Resistance 2

:oops:



These problems exist ?

The grenade indicator sometimes come up too late. Would definitely be nice to fix it.

Yup. And Auger is a known issue, so you will get players that abuse the bug. The invisible walls is only a problem for grenades, when you throw them they seems to get stuck behind something and fall to the floor, possibly killing you. It often happens when you try to throw them over railings and such.
 
Now that you mentioned it. I suicided a few times while trying to lobe grenade over railings. I thought I aimed too low. If I throw high, the grenade will still drop at my feet ? (I remember tossing grenade over railings successfully too).

Thanks for the Auger crouching tip. I'll look out for the squatters now. It sounds like a simple fix.
 
Now that you mentioned it. I suicided a few times while trying to lobe grenade over railings. I thought I aimed too low. If I throw high, the grenade will still drop at my feet ? (I remember tossing grenade over railings successfully too).

Thanks for the Auger crouching tip. I'll look out for the squatters now. It sounds like a simple fix.

You can still throw over them, its just that they seem to get stuck if you throw it close to them. Also, it would be nice if we could jump over those railings.
 
Yeah, not a Wraith guy here. :(
Neither here, but it's still very useful for close face to face encounters with any weapon.

As for 2.6 update, I wanted to post in the other thread but I forgot.
Despite public changelog being boring, who knows, maybe the NDAed stuff is actually a little more interesting, like simultaneous multiple PSN logins, reduced memory usage, etc.
 
You know When I used to think how Resistance 2 would be, I used to envision a scene on a bridge with all kind of Chimera and Drones attacking me at once. Guys shouting, me dying again and again and a complete Chimera style, very agile Chaos !


and Guess what !! It happened in CHicago !!!!!!!!! :D

Thw game has turned into the awesomeness it ought to be, they nailed it ! Its been a hell of a ride since I entered Chicago and then Iceland, then the Tower !!!

Just like R1 it waited before releasing the killer gameplay ! Oh ! How I am in love again ! :cool:

I have just entered Louisiana ! Hope the game stays like this all the way from now on :) !!
anyways, I have not even touched co-op and I am sure if there is a Resistance 3 , which I hope there will be, I'll be buying it ! :cool:
 
Apparently this 1.4 patch isn't the big patch they have been talking about. That one is said to arrive 4 to 6 weeks from now. Sorry, I can't give a link because I'm posting on my PS3 again.

4 to 6 weeks puts it right around the release of Killzone 2, which is a bad move IMO. They could stand to lose many players this way.
 

What took you so long ? ^_^

Go try co-op and competitive right after the Monday patch.

Cornsnake said:
4 to 6 weeks puts it right around the release of Killzone 2, which is a bad move IMO. They could stand to lose many players this way.

Let's see how much awesome-ness Insomniac delivers in the next patch.

The "lag-free" MP play has its allure. Reminding people about R2 is not necessarily a bad thing. If I were them, I would plan for another patch after KZ launched.
 
I still have to finish SP ! I am at Loisiana right now..................how much more is left? Malkov said Nathan has 3 hours more to live !................BTW, I am loving the story this time around !
Hale is actually turning into a dead Zombie :oops:
!
 
Not far now. I can't remember the sequence of events clearly but I believe you are
about 2 levels away. You're delivering the bomb now right ?
 
oK ! Finished the SP :) !

The last boss was one of the lowest points of the campaign (along with Bryce Canyon)But what happened afterwards was AWESOME !
every enemy brought down with so much ease ! Awesome !

The end was great, I was speculating if they would do that or not(with my friend) and they did it ! Great ! But it was a bit abrupt :
"It was an Honour, sir !"
Thats all ! I was waiting if a video would come after the credits to point the way forward, but none came :( !
Any idea
What planets were shown broken up in the background in the last cutscene? It seemed they had travelled tthru time or something, or maybe they weren't on earth at all, coz, we only have moon around us, but they showed two broken planets in the sky!
A great end ! But on the whole, I will have to see, if it can hold up to the replayability of R1!
But, to be true, who needs replayability when you have a whole co-op section :cool: !
Insomniac "It was an honour to serve with you!" :D
 
If you collect all the intel and co-op mission briefings, you'll get a lot better view of what's going on in Resistance universe.

About the ending.
I'm glad they went through with it in the end, I hate all those stories where they make you believe the hero is going to die, and then he survives after all. Capelli should make a good main character for R3.

The co-op missions are mainly about grey tech. They find out that they are pieces to some incredibly advanced machine, and there is speculation that it could be a teleporting device. Something that could perhaps even transport the entire planet. That theory seems to fit well with what happened during the ending.
 
Apparently this 1.4 patch isn't the big patch they have been talking about. That one is said to arrive 4 to 6 weeks from now. Sorry, I can't give a link because I'm posting on my PS3 again.

4 to 6 weeks puts it right around the release of Killzone 2, which is a bad move IMO. They could stand to lose many players this way.

I haven't seen anything on this not being the "big patch". The only thing I've read from James and Bryan is that this patch will not add content, but there will be additional content and a new patch coming at a later date.

I don't think releasing a patch around the time KZ2 releases will be bad. Players will leave, and it always happens, but the folks who stay will make the community strong, and people will continue to pick the game up.

IMO the most important part of a multiplayer isn't so much growing your community, but maintaining it. It may shrink a little, but I don't think it will be as bad as many think.
 
They are probably not on Earth anymore.

Capelli is in a very bad situation. He's going to die of loneliness or become alien food. :devilish:
I think Nathan got it off easy. In a very real sense, he's not Nathan anymore.
 
I haven't seen anything on this not being the "big patch". The only thing I've read from James and Bryan is that this patch will not add content, but there will be additional content and a new patch coming at a later date.

An Insomnaic (Not James or Bryan) said it somewhere on the myres. forums.

Edit: http://www.myresistance.net/smf/index.php?topic=86232.msg2572507#msg2572507

I think he is still on Earth. The chimera were building a vast energy network around the planet, using the towers and their ships.

I wonder how much of humanity is left after R2, seems like they were losing on all fronts. Or are we finally going to join the winning side :devilish:.

I think Hale still lives. There are mission briefings about the Cloven possessing very similar powers as Hale had in the end, and about them taking 40 to 50 shoots without going down. Hale also survived being stabbed through the chest after all.
 
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If you collect all the intel and co-op mission briefings, you'll get a lot better view of what's going on in Resistance universe.

About the ending.
I'm glad they went through with it in the end, I hate all those stories where they make you believe the hero is going to die, and then he survives after all. Capelli should make a good main character for R3.

The co-op missions are mainly about grey tech. They find out that they are pieces to some incredibly advanced machine, and there is speculation that it could be a teleporting device. Something that could perhaps even transport the entire planet. That theory seems to fit well with what happened during the ending.

Yes! I was also happy they did it
I was discussing with my roomie while playing, whether Nathan would die or become the ultimate villain. Well, they satisfied both of the conditions in the end. I think Nathan is not dead, he'll be back next time and will also show us that since we have played as him in 2 games,
that there is no right or wrong side, its just a battle of survival between two species !
Capelli is welcome as a hero, the exciting part is that the last sequence where you play as superpowered Nathan suggests and opens up a lot of possibilities for the next game!
Basically they can go in any direction for R3 :cool:!
 
(spoiler)
I'd like to see R1's Hale back, silent but not mute, with slight brain damage and amnesia or something, slowly building up abilities.
 
I'd prefer they not revive Hale or anything. If he comes back as a bad guy, I'm entirely fine with that, but we don't need some underdog story of Hale coming back to "finish the fight" (lol). I would much rather have him dead / die later, it works much better to the tragedy of the universe.

What I would really love to see in R3 is the introduction of a new species, or "real" chimera.
 
They can probably think of interesting twists either way. If Nathan is dead, everything is possible. If he's alive, I'd like to fight against him. But if he is still the player character, Insomniac may need to revamp FPS with his new gained powers :p

I just want a compact and integrated story for R3. R2 story has interesting things but is too scattered for my taste.
 
There is plenty of room to introduce a new species. We still haven't seen the Cloven, who have similar power as Hale had. Then there are the pure chimera you can see in Bryce Canyon. And the third species that supposedly made the grey tech.

It would be nice you got new powers throughout R3, just like you pick up new weapons. Kind of like you have the berserks now in competitive.
 
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