Eurogamer review (9/10): http://www.eurogamer.net/article.php?article_id=283054
I was about to post it, sounds really really like a great gameEurogamer review (9/10): http://www.eurogamer.net/article.php?article_id=283054
I was about to post it, sounds really really like a great game
A tad longer than almost-instant checkpoint restarts? I can live with that I guess.Hmm... I am less than half into SP. There are very nice cutscenes to hide the loading like in R&C. When you die, it takes a tad longer to reload (but it's fine, just a few seconds more).
This is so disappointing I feel like crying.You need to take cover because of high enemy damage.
At least that is good to hear.In general, your damage is greater too. Marksman is surprisingly more lethal than in MP. But the Chimeras are aggressive and easily agitated this time. It's like they have a burning itch to scratch or something, and will charge when their numbers are great.
That definitely sounds like something I'd enjoy as well.Unlike some of the reviewers, I enjoyed the invisible Chimera. It's the first computer enemy I feel like teabagging.
A tad longer than almost-instant checkpoint restarts?
To be fair RCF and especially Uncharted's streaming/checkpointing combos are unmatched this gen.
This is so disappointing I feel like crying.
Not the damage part though. In R1 even on Superhuman you could do strafe shooting since you knew where Chimera would be shooting, and slower speed of bullseye allowed that. :|
At least that is good to hear.
yeah, heard alot of neat things about the Orick level. i guess i'll find out everything myself in due timeDon't ask me about visuals.
Many of you here are better than me for picking out flaws in a screenshot.
OTOH, what you hold highly in technical terms may look "normal" in my noobish eyes.
I can only say I love Valkyria Chronicles, KZ 2 and MGS4 art style. R2 visuals are generally good for me. However some parts are indeed worse looking than others. I like Iceland and Orick,but not the mothership internals near the beginning of the game
a better shadow system is always welcoming in R3, but can those shortcomings be overlooked by the rest of the package? or do they stand out too much or too often?From what I've heard in podcasts the main problem is inconsistency. You'll have a few objects that don't cast shadows, you'll have a bunch of log cabins that look pre-fabbed, etc.
I'd love to go back and listen to other podcasts where he beefed up some games, and rip him a new one, make him look like a fool, but I just don't have the time.
Yep. Actually, from what I've read, Gears 2 has the exact same "animated skybox" feel to the "scale" that he said Resistance 2 had. However, Gears is super awesome and epic to him while Resistance just fakes it. So you dont have to dig far to find some funny examples of his double standards.