Resistance 2

Have we encountered any living or dead Cloven before ?
I know we walked past some original Climeras. I thought they are a form of insects or micro-organisms. :(
 
Have we encountered any living or dead Cloven before ?
I know we walked past some original Climeras. I thought they are a form of insects or micro-organisms. :(

It's pretty well explained in R2. There was a large explosion in Russia, this is where the original Chimera were discovered. Their DNA was first integrated into Human Soldiers, they were the Cloven. The second attempt was more powerful, and a larger transformation. These were full-on Chimeran Hybrids. The Hybrids went on to infect larger parts of Russia, and used Spires (with those little insects inside) to deliver the "virus" (essentially their DNA). This way they could begin transformation, and then take the infected to conversion centers.

The chimera we see now (Hybrids) were man made. The others, like Titans, Angels, and nearly every other species, are all Chimeran engineered.

The absolute biggest flaw in the Resistance Universe, to me, is that you never see these "more intelligent" Chimera who apparently are building all this tech and genetically engineering new species of Chimeran soldiers / Monsters.

Here's to hoping we see some in R3 :)
 
Cloven were in R1 multiplayer.
:)

That's outright cheating. :devilish:

It's pretty well explained in R2. There was a large explosion in Russia, this is where the original Chimera were discovered. Their DNA was first integrated into Human Soldiers, they were the Cloven. The second attempt was more powerful, and a larger transformation. These were full-on Chimeran Hybrids. The Hybrids went on to infect larger parts of Russia, and used Spires (with those little insects inside) to deliver the "virus" (essentially their DNA). This way they could begin transformation, and then take the infected to conversion centers.

The chimera we see now (Hybrids) were man made. The others, like Titans, Angels, and nearly every other species, are all Chimeran engineered.

The absolute biggest flaw in the Resistance Universe, to me, is that you never see these "more intelligent" Chimera who apparently are building all this tech and genetically engineering new species of Chimeran soldiers / Monsters.

Here's to hoping we see some in R3 :)

Yes, that's partly why I find the story scattered. Expected R2 to explain more and instead it raised tons more questions (R2 is like a zoo to me because there are so many different types of critters to fight). So far the humans (Russians and Americans, as usual) seem to be causing more problems than the aliens. Despite the R1 story, I always had the impression that the aliens were more like untamable virus/insects/wildlife. Us human ph*cked it up and wanted to find a scapegoat.

I can't see how the original Chimera could build all those technologies. It's probably why "the third race" is needed to round the story up.
 
Well, they said the Chimera ruled the earth when we were still walking on all fours !They must have been the thriving species that time , and intelligent too! The original CHimera shown in Bryce Canyon were three or 4 times bigger than men, Twice a Titan, we can say, not microorganisms ! Who or what Russia did in it, or America did in it is still pretty hazy to me, but now I think the Chimera want a comeback to rule everything again !

BTW, bought a Jabra BT125 to play co-op today. The co-op is much faster and frantic than the beta now. but few people have Headsets and fewer use them to guide team mates !
Played two rounds of MP too, and surprisingly it was fun to a non-pro like me !!!!

ALso Ireally wish a patch would let us take screenshots ! Some places were amazing in SP :)!
 
Well, they said the Chimera ruled the earth when we were still walking on all fours !They must have been the thriving species that time , and intelligent too! The original CHimera shown in Bryce Canyon were three or 4 times bigger than men, Twice a Titan, we can say, not microorganisms ! Who or what Russia did in it, or America did in it is still pretty hazy to me, but now I think the Chimera want a comeback to rule everything again !

Yap ! I have been watching too much Barney. The original Chimeras looked like a dinosaur to me :)

OTOH, many of the excavated buildings and technologies we saw were human-sized. So yeah, a third race is needed.

BTW, bought a Jabra BT125 to play co-op today. The co-op is much faster and frantic than the beta now. but few people have Headsets and fewer use them to guide team mates !
Played two rounds of MP too, and surprisingly it was fun to a non-pro like me !!!!

Also I really wish a patch would let us take screenshots ! Some places were amazing in SP :)!

Yes, would be nice. I just downloaded 1.40. Hope to play some this evening and see what has changed.
 
my initial impressions of the new patch:
coop:
Gimped medic experience sucks. Fortunately I have been leveling up medic like crazy during the weekend. They only needed to exp up a spec ops ammo boxes as they aren't rewarded enough.
Haven't seen a mobile stalker, but for some reason the stalker I saw was quite deadly with mini missiles. (nice)

comp:
Secondary box (40z in particular) appearance seems much better.
Weapon switching seems a little gimped now, which, in my opinion, is against the whole two weapon system. I understand (though don't like) prevention of double melee but still...
Weapon loadout config in custom games is nice, but no berserk options? Disappointed :|

interface:
"View clan" context menu item is welcome, but I still would like to see an in-game "players met" tab as well as "send message" context menu item.


Well, overall they addressed biggest weapon balancing issue so I shouldn't complain much.
But I'd like to see squad channels ala R1 for TDM and CC (but not Skirmish naturally).
Re-regioning of some closed parts of current maps would also be welcome.
 
I think Insomniac tweaked the colors too. I am glad the blues and reds are not as bright as before. I am trying to see if there's any noticeable improvement due to the net optimization.
 
They only needed to exp up a spec ops ammo boxes as they aren't rewarded enough.

Nah, The medic needed "nerfing" IMO. I think a lot of it had to do with the Spec Ops and Soldiers having this slow grind up until higher levels, while Medics just seemed to sky rocket to the top. This lead to a large amount of people only playing Medics to get the LVL 30 trophy. i don't know how many games I had to leave because there were too many medics, too many spec ops, and not enough Soldiers.

That said, Spec ops soldiers are beastly at lvl 30. The amount of kills you can get just from run and gun gameplay is ridiculous. Plus you can just use the auger as a "shield" like a soldier and take out hoards of enemies. I've ended matches as a spec ops with 200+ kills, topping 35K experience (and I know there are people who are way better).
 
Nah, The medic needed "nerfing" IMO. I think a lot of it had to do with the Spec Ops and Soldiers having this slow grind up until higher levels, while Medics just seemed to sky rocket to the top. This lead to a large amount of people only playing Medics to get the LVL 30 trophy. i don't know how many games I had to leave because there were too many medics, too many spec ops, and not enough Soldiers.
The thing is medic doesn't get any experience when you play with a couple of people who know what they are doing. Plus when you want to play with a small group, it is even worse.
If there are too few soldiers, I simply play soldier. It's not like too many medics can get too much experience, and they are certainly not stealing exp from other classes.
That said, Spec ops soldiers are beastly at lvl 30. The amount of kills you can get just from run and gun gameplay is ridiculous. Plus you can just use the auger as a "shield" like a soldier and take out hoards of enemies. I've ended matches as a spec ops with 200+ kills, topping 35K experience (and I know there are people who are way better).
I bet you didn't have high level soldiers in those games.
Mute point anyway, since I doubt many people plays after hitting level 30 so it doesn't really matter much. As for personal experiences go, I'm only a lowly level 23 (or something) soldier, I'm yet to see any spec op topping me in recent memory. And I'd consider 35k exp failure for any game that's not short. ;)

Even if spec ops play dirty and don't give any ammo, you only loose grenades since there is a berserk that even fills up shield.

I feel like for three classes at the same level with decent knowledge of the game, soldier always comes on top, by a large margin, especially after his dependence on spec ops decreases.
 
I was talking about my own. mine doesn't have a mute button (BT125)
The manual of R2 says right arrow for voice chat, but it is on even if u don't press right arrow on d-pad.
 
The thing is medic doesn't get any experience when you play with a couple of people who know what they are doing. Plus when you want to play with a small group, it is even worse.
If there are too few soldiers, I simply play soldier. It's not like too many medics can get too much experience, and they are certainly not stealing exp from other classes.

I bet you didn't have high level soldiers in those games.
Mute point anyway, since I doubt many people plays after hitting level 30 so it doesn't really matter much. As for personal experiences go, I'm only a lowly level 23 (or something) soldier, I'm yet to see any spec op topping me in recent memory. And I'd consider 35k exp failure for any game that's not short. ;)

Even if spec ops play dirty and don't give any ammo, you only loose grenades since there is a berserk that even fills up shield.

I feel like for three classes at the same level with decent knowledge of the game, soldier always comes on top, by a large margin, especially after his dependence on spec ops decreases.

A level 30 spec ops is 1 headshot 1 kill, and your range / accuracy is greatly increased. Basically you can take out massive amounts of enemies in an extremely short period of time from a distance. Combine that with the ability to take out an entire playing field before anyone else to get to them with mines, and the Snake Eyes berserk, and you're a killing machine.

35K isn't bad, I've heard of people hitting 40K, but that's neither here nor there.
 
A level 30 spec ops is 1 headshot 1 kill, and your range / accuracy is greatly increased. Basically you can take out massive amounts of enemies in an extremely short period of time from a distance. Combine that with the ability to take out an entire playing field before anyone else to get to them with mines, and the Snake Eyes berserk, and you're a killing machine.

35K isn't bad, I've heard of people hitting 40K, but that's neither here nor there.

35K for spec ops may not be bad, but it's pretty mediocre for a highish level soldier.

Furthermore spec ops is actually punished for giving out ammo because grenade boxes means quick kills for every other class. While mines are great, they aren't that great.

Anyway, my point wasn't the specops being the worst exp collector (though that is/was the case on avarage), but it isn't rewarded enough for helping others.
 
35K is not bad. Soldiers can get more EXP if they use the Backlash Berserk. That's it. Using Backlash you can throw up your shield and take out MASSIVE amounts of enemies in a matter of seconds.

Folks scoring north of 50K are often playing with extremely low level players. I'm always playing with folks I know who are, at the lowest, level 15. Playing with low level players at a high level always means extremely high exp. If you're team is any good (rather, if you are any good) the EXP will be split into smaller groups, not just one player dominating. If you see one person dominating with EXP, you're doing something wrong, IMO.
 
I can't remember anymore, but the 50K scores caught my eyes because initially the medics always topped the scoreboard. Gradually, more and more soldiers started to beat them.

Anyway, here's something I missed. An interview with Ted: http://www.interactive.org/features/ted_price.asp

Q: Tell us one of your recent professional insights.

A: This isn't terribly recent but it's become more and more important at Insomniac: depth wins over breadth. At Insomniac we've always had a "everything and the kitchen sink" approach to design. We cram a lot into our games and do as much polish as we can before shipping them. This leads to big, sprawling games with a ton of variety. But it can also trip us up at times. I think we all want to make the perfect game – the one that people remember for their entire lives. And in an attempt to achieve this we're beginning to employ better scope control – we're learning to say 'no' when it comes to implementing one-offs or features that don't reinforce the most important aspects of the games we make.

YES ! Live and let learn.
 
hi, im new here (obviously) but i play r2 frequently and i have LBP and just about every major ps3 game + multiplats, so if you guys want to add me my psn ID is the same as this SN.... um any word on DLC btw?
 
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