Resistance 2

I heard on the 1up show (from Brian who now works at Insomiac, so that should be reliable ;) ) that the final version of that scene is actually going to have that whole building on fire ... ! Also, he didn't smash that bridge, but actually he grabbed it. You can see that if you look carefully, as you walk through his clutches. Nice detail from the 1up show also was that while playing, Ted Price actually almost died and he would have had to start the demo again as they weren't using any kind of god-mode. And they didn't have a fall-back feed either, like Gears did ... :D

The Leviathan did a couple of things: punching building parts, swiping the top floors off, and toppling one with bare hands. Still I think what xbd and ignoramus wanted are more obvious destruction and more frantic game pace. Personally, I thought it's a little predictable because everytime I landed on a new place, I get to shoot at the big guy. Would be nice if in some cases, I need to run asap first.

The sense of danger may need to be tuned (Unless James Stevenson already knew where the dangers are and always get to the right place before bad things happen).
 
From the gameplay video I take it that he plans to eat you, and is then decides not to after you shoot a rocket into its mouth. :D There's a whole lot of suspension of disbelief going into any kind of game that involves a 300 foot monster though.

@patsu, and as I said, the building being on fire will probably help with the sense of danger. ;)
 
I'm in The KillerZ clan. Resistance is the only game I've played clanwars in so far, not liking CoD4 and it being impossible in Battlefield. Clanwar are still the best way to enjoy the game IMO. Almost all clans on the clanladders wanted to play as Humans only and ban the Laark, 40mm grenades and Bullseye tags. This creates a better balance between weapons and it focuses more on skills.

What clan are you in?

Last I remember I was in Hamburger's Revenge. Didn't do gb or clanwars of course (bullseye hate is a factor), it's a joke clan to play with a couple of close buddies. Unfortunately right after CoD4 came we stopped playing because matchmaking became intolerable. Then we switched to CoD4, selling our souls on the way. :(

And I do agree getting multikills with bullseye is significantly easier than carbine.
 
Yep, xbd explained what I was trying to say in a more precise manner.
Just to illustrate my point once more, remember in Uncharted, when Drake walks onto a bridge, it starts collapsing, and you immediately run and try to escape it, because if you stop moving the collapse overtakes you?
That's exactly the kind of dramatic scripting I expected--but didnt see-- in the Leviathan fight.
 
From the gameplay video I take it that he plans to eat you, and is then decides not to after you shoot a rocket into its mouth. :D There's a whole lot of suspension of disbelief going into any kind of game that involves a 300 foot monster though.

@patsu, and as I said, the building being on fire will probably help with the sense of danger. ;)

That would help somewhat, especially if you have to walk through fire to get to another place. I think it will work as long as there is no "convenient" escape path planned in the game.

I was also hoping for auxiliary monster attacks, or some rapid destruction in successions to jumble up the pace.
 
From the gameplay video I take it that he plans to eat you, and is then decides not to after you shoot a rocket into its mouth. :D There's a whole lot of suspension of disbelief going into any kind of game that involves a 300 foot monster though.

Oh I realize he was going to try and eat Hale, I just don't understand how after being grabbed Hale wasn't:

a) crushed

or

b) able to still wield his rocket launcher with perfect accuracy

And then he was thrown onto the roof.

It's a kindness on the part of the leviathan that it allowed Hale to get his arms up before grabbing him. :p

I made the comparison earlier to the Rancor in Star Wars; the rancor was like, tall... but it wasn't leviathan tall. For that thing to close its hands securely around Hale would mean that Hale is completely enclosed within its grip.

Again that's just me. It looked like they were going for a Cloverfield-esque sense of drama. They got a great beast on the scene, for sure, but the feeling of imminent doom just didn't come across. For me it would have been better if a straight up bombing run of the entire area was to commence in a countdown manner, and Hale's objective was to get to safety while trying to avoid the thing. The "lure it under a bridge" thing I'm not feeling either as a potential resolution to that battle. At least for the bridge I was seeing, I wouldn't see how it would kill/crush a monster of that obvious mass.

In the mix between desperation and heroism, I think they should push the slider more towards the desperation side if they can.
 
Oh I realize he was going to try and eat Hale, I just don't understand how after being grabbed Hale wasn't:

a) crushed

or

b) able to still wield his rocket launcher with perfect accuracy

And then he was thrown onto the roof.

It's a kindness on the part of the leviathan that it allowed Hale to get his arms up before grabbing him. :p

Do you crush your hamburgers before you take a bite? :D Of course not! Everything would spill out all over the place! All of the toppings and condiments, it would be huge mess, and much harder to eat and enjoy. :p

I'm joking of course. :LOL:
 
Now we are applying realism to sci-fi games?

How does a small chainsaw on the end of a gun cut a 500lb creature in half? :)
 
Last I remember I was in Hamburger's Revenge. Didn't do gb or clanwars of course (bullseye hate is a factor), it's a joke clan to play with a couple of close buddies. Unfortunately right after CoD4 came we stopped playing because matchmaking became intolerable. Then we switched to CoD4, selling our souls on the way. :(

And I do agree getting multikills with bullseye is significantly easier than carbine.

Matchmaking was always bad if you played alone or in a small group. I had the same problem when the rest of the clan moved over to CoD4. I can't stand CoD4 myself so I've been playing SP games ever since. I never thought I had to wait for Resistance 2 to be playing clanwars again.

The more serious clans basically decide how clanwars should played on the clanladder at ConsoleGaming. And that does make things a little more difficult for more casual clans. It would be better if clanladders were incorporated into the games. And have several at the time with different rules and number of players required to appeal to different kinds of players and clans. That should also encourage teamwork and will introduce the concept of clanwars to a new audience. I think more people will like it if there is a quick and easy way to do it.

I hope Insomniac will make something like this for Resistance 2. They have been very supportive of their community and have organised a Resistance tournament before.
 
Matchmaking was always bad if you played alone or in a small group.
In terms of time it takes, no it wasn't. In terms of balancing sometimes. Clan versus a team of noobs is rarely fun for both sides.
The more serious clans basically decide how clanwars should played on the clanladder at ConsoleGaming. And that does make things a little more difficult for more casual clans. It would be better if clanladders were incorporated into the games. And have several at the time with different rules and number of players required to appeal to different kinds of players and clans. That should also encourage teamwork and will introduce the concept of clanwars to a new audience. I think more people will like it if there is a quick and easy way to do it.
I think that's pretty good idea and almost a must have for R2.
 
Looks like self-shadowing for the characters is in, where's self-shadowing for the environment in that leviathan level? A lot of the textures still look early, I assume they're still working on those. I totally understand that they want to work on gameplay first, but the whole "art side in the last six month" philosophy might make it hard to have something completely polished for marketing purposes.
 
It's a kindness on the part of the leviathan that it allowed Hale to get his arms up before grabbing him.

I don't know , part Hale being chimera might have something to do with all that.
 
Looks like self-shadowing for the characters is in, where's self-shadowing for the environment in that leviathan level? A lot of the textures still look early, I assume they're still working on those. I totally understand that they want to work on gameplay first, but the whole "art side in the last six month" philosophy might make it hard to have something completely polished for marketing purposes.

It saves Insomniac money to not recreate assets.

We must remember it probably won't be like this for other titles. The first engine was scraped while two in a new write. I doubt they will need to go to such extremes for other titles and so the develop tech and then assets cycle not only will be much faster and smoother but will be allowed to iterate that many more times as well.
 
Looks like self-shadowing for the characters is in, where's self-shadowing for the environment in that leviathan level? A lot of the textures still look early, I assume they're still working on those. I totally understand that they want to work on gameplay first, but the whole "art side in the last six month" philosophy might make it hard to have something completely polished for marketing purposes.

Again, I'm going to remind you that the building is going to be on fire in the final version. With that in mind, it's obvious to see why they wouldn't texture the hell out of that building. But we'll see what happens to the final game.
 
Again, I'm going to remind you that the building is going to be on fire in the final version. With that in mind, it's obvious to see why they wouldn't texture the hell out of that building. But we'll see what happens to the final game.

Yes I'm aware that Ted mentioned something like that during the IGN hands-on demo. Having the art done so late makes it harder for them to REALLY impress with the visuals though, it's obviously getting there compared to the early gametrailers stuff from a month ago, the gameplay obviously isn't something I would remotely worry about since I think it'll be great.
 
Yes I'm aware that Ted mentioned something like that during the IGN hands-on demo. Having the art done so late makes it harder for them to REALLY impress with the visuals though, it's obviously getting there compared to the early gametrailers stuff from a month ago, the gameplay obviously isn't something I would remotely worry about since I think it'll be great.

But isn't this what reviews and gold version trailers are for? I am very happy that they nail down the game play first and then make sure the assets do not breaks it. Instead of making the assets, not being able to squeeze the game play they intended out of the engine and then end up with gimping the game play or having to redo the assets close to deadline.
 
...The "lure it under a bridge" thing I'm not feeling either as a potential resolution to that battle. At least for the bridge I was seeing, I wouldn't see how it would kill/crush a monster of that obvious mass.

When Hale is thrown through the window of that bridge it shows tons of bombs and explosives being stored there. I believe the plan would be to use the explosives contained in the bridge to blow the monsters head into little bitty pieces, rather than trying to crush it. :D
 
When Hale is thrown through the window of that bridge it shows tons of bombs and explosives being stored there. I believe the plan would be to use the explosives contained in the bridge to blow the monsters head into little bitty pieces, rather than trying to crush it. :D

Well, I guess we'll find out before too long. ;)
 
if the bombs can knock out the beast unconcious, then they can pretty much stick in a huge bomb inside his mouth or even better into its throat and blow it up from the inside. but that'll take away all the fun. i just hope to see more massive destructions and explosions.
 
What I liked least from that section hasn't been mentioned ... the movement on the staircase was as if you slide on ice. I'm not saying that I'd prefer some up-down movement while running because that's not the way things really work either and that can be very motion sickness inducing. But I guess that is one advantage of a third person perspective - it gives you more of a visual connection with your surroundings while moving.
 
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