Have we encountered any living or dead Cloven before ?I know we walked past some original Climeras. I thought they are a form of insects or micro-organisms.
Have we encountered any living or dead Cloven before ?I know we walked past some original Climeras. I thought they are a form of insects or micro-organisms.
Cloven were in R1 multiplayer.
It's pretty well explained in R2. There was a large explosion in Russia, this is where the original Chimera were discovered. Their DNA was first integrated into Human Soldiers, they were the Cloven. The second attempt was more powerful, and a larger transformation. These were full-on Chimeran Hybrids. The Hybrids went on to infect larger parts of Russia, and used Spires (with those little insects inside) to deliver the "virus" (essentially their DNA). This way they could begin transformation, and then take the infected to conversion centers.
The chimera we see now (Hybrids) were man made. The others, like Titans, Angels, and nearly every other species, are all Chimeran engineered.
The absolute biggest flaw in the Resistance Universe, to me, is that you never see these "more intelligent" Chimera who apparently are building all this tech and genetically engineering new species of Chimeran soldiers / Monsters.
Here's to hoping we see some in R3
Well, they said the Chimera ruled the earth when we were still walking on all fours !They must have been the thriving species that time , and intelligent too! The original CHimera shown in Bryce Canyon were three or 4 times bigger than men, Twice a Titan, we can say, not microorganisms ! Who or what Russia did in it, or America did in it is still pretty hazy to me, but now I think the Chimera want a comeback to rule everything again !
BTW, bought a Jabra BT125 to play co-op today. The co-op is much faster and frantic than the beta now. but few people have Headsets and fewer use them to guide team mates !
Played two rounds of MP too, and surprisingly it was fun to a non-pro like me !!!!
Also I really wish a patch would let us take screenshots ! Some places were amazing in SP !
They only needed to exp up a spec ops ammo boxes as they aren't rewarded enough.
The thing is medic doesn't get any experience when you play with a couple of people who know what they are doing. Plus when you want to play with a small group, it is even worse.Nah, The medic needed "nerfing" IMO. I think a lot of it had to do with the Spec Ops and Soldiers having this slow grind up until higher levels, while Medics just seemed to sky rocket to the top. This lead to a large amount of people only playing Medics to get the LVL 30 trophy. i don't know how many games I had to leave because there were too many medics, too many spec ops, and not enough Soldiers.
I bet you didn't have high level soldiers in those games.That said, Spec ops soldiers are beastly at lvl 30. The amount of kills you can get just from run and gun gameplay is ridiculous. Plus you can just use the auger as a "shield" like a soldier and take out hoards of enemies. I've ended matches as a spec ops with 200+ kills, topping 35K experience (and I know there are people who are way better).
How do you mute the mic in game? Its on all the time !
The thing is medic doesn't get any experience when you play with a couple of people who know what they are doing. Plus when you want to play with a small group, it is even worse.
If there are too few soldiers, I simply play soldier. It's not like too many medics can get too much experience, and they are certainly not stealing exp from other classes.
I bet you didn't have high level soldiers in those games.
Mute point anyway, since I doubt many people plays after hitting level 30 so it doesn't really matter much. As for personal experiences go, I'm only a lowly level 23 (or something) soldier, I'm yet to see any spec op topping me in recent memory. And I'd consider 35k exp failure for any game that's not short.
Even if spec ops play dirty and don't give any ammo, you only loose grenades since there is a berserk that even fills up shield.
I feel like for three classes at the same level with decent knowledge of the game, soldier always comes on top, by a large margin, especially after his dependence on spec ops decreases.
A level 30 spec ops is 1 headshot 1 kill, and your range / accuracy is greatly increased. Basically you can take out massive amounts of enemies in an extremely short period of time from a distance. Combine that with the ability to take out an entire playing field before anyone else to get to them with mines, and the Snake Eyes berserk, and you're a killing machine.
35K isn't bad, I've heard of people hitting 40K, but that's neither here nor there.
Q: Tell us one of your recent professional insights.
A: This isn't terribly recent but it's become more and more important at Insomniac: depth wins over breadth. At Insomniac we've always had a "everything and the kitchen sink" approach to design. We cram a lot into our games and do as much polish as we can before shipping them. This leads to big, sprawling games with a ton of variety. But it can also trip us up at times. I think we all want to make the perfect game – the one that people remember for their entire lives. And in an attempt to achieve this we're beginning to employ better scope control – we're learning to say 'no' when it comes to implementing one-offs or features that don't reinforce the most important aspects of the games we make.