Yes, apparently there's even a tension between Sony and Toshiba, over the EE project, so it's very reasonable that Kutaragi decided to call in veteran IBM to ensure the success of the CELL project.xbdestroya said:Awesome read. 8)
I knew Sony and Toshiba were more involved than just saying to IBM: "Build us something."
It's interesting the tensions there clearly must have been. I wonder how 'pure' versions of each of the visions would have turned out - and I wonder how the seeming hybrid Cell compares to those 'pure-plays.' But, I have a lot of respect for all the engineers who took part in this.
http://www.careerjournal.com/myc/survive/20000810-guth.html
The story of Mitsuo Saito
It seems it's one of requirements for good project managers to constantly cope with bitching by related parties even in a hard dilemmaAt Toshiba, some engineers had never had faith in Mr. Saito. A common view, according to one engineer, was that "if Saito is involved, in some sense, a project is under a bad star." Mr. Saito doesn't dispute that he had this reputation among some colleagues.
As the months dragged on, Mr. Kutaragi at Sony also began to have doubts. His meetings with Mr. Saito turned into tongue-lashings over delays. In the midst of one of these sessions in mid-1998, recalls Mr. Saito, Mr. Kutaragi raised the memory of their mutual friend to express his displeasure: "Ohashi-san was great, wasn't he? He gave it everything he had and never was late."
"I'm sorry, but he is gone," Mr. Saito says he replied. Mr. Kutaragi says he doesn't recall the exchange.
Despite the unpleasantness, progress did slowly come. Mr. Kutaragi made some important technical concessions, such as increasing the power supply the PlayStation 2 would offer the Emotion Engine. The concessions allowed Toshiba to deliver the chip just in time for a March 1999 advance unveiling of the PlayStation 2 in Tokyo.