Resistance 2

From what you're saying, tha_con, it sound to me like you feel the fans of a more niche style should be abandoned in favour of a more mainstream game. So, if R2 becomes COD4, why would anyone play it rather than playing COD4? Pursuing the majority interest isn't the best course of action for everyone. If a Resistance type game can exist, fiscally sound, alongside a COD4 type game, why not have both? Why abandon one flavour of shooter altogether?

Note that I haven't played any of these games online, so am only arguing theories here.
 
The R2 beta still needs one last round of refinement. e.g., To some people like myself, the Carbine feels underpowered and disconnect because (I think):
(i) The sound effects seem muted/far away
(ii) I can't aim very well now [aim sensitivity tweaks]
The final game is newer than the beta, and then we have the day one patch. So hopefully they can button down these issues on time.

As for questions on uniqueness, it depends on which part you're playing. Co-op stands out extremely well and is ahead of everyone. That's why most players look past the AI issues. SP received pretty good impressions from the show floors so far. The biggest uncertainty is the competitive play.

R2 will be compared to the KZ2 beta soon when the latter goes public. I don't think Insomniac will have an easy time (with competitive maps) as I have heard very good feedback from KZ2 players.
 
The R2 beta still needs one last round of refinement. e.g., To some people like myself, the Carbine feels underpowered and disconnect because (I think):
(i) The sound effects seem muted/far away
(ii) I can't aim very well now [aim sensitivity tweaks]
The final game is newer than the beta, and then we have the day one patch. So hopefully they can button down these issues on time.

As for questions on uniqueness, it depends on which part you're playing. Co-op stands out extremely well and is ahead of everyone. That's why most players look past the AI issues. SP received pretty good impressions from the show floors so far. The biggest uncertainty is the competitive play.

R2 will be compared to the KZ2 beta soon when the latter goes public. I don't think Insomniac will have an easy time (with competitive maps) as I have heard very good feedback from KZ2 players.

I don't think Insomniac will have a problem when you consider they doubled the player count and map size of Killzone 2. People really need to stop comparing these games...seriously...
 
Well... within the same platform, consumers will need to make game purchase decision with limited budget. Competition is good for us. If we look at the monstrous scope of R2, I don't think Insomniac will lose out overall. It's just that focus can be a good thing too.

Also, slider... I got you a beta code from jstevenson on GAF. Check your PM.
 
I think it will be better they maintain the identity of Resistance, but with a few changes. The beta can be sped up a little as it stands now, without breaking the game.

Is there an official thread at myresistance,net where one can post bugs and know they will be seen. I don't see a lot of people writing about the sliding and wall walking of bosses in the co-op.
 
The minority of fans who are upset with the changes hopefully never get pleased, because I would hate to see Resistance 2 become less than a stellar game on the wishes of people who want Resistance 1 recreated with new maps.

Sadly though, it doesn't seem (to me) to be a minority that's upset towards R2... I haven't been able to get into the beta, so I'll reserve my own judgement on the game for now, but what I've heard until now and from many, I'm very critical towards many changes Insomniac made with R2.

It might be the "2" in the title that justifyes some change, but it's still Resistance and should be. Why change something that isn't broke?
 
Well, I'll kindly disagree. What Insomniac has done, in the end, is better for the franchise, and for the company.

The minority of fans who are upset with the changes hopefully never get pleased, because I would hate to see Resistance 2 become less than a stellar game on the wishes of people who want Resistance 1 recreated with new maps.

All of the changes have improved the gameplay and depth of the game, while also making it easily accessable to more people.

Edit: Just to be clear, I don't have anything against you :) I just think it's in the best interest of Insomniac Games, the franchise, and the fans, to take this game in the direction it's headed. Having a larger community is always a good thing, and the changes made from R1 to R2 will certainly ensure that the community grows.

I'm glad we can simply agree to disagree on matters that are more about personal taste. :)

But I'm not sure what the minority is. Myres seems to be pretty divided about it, and everyone in the clan I'm wants it to be more like Rfom. Most of them have been playing CoD4 the past year and were looking forward to R2 to provide a break from the more realistic gameplay in CoD4. I guess even a good thing can get old after a long time playing. I think R2 could still do very well if it's more like Rfom.

It's going to be interesting to see what Insomniac is going to do. With Rfom the community was always mostly agree-ing about what changes needed to be made, and Insomniac usually made changes accordingly. Now there are two very different directions the fans want the series to be headed.
 
I'm glad we can simply agree to disagree on matters that are more about personal taste. :)

But I'm not sure what the minority is. Myres seems to be pretty divided about it, and everyone in the clan I'm wants it to be more like Rfom. Most of them have been playing CoD4 the past year and were looking forward to R2 to provide a break from the more realistic gameplay in CoD4. I guess even a good thing can get old after a long time playing. I think R2 could still do very well if it's more like Rfom.

It's going to be interesting to see what Insomniac is going to do. With Rfom the community was always mostly agree-ing about what changes needed to be made, and Insomniac usually made changes accordingly. Now there are two very different directions the fans want the series to be headed.


That's where the problem lies. You see, the community at MyRes was rather small, at least in comparison to other communities. Insomniac obviously wants to expand the community, and keeping the game nearly identicle to RFoM will not do that for them. While I loved RFoM dearly, there are more reasons than just visuals that it was not a mass market success (remember, a large amount of the sales came from bundles that were offered around Europe).

One of the key problems with RFoM's design was that it was very 'old school'.

What I *honestly* Think Insomniac should do is offer up an "Old School" mode for the small group who still want R1. Throw in weapon spawns, make those tweaks, and let them stay there instead of running around games complaining because their grenade didn't fly 500 feet.

Also, while I think this game has things in common with Call of Duty 4 (levels, ranks, custom items, "perks") I think it also has a lot of differences.

You can't see through walls, shoot electrostatic orbs, create a ring of life, turn invisible, etc. These are all things exclusive to the sci-fi universe that Insomniac has crafted, and the gameplay still remains extremely different from CoD4. You cannot really say because they adapted a few ideas here and there that the game is somewhat of a carbon copy. It's not. No where near it.

They changes they made improved the depth. R1 was basically a point and click game, except instead of point and click, it was aim and shoot. Get your cross hair over their head, and fire. No recoil, etc.

Basically, they made the game significantly more visceral, gave it more depth, and gave it a boost in scale. Those who want R1, in my opinion, should play R1. There is no doubt in my mind that R2 will be more successful than R1, and it will have nothing to do with install base, and everything to do with the appeal of the game.
 
Cornsnake, have you played co-op lately ? I think the enemies are noticeably smarter when players level up (although the bosses still have too much hit points). Have you experienced the same thing or am I imagining stuff ?

Now the regular Chimeras behave differently. They will evade more, crouch, and charge when it is opportune to do so. I have not been able to complete any 8P co-op for the past few days until yesterday (only once !). We all usually died on the hilltop. Sometimes in just one wave of attack.

The only way I could survive was to hide in the shack at the foothill when we were overrun. Had to stay there while the rest revived several times. I could get to the shack in time only because I played as medic (draining health as I ran frantically). The other possible way is to play as SpecOps but you need to setup and save your "Invisibility" capability.

I don't believe a Soldier can survive alone unless he is very familiar with the terrain and can move backwards to safety (while keeping his shield on). I tried a few times (as SpecOps) to turn my back and ran. Couldn't last for 3 seconds.
 
My experience with Co-Op has almost generally had Hybrids and Steelheads moving around rocks, flanking, etc. If I had a capture card I would gladly make dozens of videos illustrating that. "Brain dead" enemies seem to be a glitch, because you have to remember most processing on Cell (if I remember right) is done in order, so I believe that means if one thing goes wrong, multiple things can go wrong at the same time, which seems to be the case with the AI at times (please, someone correct me if I'm wrong!!!).
 
The bosses start to move around better at higher level. So I think it's more a tuning issue. Sometimes they locked on to something else (don't know what) and tried to wander into walls. That looks more like a bug.

In-order processing does not mean the logic has to be serialized. They are different concepts. The AI issues are "regular" software problems (may be related to data availability and synchronization).
 
@ tha_con. Being bundled may have helped Rfom, but 2 to 3 million sales I would still call it a success, considering there were very few PS3 out there, and Rfom was the game to get for it. I haven't seen many people not like it, but I have seen those that did like it that normally aren't interested in FPS's.

The changes might broaden it's appeal, but it could also alienate some of the previous fans. I'm sure part of the outcry right now is due to the initial shock of expecting a familiar game, but finding some different. Maybe they should give it a better chance, but I doubt that's going to happen in many cases. It's the holiday season, and there is plenty to choose from outside of R2.

An Old school mode might be something, but I doubt something like that will happen. I could end up diving the userbase to much, making games harder to find.

I would say the depth lies in a different place now. Before it was about using the right weapon in the right situation, and being able to keep your aim at a moving target while dodging bullets. Now it's much more about use the environment to your advantage, and working as a team.

I'll still need to spend some more time with the multiplayer to try everything out. I tried to find some skirmish games, but the game can't seem to find one if I try.

@ patsu. I've been playing the co-op mostly. There does seem to be a difference in chimeran intelligence between games. Sometimes they seem mindless, other times they act pretty smart. Yesterday when I died, I was immediately surrounded by three chimera, keeping the others from reviving me. Also in the beta we can unlock only a small part of what is supposed to be RPG like development. There is only 1 out of 4 extra weapons available for every class, and there should be more berserks. So I won't be surprised if they increase the intelligence against 8 maxed out players.

They should lower the hit points on some of the bosses, and maybe add a few to compensate. The fights get old always shooting the same target. Ang I think they should allow the stalker to move. Now if you move close to it and hide behind the walls on the left and right, you can hit without ever taking damage yourself.

I've been playing as the medic mostly. I seems to be the easiest class to stay alive in. You can't do much damage, but you'll wear them down eventually. And your not as dependant on the other classes, while you can support them easily. I played a little as the soldier, but it's a little frustrating if your not being constantly supplied with ammo.
 
Hmm... its probably to fix general issues like connectivity, hangs or the sliding animation. I would think they need more data to tune the AI (probably the day one patch or shortly after).
 
Yeah. The only difference I could see was, before it would only show getting 1 ribbon even when you should get more. Now I can see 2 at the same time.

Spec ops is pretty fun too. Now I can finally improve my sniping.

That screen blurring when you get hit is very annoying. It keeps you from making a decent counterattack. I played some more multiplayer. I like the marksman, but I feel they should allow us to carry and pick up more weapons. There are some situations were a particular weapon could be really useful, but because your limited to 2 you'll often wish you had a different weapon, and you won't want to carry some because they're only useful in particular situations.
 
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That screen blurring when you get hit is very annoying. It keeps you from making a decent counterattack. I played some more multiplayer. I like the marksman, but I feel they should allow us to carry and pick up more weapons. There are some situations were a particular weapon could be really useful, but because your limited to 2 you'll often wish you had a different weapon, and you won't want to carry some because they're only useful in particular situations.

Agreed on both points !

The Titans got a little fix too, but not enough to make a big difference yet.
 
If anyone catches one I'm up for an EU code. I'll give it up again on the 1st because I won't be able to play for 10 days from then on (and afterwards LBP should be out). Same if I do happen to catch one, in which case I'll pass it on at that date.

Check your PM.

I found another one in my PM on GAF ^_^

tha_con, you should check out the latest podcast: http://www.neogaf.com/forum/showpost.php?p=13341613&postcount=1
The Insomniac guys talked about "changes".

(I still like >2 weapons no matter what they say :p)
 
Anyone want a beta key? I already got one through Qore and just got another through PSU.

I'm not really feeling R2 multi. Maybe its because I'm too acclimated to COD4.
 
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