I'm glad we can simply agree to disagree on matters that are more about personal taste.
But I'm not sure what the minority is. Myres seems to be pretty divided about it, and everyone in the clan I'm wants it to be more like Rfom. Most of them have been playing CoD4 the past year and were looking forward to R2 to provide a break from the more realistic gameplay in CoD4. I guess even a good thing can get old after a long time playing. I think R2 could still do very well if it's more like Rfom.
It's going to be interesting to see what Insomniac is going to do. With Rfom the community was always mostly agree-ing about what changes needed to be made, and Insomniac usually made changes accordingly. Now there are two very different directions the fans want the series to be headed.
That's where the problem lies. You see, the community at MyRes was rather small, at least in comparison to other communities. Insomniac obviously wants to
expand the community, and keeping the game nearly identicle to RFoM will not do that for them. While I loved RFoM dearly, there are more reasons than just visuals that it was not a mass market success (remember, a large amount of the sales came from bundles that were offered around Europe).
One of the key problems with RFoM's design was that it was very 'old school'.
What I *honestly* Think Insomniac should do is offer up an "Old School" mode for the small group who still want R1. Throw in weapon spawns, make those tweaks, and let them stay there instead of running around games complaining because their grenade didn't fly 500 feet.
Also, while I think this game has things in common with Call of Duty 4 (levels, ranks, custom items, "perks") I think it also has a lot of differences.
You can't see through walls, shoot electrostatic orbs, create a ring of life, turn invisible, etc. These are all things exclusive to the sci-fi universe that Insomniac has crafted, and the gameplay still remains
extremely different from CoD4. You cannot really say because they adapted a few ideas here and there that the game is somewhat of a carbon copy. It's not. No where near it.
They changes they made improved the depth. R1 was basically a point and click game, except instead of point and click, it was aim and shoot. Get your cross hair over their head, and fire. No recoil, etc.
Basically, they made the game significantly more visceral, gave it more depth, and gave it a boost in scale. Those who want R1, in my opinion, should play R1. There is no doubt in my mind that R2 will be more successful than R1, and it will have nothing to do with install base, and everything to do with the appeal of the game.