Resistance 2

The speed is in-between now :). I finally tried competitive a few hours ago.

As an avid R1 player, I will say this:
* Need to get used to new control (especially the aiming sensitivity)
* Need to get used to new maps
* Need to learn new weapon strategies

It is still run-and-gun, rather than stop and pop.

As expected I got owned 3 - 23 in a two vs four player game. Naturally, some people will feel upset.

I don't think all their complains are worthless, but then again, I see it as being different. I have no idea whether it's better or worse yet. Like I said, I will have to complete the SP game first to upgrade myself. Co-op is much more friendly. The only problems they need to fix are:
* Boss AI and indoor AI
* Sometimes, the grims would slide like Michael Jackson (Saw it once).
 
In what way R2 is slower?
I hope its not the forced stop-n-shoot via decreased accuracy while moving.
This was the case in internal beta IIRC and I was hoping they would fix that.

Even in the internal beta, you could strafe and aim and still get kills. I did it a LOT. The problem was people trying ot play R2 like it was R1. It's not. Hence the 2 in the title.

It's MUCH faster than it was in the beta, the expanding cross hairs are pretty much GONE during movement (which is depressing, I LOVED that, made fire fights intense).

The only time your cross hairs expand is when you're firing constantly, which makes sense. The important of iron sights was toned down, and you run faster.

Still, i think all the complaints then and now are unwarranted and nothing but the product of being closed minded. I went into R2 *knowing* it was going to be completely different (since it was pretty much promoted as being such since day 1). Thus I wasn't bitter about the changes, and they are all for the better. Bigger community and bigger sales will come of this.

Screw the haters :devilish:
 
Thanks for the update guys, glad to hear about the reticle change (sorry tha_con).:devilish:

I haven't heard much about Chimera.
Are the human/chimera differences same as in R1 (map vs boost/thermal vision)?
I guess weapons don't matter any more.
 
The speed is in-between now :). I finally tried competitive a few hours ago.

As an avid R1 player, I will say this:
* Need to get used to new control (especially the aiming sensitivity)
* Need to get used to new maps
* Need to learn new weapon strategies

It is still run-and-gun, rather than stop and pop.

As expected I got owned 3 - 23 in a two vs four player game. Naturally, some people will feel upset.

I don't think all their complains are worthless, but then again, I see it as being different. I have no idea whether it's better or worse yet. Like I said, I will have to complete the SP game first to upgrade myself. Co-op is much more friendly. The only problems they need to fix are:
* Boss AI and indoor AI
* Sometimes, the grims would slide like Michael Jackson (Saw it once).


See, that's how I started out. I was dying about twice as much as I was getting kills, but now, I'm going about 1.2 for KDR, and I'm having a blast. There's nothing more satisfying than getting in a fire fight with two people, and activating my Electrostatic Orb, firing off a turret with the marksman, and tossing a nade, dying...then getting 3 kills. It's absolutely fantastic.

Again, I just think the complaints are deeply rooted in "this isn't R1" as opposed to "this game sucks".

Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2 :runaway:

Thanks for the update guys, glad to hear about the reticle change (sorry tha_con).:devilish:

I haven't heard much about Chimera.
Are the human/chimera differences same as in R1 (map vs boost/thermal vision)?
I guess weapons don't matter any more.

Humans and Chimera both play the same, with the exception being their exclusive berserks (Humans get advanced radar, chimera get hybrid vision, no more rage).

Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)
 
Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2
Bring it on baby.
I killed many many gaffers in my day, still carry the skulls of my victims. :|

Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)

indeed :yep2:
 
Bring it on baby.
I killed many many gaffers in my day, still carry the skulls of my victims. :|



indeed :yep2:

Do you plan on getting into the Beta? Maybe we could get some games in. I'm looking for more folks to kill/play with.

I think I'm in love with Sub Docs (San Fran) 10 player deathmatch. So much fun.
 
Again, I just think the complaints are deeply rooted in "this isn't R1" as opposed to "this game sucks".

They meant it well. R1 is lean and mean. Pound for pound, it provides a more intense playing experience than R2 for people who "clicked" with the style. The folks who complained are trying to get Insomniac to achieve that level of rush.

I suspect had Insomniac tuned the co-op AI, most R1 fans would be too busy playing co-op to complain. Right now from their perspective, competitive is not as rewarding and co-op is pending tune-up. So I think they are laying low, waiting to see what happens next.

Betan, you better FEAR me online, I kill all who ruined my hopes of a partially stpo and pop R2 :runaway:

I fought against betan before. He's pretty good in R1. With some practice, I am pretty sure he can excel in R2 too.

Humans and Chimera both play the same, with the exception being their exclusive berserks (Humans get advanced radar, chimera get hybrid vision, no more rage).

Another neat touch is the voices heard playing each species. Playing as a human, and you hear a commander over the radio, playing as chimera, you here a 'voice' that seems to reinforce the idea that the chimeran species operate on a shared telepathic network. Very awesome touch :)

... and the new weapons. Since I couldn't aim properly now, I had to use Belllock -- the napalm launcher (?) to get my only 3 kills. Otherwise, I think my game would be 0 - 23. :oops:
 
Do you plan on getting into the Beta? Maybe we could get some games in. I'm looking for more folks to kill/play with.
I'd take you up on that offer but I don't do gamestop and honestly have a cute betaphobia thus haven't applied through PSU either.

Of course if someone has an extra key or something, I probably wouldn't mind. :oops:

Ive noticed though, patsu does not really deserve the key(s). :)
 
When a standard is set in place (like CoD4) you work from that, build, and improve. If R2 does NOT have features that were made standard by CoD4, then it simply WILL NOT succeed. Period.
What standards are these?

I don't really like this type of game but enjoyed R1 online. Are these standards you say are missing better than say a 60 player online death match? As far as my limited experience with FPS games go, more players is more fun to me than different types of game/matches for example.
 
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I'd take you up on that offer but I don't do gamestop and honestly have a cute betaphobia thus haven't applied through PSU either.

Of course if someone has an extra key or something, I probably wouldn't mind. :oops:

Ive noticed though, patsu does not really deserve the key(s). :)

:devilish: Nyah nyah !

I'll be back after some SP and higher level co-op games. You just watch :p
 
I hope they fix the sliding of enemies and the bosses trying to shoot the wall instead of you, in co-op.The Titans almost everytime decides to shoot the wall or the teleporter enclosure. It breaks the illusion completely :devilish:.Otherwise the co-op is fun and totally unpredictable. SOme of the matches are easy and finish quickly, but some of them take you to a place where it is raining Chimera :devilish: ! That is when it is fun and frantic !

As for Competitive, I hope more people play Skirmish ! it is apalling to see people playing TDM with 60 player maps :( !
 
They meant it well. R1 is lean and mean. Pound for pound, it provides a more intense playing experience than R2 for people who "clicked" with the style. The folks who complained are trying to get Insomniac to achieve that level of rush.

I suspect had Insomniac tuned the co-op AI, most R1 fans would be too busy playing co-op to complain. Right now from their perspective, competitive is not as rewarding and co-op is pending tune-up. So I think they are laying low, waiting to see what happens next.



I fought against betan before. He's pretty good in R1. With some practice, I am pretty sure he can excel in R2 too.



... and the new weapons. Since I couldn't aim properly now, I had to use Belllock -- the napalm launcher (?) to get my only 3 kills. Otherwise, I think my game would be 0 - 23. :oops:


See, I don't even think it's that. For every thing they changed, they added a new element of depth. Grenades don't go as far, wich forces you to get better at ranged combat (as opposed to the previous skill of 'aim cross hair, throw grenade). You move slower, and aiming is reduced while shooting, but this forces you to actually make shots that count and move tactically.

Another thing that I love with R2 is the addition of radar for EVERYONE. Chimera may be at a slight advantage with the Hybrid vision, but that's negated (IMO) with Advanced Radar.

All in all, I think Resistance 2 requires more accuracy and dedication than R1 to become a great player. There were certain things in R1 that simply allowed you to point and shoot, R2...not so much.
 
What standards are these?

I don't really like this type of game but enjoyed R1 online. Are these standards you say are missing better than say a 60 player online death match? As far as my limited experience with FPS games go, more players is more fun to me than different types of game/matches for example.

It's like this, Resistance 2 is a big name shooter, if Insomniac Games had simply left the multiplayer as it was with Resistance 1, it would absolutely be drowned this holiday season.

Instead, they took what was popular with Call of Duty (levels, perks) and mixed that with their gameplay. They balanced out each species and gave them unique abilities that could be earned.

Then they borrowed a little from Gears of War with the blood and gore, kick it up some more.

Basically, they took things from a few games (as they did with R1) and implemented them into R2, and the end result is a great game that I think will do great and make some good money for Insomniac Games.

If it would have been R1 with more players, that would not be the case, I think.
 
As for Competitive, I hope more people play Skirmish ! it is apalling to see people playing TDM with 60 player maps :( !

Insomniac should tweak the game UI to make Skirmish the preferred game for competitive play.

tha_con said:
See, I don't even think it's that. For every thing they changed, they added a new element of depth. Grenades don't go as far, wich forces you to get better at ranged combat (as opposed to the previous skill of 'aim cross hair, throw grenade). You move slower, and aiming is reduced while shooting, but this forces you to actually make shots that count and move tactically.

Another thing that I love with R2 is the addition of radar for EVERYONE. Chimera may be at a slight advantage with the Hybrid vision, but that's negated (IMO) with Advanced Radar.

All in all, I think Resistance 2 requires more accuracy and dedication than R1 to become a great player. There were certain things in R1 that simply allowed you to point and shoot, R2...not so much.

I kinda like co-op because it has a nice step-by-step use case. The upgrades are delivered to me piecemeal. That's why I have settled on co-op. Competitive will get more attention when I become good and expert enough.

Well... I think R2 is too big and complex though. All these options confused me (they still do). I am playing using the defaults right now. Learning the maps and weapons is the first thing I need to do.

That's why I kinda like co-op. The upgrades and options are delivered to me piecemeal. I get to learn the weapons and special capabilities one by one. Competitive game is like a buffet but I don't know what's good/bad for me yet.
 
Insomniac should tweak the game UI to make Skirmish the preferred game for competitive play.



Well... I think R2 is too big and complex though. All these options confused me (they still do). I am playing using the defaults right now. Learning the maps and weapons is the first thing I need to do.

That's why I kinda like co-op. The upgrades and options are delivered to me piecemeal. I get to learn the weapons and special capabilities one by one. Competitive game is like a buffet but I don't know what's good/bad for me yet.

See, at first I only used the Carbine, but then moved on to the Bullseye, and later fell in love with the marksman. I absolutely LOVE the Marksman. Using the Marksman along side the Electro Static orb is absolutely glorious, a sight to see. I've raided a room solo in a Core Control match and wiped out an entire squad in a matter of seconds. Once you learn to effectively use weapons with berserks in combinations that suit you, the reward you gain from it is unmatched.

That said, my favorite map / gameplay type is still 10p deathmatch in San Fran. I think if you give Co-Op more time (unranked) and just get familiar with the weapons and mechanics for more than 10 minutes (i.e. play for an hour) you'll find it's very rewarding and balanced, and the weapons are great fun. Sending a few splicer shots into a room filled with enemies is just so...satisfying.
 
R1 had XP and levelling up (gaining rank earning more kit to put on your solider) too to some extent so maybe COD 4 copied from R1 in the first place.
 
R1 had XP and levelling up (gaining rank earning more kit to put on your solider) too to some extent so maybe COD 4 copied from R1 in the first place.

Yes, R1 had a rank system, but the "feel" from R1 to R2 is way different, as R2 has more in common with CoD4's system (xp popping up for shots, progression bar, etc).

Basically, in R2, when you see that progression bar is half full, you're more tempted to get in and play it, rather than trying to find the numerical value of points needed from a data screen in R1 to get the next rank and unlock a backpack. In R2, you're unlocking new items, but also new abilities in the form of berserks.
 
Here is my opinion on the multiplayer. Its good but it's not great like Rfom was. I would like the walking speed increased and more hits to get a kill. And most of all I want the Carbine back to the way it was, not this pea shooter we have now. I still want to throw grenades to the other side of the map. IMO they took a wrong turn with the series, but things can still change for the better with the launch patch.

Rfom was excellent and different from most shooters. The beta for now is not. Which is a shame because there is nothing like it out there. And probably why so many are upset about the changes. We don't want another clone.

The co-op is excellent though. A few bugs here and there, but those things are all listed on myres as things that will be fixed at the release.
 
R1 had XP and levelling up (gaining rank earning more kit to put on your solider) too to some extent so maybe COD 4 copied from R1 in the first place.

Neither was the first to have xp and ranks in an FPS. BF2 had persistence, ranks, xp and unlocks too. RTCW:ET had xp and ranks, though it worked differently, and I'm sure there were others.
 
Here is my opinion on the multiplayer. Its good but it's not great like Rfom was. I would like the walking speed increased and more hits to get a kill. And most of all I want the Carbine back to the way it was, not this pea shooter we have now. I still want to throw grenades to the other side of the map. IMO they took a wrong turn with the series, but things can still change for the better with the launch patch.

Rfom was excellent and different from most shooters. The beta for now is not. Which is a shame because there is nothing like it out there. And probably why so many are upset about the changes. We don't want another clone.

The co-op is excellent though. A few bugs here and there, but those things are all listed on myres as things that will be fixed at the release.


Well, I'll kindly disagree. What Insomniac has done, in the end, is better for the franchise, and for the company.

The minority of fans who are upset with the changes hopefully never get pleased, because I would hate to see Resistance 2 become less than a stellar game on the wishes of people who want Resistance 1 recreated with new maps.

All of the changes have improved the gameplay and depth of the game, while also making it easily accessable to more people.

Edit: Just to be clear, I don't have anything against you :) I just think it's in the best interest of Insomniac Games, the franchise, and the fans, to take this game in the direction it's headed. Having a larger community is always a good thing, and the changes made from R1 to R2 will certainly ensure that the community grows.
 
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