Resistance: Fall of Man gameplay impressions

Bad_Boy said:
check this 720p video out guys.
http://www.us.playstation.com/Content/OGS/GMID-018/Site/
the trailer looks freaking sweet, nice to see more variation in enemies, and wtf was that thing that went through the wall at the end??? O_O

the more i see this game, the more im starting to love it.

Yep this game WILL be AAA title.

New screenshot
omfg.jpg
 
onetwo said:
Wow. That thing through the wall thing just sold me on the game.
yeah i know, that was the last thing i expected to happen, and i still dont even know wtf it was. i almost spit out my sprite when that thing came out.

i think im sold on this game also.
 
Not to rain on parade, but I've seen nothing to indicate this is anything more than a mindless shooter. Certainly nothing to suggest it will be a AAA title. Graphics will be par for the course this holida, and I don't think it's so easy to capture the great cinematic gameplay that infinity wards was able to capture in COD2 (a mindless shooter that actually worked)

Insomniac's pedigree is the only reason I'm holding out much hope for this game.
 
well, im loving what im seeing.
-huge outdoor areas, very immersive
-cool weapons (mix of orginal weapons and sci-fi weapons), some weapons even having 3 modes of fire
-cool enemies, i was actually worried seeing only 2 at the conference but this new video shows that there is alot we do not know about...
-physics dont look bad
-first hand impressions, lot of people are saying the controls work great
-32 player online deathmatch, with other modes being revealed closer to launch
-60 frames per second, 720p might reach 1080p in the final version
-vehicles will be featured in the game
-that huge "thing" that busted through the bricks looked crazy! huge turn on lol
-last but not least, its insomniac games :)

I guess it may look like a generic mindless shooter, but the more i see and learn about the game, the more it sounds like great fun. Sorry if i sound like PR or somthing, but i truly mean what I say.
 
big levels, cool enemies, cool guns, vehicles and decent physics? That's about as generic as it gets. I dunno, I don't mean to be pessimistic, but I just see nothing that makes this game more than a linear shooter like we've seen countless times before. I guess the open environments, and truly hectic action is fairly unique, could lead to a really fun experience, but for how long?
 
scooby_dooby said:
big levels, cool enemies, cool guns, vehicles and decent physics? That's about as generic as it gets. I dunno, I don't mean to be pessimistic, but I just see nothing that makes this game more than a linear shooter like we've seen countless times before. I guess the open environments, and truly hectic action is fairly unique, could lead to a really fun experience, but for how long?

Scooby what the hell man? Why is it that when COD2 does it you think it's an AAA game, yet when Resistance does the same things with aliens your not sold?

ALSO EVERYBODY this game will use the gyros features in the PS3 controller. This is another great reason to want this game so bad. I wonder how they will use the feature. Will they use it for better aiming, reloading, or for stuff like peeking around corners?
 
scooby_dooby said:
big levels, cool enemies, cool guns, vehicles and decent physics? That's about as generic as it gets. I dunno, I don't mean to be pessimistic, but I just see nothing that makes this game more than a linear shooter like we've seen countless times before. I guess the open environments, and truly hectic action is fairly unique, could lead to a really fun experience, but for how long?
I'm not really sure what your expecting? It's a FPS, they all have the same generic sounding premise, I guess im really liking the execution of the game. The fact that there seems to be alot we dont know about is kinda getting me amped on the game. The only thing that im not really excited about may be the story line; there seems to be no main character story that is really motivating me.

Whats weird is you comparing this to COD2, I really dont see the similarities besides the "war zone" type feel.
 
nAo said:
Yes, it is

Hey nAo can I ask you a personal question? Who do you think of the motion feature in the PS3 controller? Could you see yourself wanting to add that feature to potenial future PS3 games yourself?

Have you heard or read anything that any PS3 devs saying about the controller?
 
mckmas8808 said:
Hey nAo can I ask you a personal question? Who do you think of the motion feature in the PS3 controller? Could you see yourself wanting to add that feature to potenial future PS3 games yourself?

Have you heard or read anything that any PS3 devs saying about the controller?
Sorry, can't answer ;)
 
mckmas8808 said:
Scooby what the hell man? Why is it that when COD2 does it you think it's an AAA game, yet when Resistance does the same things with aliens your not sold?

I wasn't sold on COD until the reviews came back. And Infinity Ward managed to pull off something very few developers can. There's a reason it got rave reviews, when the other dozen WW2 shooters released in 2005 did not.

I just think some people are letting their excitement get the better of them here.
 
scooby_dooby said:
big levels, cool enemies, cool guns, vehicles and decent physics? That's about as generic as it gets.

Are not most FPS generic to a degree? There are so many games in the genre, it really comes down to execution and implimenting innovative technologies in a way that evolves the gameplay without detracting from the core. The best example in the last couple years of such is HL2.

I was not a fan of CoD2, but it sold well for obvious reasons. It is true that this is a year later where gameplay and graphics are a notch higher--but this looks to be a notch prettier than CoD2. I don't know about the gameplay (I have not played it), but it is done by a quality dev so it should be at least decent. FPS are a hard cookie to crack though. Yet CoD2 with a Halo re-charge meter (arg!) can have like an 85% attach rate at launch, then there is some wiggle room for taste.

It looks solid enough from what I have seen. FPS are hard to judge as any FPS can look good for 10 minutes. You really need to sit down and play it. I can understand people getting excited, but I also understand the hesitancy.

Like most FPS this is a wait and see. Very few FPS makers are on a "get excited" list from me. Valve and Bungie being the two that come to mind for overall game; CryTek, Epic, and id for graphics (but always questioning gameplay). Gearbox is getting close to be a preferred dev with BiA. And that is about it. Everyone else has to wait for a review or LONG hands on previews to get me excited.

Anyhow, I am not sure how someone could have been excited about Gears of War based on it branching out some (3rd person, cover, SP) and Epics hit and miss record without FIRST seeing a bit of strong gameplay. It seems Gears, as generic as it is in some ways, has turned out great.

Resistance may do the same. Or not.

I guess the open environments, and truly hectic action is fairly unique, could lead to a really fun experience, but for how long?

I think it has 32 player online as well.
 
mckmas8808 said:
Yep this game WILL be AAA title.

New screenshot
omfg.jpg
I agree, it's awesome!
Though this alien here resemble an Eva (from Evangelion) a lot..;)
 
ihamoitc2005 said:
They say they can do 1080P with current build but can they also have 60fps or is it 720P/60fps vs 1080p/30fps? If you have this information I would like to know. Thank you.
No idea
 
Acert93 said:
Are not most FPS generic to a degree? There are so many games in the genre, it really comes down to execution and implimenting innovative technologies in a way that evolves the gameplay without detracting from the core. The best example in the last couple years of such is HL2.

I was not a fan of CoD2, but it sold well for obvious reasons. It is true that this is a year later where gameplay and graphics are a notch higher--but this looks to be a notch prettier than CoD2. I don't know about the gameplay (I have not played it), but it is done by a quality dev so it should be at least decent. FPS are a hard cookie to crack though. Yet CoD2 with a Halo re-charge meter (arg!) can have like an 85% attach rate at launch, then there is some wiggle room for taste.

It looks solid enough from what I have seen. FPS are hard to judge as any FPS can look good for 10 minutes. You really need to sit down and play it. I can understand people getting excited, but I also understand the hesitancy.

Like most FPS this is a wait and see. Very few FPS makers are on a "get excited" list from me. Valve and Bungie being the two that come to mind for overall game; CryTek, Epic, and id for graphics (but always questioning gameplay). Gearbox is getting close to be a preferred dev with BiA. And that is about it. Everyone else has to wait for a review or LONG hands on previews to get me excited.

Anyhow, I am not sure how someone could have been excited about Gears of War based on it branching out some (3rd person, cover, SP) and Epics hit and miss record without FIRST seeing a bit of strong gameplay. It seems Gears, as generic as it is in some ways, has turned out great.

Resistance may do the same. Or not.

btw. the halo recharge meter was a stroke of genious. you're either dead or your not, simple. And youget a little wiggle room. Much better than looking around for white boxes with supposed bullet wound healing band-aids inside!!


I think it has 32 player online as well.

Well exactly...which is why people probably shouldn't proclaim these games AAA hits based on a little bit of gameplay footage. This reminds me way too much of the hype black recieved before release.

I'm not saying it will not be a great game, not by any means, I'm just sayign, we haven't seen nearly enough to know one way or the other.

btw: the halo recharge meter was a brillaint move imo. you either die, or you don't, and you get a little bit of wiggle room, taht's all it is. Much better than searching for these white box with a cross on them that somehow contain magical bullet-healing band aids!! You have to look at the end result, instead of spending time looking around for stupid healthpacks you're embroiled in combat the entire time, it's a much better experience IMO.
 
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