not an application, who cares about it?PC-Engine said:The bitrate was probably very low since the streams had to be shrunken down to thumbnails anyway. Why have high quality streams when they'll be shrunken down anyway?
The only truth is you'd doing anything to downplay cell, lol
That's why your post was deleted, no doubts about it
You know ..it's the same old story..we're still looking at those beautiful prerendered madden 2006 screenshots you sweared were realtime
Tacitblue said:Well according to the original post, I inferred the original decoding was done at native resolution by the 6 SPE's, with the 7th downsampling and tiling. Even if it wasn't done that way its still an impressive technical exercise. Be interesting to see whether it was done with an original concept prototype shown physically at ISSCC or the refined version which can do an additional concurrent thread in the PPE.
PC-Engine said:BTW wouldn't it be pretty funny if the actual realtime cutscenes looked better than that pic? Of course only PS3 would be able to accomplish that since CELL can stream MPEG2 clips very well.