I think Kittonwy's comments should be taken in spirit rather than literally. He's after the last 0.5 - 1.5 point to make R2 10.0.
I don't want people to think I'm *just* putting him on the spot. I'm talking about reviewers, David Ellis, Garnet Lee, lots of folks all around.
I just feel there are certain times where you have to hold your standards to ALL games.
Uncharted had janky animation when platforming, I find this much more jarring than a brick without a shadow.
Bioshock has an absolutely terrible closing 1/3rd of a game, the design is nothing more than fetch quests with a bad boss battle.
Oblivion and Fallout all have problems with enemy AI, people walking through walls, enemies falling out of the sky, and other random bugs.
Halo 3 had absolutely terrible human character models, looking like they were ripped straight from Halo 2, while everyone else looked like they belonged in the 360 version.
Ninja Gaiden II had HUGE issues with framerate and camera work, both of which I find really game breaking.
Point is, the brick without a shadow is not gamebreaking. It's a brick without a shadow. If it did in fact have a shadow, not a single person would really give a rats ass. You never hear anyone talk about the small rock in the corner in Uncharted that cast's a shadow. But bet your pretty little buttons, if that rock DIDN'T cast a shadow, it would be the biggest deal in the world.
It doesn't make sense. It's nothing more than picky gamers being picky gamers (journo's included) who want to hold games to ridiculous standards, while letting their "favorite" games get a free pass.