ok 640x480 to 1600x1200 is a big leap...
but to take D3 again I can see very little difference between 1024 and 1600 (only got a 19" monitor).
What I ment was if you play low poly games (CS) in 640 the jaggies are very apparent, all objects have dead straight lines and whenever they are not vertical and hoirontal the steps are clear. However move on to farcry and objects don't have dead straight edges, subtle transistion of colour make polys blend into one another. The high number of polys and effects (+lighting) hide the stark polygon edges of CS, when both are the same res. This is something I can see continuing to happen with the more "real" worlds created with PS3. And hopefully we'll get AA
but to take D3 again I can see very little difference between 1024 and 1600 (only got a 19" monitor).
What I ment was if you play low poly games (CS) in 640 the jaggies are very apparent, all objects have dead straight lines and whenever they are not vertical and hoirontal the steps are clear. However move on to farcry and objects don't have dead straight edges, subtle transistion of colour make polys blend into one another. The high number of polys and effects (+lighting) hide the stark polygon edges of CS, when both are the same res. This is something I can see continuing to happen with the more "real" worlds created with PS3. And hopefully we'll get AA