SDTV owners and next-gen systems - beware?

jvd said:
The point is if these were sd shots of the game they would be labeled as such.

Yet they state no where that they are sd shots .

So where is the proof that they are ?

How do i know they aren't simply resized pictures . Esp when eyeballing them they seem to have higher fsaa lvls than that of the 720p pictures which def seems to be from resizing them


I'm pretty sure a website showing sd pictures would label them as such .
I guess you'll have to wait for those lucky early Xbox 360 owners' comparision shots of this game to disprove those SD shots then, if you want to keep arguing about their validity.
 
BTOA said:
I guess you'll have to wait for those lucky early Xbox 360 owners' comparision shots of this game to disprove those SD shots then, if you want to keep arguing about their validity.

Sure i do , I only played this game for 3 hours today on a 15 inch lcd tv that only does 480p

ANd guess what i can go back to my store tommorow and sit in the backroom and play for another 3 or 4 hours
 
jvd said:
Sure i do , I only played this game for 3 hours today on a 15 inch lcd tv that only does 480p

ANd guess what i can go back to my store tommorow and sit in the backroom and play for another 3 or 4 hours
Good for you then, maybe you can provide some pictures to disprove that site then. Since it seem like you don't feel comfortable with what they have posted on their site.
 
The game looks pretty good.

The problem is the shots are so tiny. Normal videogame 480 shots (ake every game til now) are not that small.

Shadow of the Colossus shots were never postage stamp size, for example.

Yes I realize that is the real res, but normally 480P console shots are blown up.

Just to make you appreciate the X360 a little more LOL:

http://media.ps2.ign.com/media/490/490849/img_3002530.html
 
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IGN-review
"Visually, PGR3 is set up to look absolutely gorgeous when in 720p or 1080i. It's still pretty in 480p, but it looks more like an Xbox game to be honest. The high-def setting makes a world of difference. If you don't have a High-definition set-up, look into it quick!"
 
dopefishzzz said:
IGN-review
"Visually, PGR3 is set up to look absolutely gorgeous when in 720p or 1080i. It's still pretty in 480p, but it looks more like an Xbox game to be honest. The high-def setting makes a world of difference. If you don't have a High-definition set-up, look into it quick!"

I would have said (but I'm not like IGN staff paid to promote consoles and make games sell) : "If you don't have HD set-up, forget the XBox360 for now."

[edit]
Sounds pretty hard now that I reread it, must be what happen when you expect much from something and it fails to deliver it.
 
That example is for a different game. We've two different responses to SDTV from XB360. One appears to be smooth downscaling (wayhay!) and the other appears to be rendering to a lower framebuffer without adding an extra AA or other quality (booo!). Which does PGR3 use?
 
The Kameo comparison was done properly, ie. with a CRT-based display. Any comparisons done with a fixed-pixel display will be inherently flawed. SDTV resolutions will have to be scaled twice; once through the 360's scaler down to 480p/i, then the TV will have to scale it back up again to its native resolution (which will reintroduce aliasing as well as exacerbate the loss of finer detail due to the original scaling). CRT's don't suffer from the same problems that fixed-pixel displays do in this regard.
 
Quite a few HD-CRTs scale everything to 1080i, and the one and the pic might well be one of those. It's really too hard to tell seeing as the pic is barly 600 lines anyway. On the other hand the pics from GameSpot are nice and close up, and reguardless of the fact that they used a fixed pixel display it is still blatantly obvious that the 480i/p shots are rendered at a lower res and not just downscaled and scaled back up again.
 
DeathKnight said:
The Kameo comparison was done properly, ie. with a CRT-based display.

Maybe, but it was still done poorly because they used a composite connection instead of component.

I mean, if this is the difference between Composite and S-Video:

Composite
composite.jpg


S-Video
yc.jpg


Just imagine how much better their screenshots would have looked using Component, which is noticably better than S-Video.

Composite was the absolute worst input choice.
 
kyleb said:
Quite a few HD-CRTs scale everything to 1080i, and the one and the pic might well be one of those. It's really too hard to tell seeing as the pic is barly 600 lines anyway. On the other hand the pics from GameSpot are nice and close up, and reguardless of the fact that they used a fixed pixel display it is still blatantly obvious that the 480i/p shots are rendered at a lower res and not just downscaled and scaled back up again.
People with HDTV's (regardless if its CRT-based or not) aren't going to be having the 360 output at standard definition anyway. However, comparisons should be done with CRT-based displays, optimally direct-view and non-scaling (ie. will display at the resolution that its given). The majority of the people who will be having the 360 output at 480p/i have CRT displays, so it's fairly pointless to make comparisons with anything but.

How is it blatantly obvious? Scaling an image twice (down then back up) will produce results similar to what you see in the Gamespot comparisons. The 360's not rendering in standard-def.

Powderkeg, yes, they should have used component. However, it's still a much better comparison than using an LCD display.
 
First of all games like PGR3 and Kameo look great on a SDTV and much better than this gen.

Secondly we are entering a phase where console games will be higher-resolution and people should begin to accept that.One game's graphics will be judged according to how it looks on its native resolution(720p or higher) not downscaled on 640x480.That would be like judging how advanced a pc game looks by playing it at 640x480.
 
DeathKnight said:
Scaling an image twice (down then back up) will produce results similar to what you see in the Gamespot comparisons.
No, it wouldn't, fell free to break out MSPaint or whatever and try for yourself.
 
Until, say, a basketball game is virtually indistinguishable from a broadcast game in SDTV, we still have a lot more headroom for improvment in SDTV. So obviously, the next generation hasn't reached the limits of 480 p or i.

I think what people mean when they say the Xbox 360 looks like Xbox 1 in SD is that going from Xbox graphics to Xbox 360 is not enough to see a significant difference. In other words, going from a 20,000 polygon model to, say 3x that (60,000 polygons) doesn't make enough of a distinguishable visual difference in SD. Obviously, the 360 can push far more polygons, has better shading, lighting, anti-aliasing, etc. but the jump is not great enough in SD. Maybe you need a 5x or 10x difference to see something noticable.

Until I see the difference myself in a live setting, I won't comment if the above is true, but I think this is possibly the real complaint by people here--the jump is there, just not big enough in SDTV.
 
I didn't want to start a whole thread for this, but somebody on the gamefaqs.com board said he bought the x360 VGA cable, and it comes with a gender converter as well as a rca-1/8 inch audio converter. Does anyone know if this is true? That would save me a lot of hassle. I haven't been able to find out anything more about it though.
 
Secondly we are entering a phase where console games will be higher-resolution and people should begin to accept that.One game's graphics will be judged according to how it looks on its native resolution(720p or higher) not downscaled on 640x480.

The large majority of gamers out there, with SDTV, won't be judgeing these games in there standard resolution though, why should they?
 
Indeed, I don't care one jot what XB360 or PS3 looks like on HD sets if I'm going to be running on SDTV. If XB360 looks the dog's whiskers on HDTV, but crummy on SDTV, and PS3 vice versa, it's PS3 that'll sell itself to me. Of course there's no reason for XB360 to lok better on HD over SD apart from fidelity. The same graphical horsepower should be being applied to both, just with SD getting a little 'fuzzy' like real TV. The idea 'the game won't look as good in SDTV' is pretty nonsensical. Take a 720p PGR screen capture (one of the good ones!), downsize it and crop it to fit a TV, and it looks sterling. Look at the jeux-france pics and they don't look anywhere near as good. I'm thinking the jeuz-france pics are just plain wrong. either way, PGR3 should look as good on SDTV as 720p downscaled to fit. It'd be nice if some site would actually post decent comparison grabs.
 
There is no reason that the ps3 will have a different behaviour. Sony is pushing for even higer res (1080p). that means, even more wasted power for 480i.
 
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