There is no reason that the ps3 will have a different behaviour. Sony is pushing for even higer res (1080p). that means, even more wasted power for 480i.
Advances in gfx have been going in the wrong direction for awhile thanks to the benchmark rabid following of video cards. We're to blame because the only thing anyone cares about a new gpu is how fast it is at 1600x1200 4xAA 16xAF.
When all along we needed smarter pixels and not more of them.
unfortunately everyone is pretty much stuck using a triangle rendering system since that is pretty much the standard.......ray tracing is not going to be a reality for quite some time......
You do get the downsampled AA effect too. It's noticably crisper than any Xbox game. I've seen this effect mentioned a lot, but it seems mostly in concert with PS3. Well it works on X360 too.
You do get the downsampled AA effect too. It's noticably crisper than any Xbox game. I've seen this effect mentioned a lot, but it seems mostly in concert with PS3. Well it works on X360 too.
What effect? Supersampling AA? It's hardly mentioned "mostly with PS3". AA is AA, been around forever and always will be.
Any hi-res image that gets downsampled to be output on a lower res display will get "free" SS AA to some extent. Worked like this since the DC days (in the console world i mean), when DC rendered internally at 640x480 and you got a very smooth image (for the time) when playing on a 480i TV.