Oh I realize he was going to try and eat Hale, I just don't understand how after being grabbed Hale wasn't:
a) crushed
or
b) able to still wield his rocket launcher with perfect accuracy
And then he was thrown onto the roof.
It's a kindness on the part of the leviathan that it allowed Hale to get his arms up before grabbing him.
I made the comparison earlier to the Rancor in Star Wars; the rancor was like, tall... but it wasn't leviathan tall. For that thing to close its hands securely around Hale would mean that Hale is completely enclosed within its grip.
Again that's just me. It looked like they were going for a Cloverfield-esque sense of drama. They got a great beast on the scene, for sure, but the feeling of imminent doom just didn't come across. For me it would have been better if a straight up bombing run of the entire area was to commence in a countdown manner, and Hale's objective was to get to safety while trying to avoid the thing. The "lure it under a bridge" thing I'm not feeling either as a potential resolution to that battle. At least for the bridge I was seeing, I wouldn't see how it would kill/crush a monster of that obvious mass.
In the mix between desperation and heroism, I think they should push the slider more towards the desperation side if they can.
I rewatched the trailer and realize what you're saying. I didn't know Nathan was caught in its grip. May be more convincing if Nathan has a few Backlash grenade stucked to his belt. That way, they can also explain why the Leviathan had to throw Nathan away even if he did not fire a rocket.
I also think that they are probably playing God mode. In the real game, we will likely suffer major damages.
Would be cool if the level has enough freedom for the player to decide how/when to deliver the final blow to the Leviathan (like the DMC4 one).