Resistance 2

I got to spend a whole 1/2 hour playing SP last night. The in game cuts scenes and voice acting are very good now. The intro is epic too. It's nice to play a shooter that isn't campy and is written for my age (>30). Reminds me of Half-Life 2 in that respect.
 
I was about to post it, sounds really really like a great game :)

To be clear, R2 is massive. I've mentioned that it's "too complex" for me because I like simple things in general. There are many gameplay options in MP (e.g., perks when leveling up, buyable equipments that enhance ability using a currency called GreyTech, soldier classes + alien, R&C-like weapons, competitive game modes with dynamic objectives, 8P co-op with more and more nasty AI, split-screen, huge MP maps that reconfigure themselves to stay fresh, ...). Too many for me to try during the betas. And perhaps too many for Insomniac to button down all at once.

They have stuffed an incredible amount of goodies in a Blu-ray disc. You NEED to see what a heavy battle looks like in R2.

Nonetheless, among this forest of features, I couldn't find my ex-love, R1. That's a little too much for me. That, and I can't get into the basic competitive game. I need to double check whether they have tweaked the competitive game after patch 1.20 (the day one patch) though.

If they keep improving on this huge FPS platform, I can see R2 become an "FPS theme park". I am serious.
 
patsu or woundingchaney, how is loading? Are there any loading screens ala R1, or are they nonexistent/invisible ala RCF?

As for me, there are four things I expect from a sequel to R1. Strafe shooting, good level design, awesome weapon selection and well balanced pacing.
Regarding the first one, unfortunately I heard game forces you to take cover often, and I'm quite puzzled by the faster bullseye bullets. Why Insomniac, why??? :|
 
Hmm... I am less than half into SP. There are very nice cutscenes to hide the loading like in R&C. When you die, it takes a tad longer to reload (but it's fine, just a few seconds more).

On normal...

You need to take cover because of high enemy damage. That's why I try to keep Auger close to me as much as possible. It is faster and more powerful now. With the shield on, I can do slightly more Rambo-ing.

In general, your damage is greater too. Marksman is surprisingly more lethal than in MP. But the Chimeras are aggressive and easily agitated this time. It's like they have a burning itch to scratch or something, and will charge when their numbers are great.

Unlike some of the reviewers, I enjoyed the invisible Chimera. It's the first computer enemy I feel like teabagging. :yes:

The reviews are mostly correct. There are flaws but there are plenty of goodies in R2.
 
Hmm... I am less than half into SP. There are very nice cutscenes to hide the loading like in R&C. When you die, it takes a tad longer to reload (but it's fine, just a few seconds more).
A tad longer than almost-instant checkpoint restarts? I can live with that I guess. :)
To be fair RCF and especially Uncharted's streaming/checkpointing combos are unmatched this gen.
You need to take cover because of high enemy damage.
This is so disappointing I feel like crying. :cry:
Not the damage part though. In R1 even on Superhuman you could do strafe shooting since you knew where Chimera would be shooting, and slower speed of bullseye allowed that. :|
In general, your damage is greater too. Marksman is surprisingly more lethal than in MP. But the Chimeras are aggressive and easily agitated this time. It's like they have a burning itch to scratch or something, and will charge when their numbers are great.
At least that is good to hear.
Unlike some of the reviewers, I enjoyed the invisible Chimera. It's the first computer enemy I feel like teabagging. :yes:
That definitely sounds like something I'd enjoy as well.
 
A tad longer than almost-instant checkpoint restarts?

Yes.

To be fair RCF and especially Uncharted's streaming/checkpointing combos are unmatched this gen.

:cry: YES ! Sony exclusive and cross-platform devs, would you use this more ? Btw, there are one or two places where the game slowed down due to loading (e.g., once after respawn, and once when I walked up a flight of stairs with no enemy around me).

This is so disappointing I feel like crying. :cry:
Not the damage part though. In R1 even on Superhuman you could do strafe shooting since you knew where Chimera would be shooting, and slower speed of bullseye allowed that. :|
At least that is good to hear.

The level designs hmm... how should i say this... can be "fragmented" sometimes (Too short !), especially early in the game. But it gets better and better towards the middle. You will enjoy the game more without expecting huge encounters all the time.
 
I have a lot to say, but I'll wait until tonight to type up my essay.

True to my form, I will probably upset some people, and go largely against the grain. Don't take it personal though, I still love each and every one of you :p
 
Actually, I think I know what you're going to say (A list of bad decisions, big and small, is at the back of my mind). I am waiting to complete more of the game before I summarize them. Don't be surprise if you find a supporter. :p
 
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havent got the game yet, but wow at this pic! is this how it looks Patsu? i've been hearing the visual inconsistency of this game, so just wondering how do the lesser shots compared to this?
 
Don't ask me about visuals. :p
Many of you here are better than me for picking out flaws in a screenshot.
OTOH, what you hold highly in technical terms may look "normal" in my noobish eyes.

I can only say I love Valkyria Chronicles, KZ 2 and MGS 4 art style. R 2 visuals are generally good for me. However some parts are indeed worse looking than others. I like Iceland and Orick,
but not the mothership internals near the beginning of the game
 
From what I've heard in podcasts the main problem is inconsistency. You'll have a few objects that don't cast shadows, you'll have a bunch of log cabins that look pre-fabbed, etc.
 
Don't ask me about visuals. :p
Many of you here are better than me for picking out flaws in a screenshot.
OTOH, what you hold highly in technical terms may look "normal" in my noobish eyes.

I can only say I love Valkyria Chronicles, KZ 2 and MGS4 art style. R2 visuals are generally good for me. However some parts are indeed worse looking than others. I like Iceland and Orick,
but not the mothership internals near the beginning of the game
yeah, heard alot of neat things about the Orick level. i guess i'll find out everything myself in due time:)
 
From what I've heard in podcasts the main problem is inconsistency. You'll have a few objects that don't cast shadows, you'll have a bunch of log cabins that look pre-fabbed, etc.
a better shadow system is always welcoming in R3, but can those shortcomings be overlooked by the rest of the package? or do they stand out too much or too often?
 
I think people are really asking too much in most situations, and holding this game to a standard they don't hold other games to. It's ridiculous.

The game looks fantastic for what it offers, and is extremely fun. Asking for a brick to cast a shadow is OTT and obnoxious, IMO. Listening to David Ellis on the last 1Up Yours was a mental disaster for me, I seriously felt like the guy was being ridiculous. I'd love to go back and listen to other podcasts where he beefed up some games, and rip him a new one, make him look like a fool, but I just don't have the time.
 
I'd love to go back and listen to other podcasts where he beefed up some games, and rip him a new one, make him look like a fool, but I just don't have the time.


Yep. Actually, from what I've read, Gears 2 has the exact same "animated skybox" feel to the "scale" that he said Resistance 2 had. However, Gears is super awesome and epic to him while Resistance just fakes it. So you dont have to dig far to find some funny examples of his double standards. ;)
 
Some people will go to any lengths to down talk the opposition. For all it's worth R2 looks and plays exactly how it should. Why do these people expect such great things of the PS3, and set such high standards as to be almost unobtainable, and yet you slap some extra make up on a 360 game and suddenly the second coming has occurred (and probably the third and fourth until their arm drops off...). It transcends pathetic into the sublime world of head up own ass...
 
Yep. Actually, from what I've read, Gears 2 has the exact same "animated skybox" feel to the "scale" that he said Resistance 2 had. However, Gears is super awesome and epic to him while Resistance just fakes it. So you dont have to dig far to find some funny examples of his double standards. ;)

MS and Epic sold GeoW 2 really really well, while Sony and Insomniac didn't do that hot. And the 'press' is just a bunch of gamers.

On the other hand, let's not round up the wagons in defense of a game that just posts back big-time Sony fans like Kittonwy were pointing out fairly major flaws in. It's okay to like a flawed game, really, not every game you like has to be flawless.
 
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