No, this discussion is about this: some people's apparent idea of platform superiority.
That's an ad hominem, and has no place in this discussion. If you can't refute my arguments you probably shouldn't post at all. To keep things simple, I'll quote your earlier post and reiterate my point:
Gears is a derivation of UE3; you don't license the Gears engine.
Do you realize the distinction you're trying to draw here? You are saying that
Gears of War does not use the UE3 engine. In a literal sense this
is true. But if we're suddenly going to be literal, then it's also
true for every game that had more than 0 hours budgeted for engine customization. Taken to the literal sense, everyone's been wasting their time in this thread arguing about something that is trivially true.
And all of this because a few people in this thread have been laboring against the strawman that ND U2 engine could be used for an open-world game
without modifications. And then have established the false dichotomy that either the engine must work without modifications or might as well be rewritten from scratch.
I'm just pointing out this sequence of fallacies because people were drawing conclusions that simply made no sense.
Yes, ND cheats via game design to make U2 look the way it does.
Yes, ND would have to make compromises to make a true open-world game. Could they make GTA and still be recognizable? I'd imagine not. Can they make Batman:AA? I can't see why not. And the last one is, as I said, often considered to be an open-world game (certainly it's as open as AC).
Edit: To make my point about Batman:AA and Gears perfectly clear: Throughout this thread we've been told that ND cheats to get graphics the way they are, by constantly gating the player, by making certain things completely unreachable. I'm not arguing with that. This was used as proof, then, that ND's engine could
not be used for an open-world game, as this gating would not be possible.
However, Gears of War (and its sequel) was
also a game that heavily used gating for the same purpose. However, Gears' engine, UE3
was used for a small-scale open-world game, in Batman:AA. This was
also done through clever game design and tons of gating. Therefore I think that the proof against U2 becomes invalid. The argument then becomes that Gears and Batman do
not share the same engine. Which, as I pointed out above, is problematic.