R2 multiplayer... shows how the command and control works in a large setting:
http://www.gamersyde.com/stream_7977_en.html
The 2 weapons max will definitely limit the players options to experiment with the gameplay like you could in Rfom. I like the fact that the Chimera are no longer overpowered. Now all they need to do is limit the amount of tags that noobgun the bullseye has.
I'm a tagger, and proud one at that. It's a tricky weapon, tagging at close range is easy but not necessary, at distance however it takes skill and without it bullseye is useless.
If you want a real overpowered gun see old Rossmore, or new Arc Charger.
I don't do that, you loose tagging, and I have not seen anybody falling for it either (more than maybe once). I think most people do that purely for entertainment.I have seen others lay a "bullet trap/hive" using tags too. How does that turn out in real use ? (practical ?).
I agree, but 40mm is limited ammo like Laark so I didn't really count that.Carbine + 40mm grenade whoring works as a powerful noob weapon.
I love it (one of the two favorite weapons), but I can only use it in corridors (Mall) or mazes (Grimsy).These days my other preferred weapon is the Auger. It's useful in a maze fight.
Yes, the Arc Charger is way too powerful. Some uses it as a "catch up" weapon. When they fall behind in overall score, they will grab a Charger, do a few rounds of BBQ, and they are back in the race again.
Yeah I love how people claim bullseye is a noob weapon yet most players still use carbine.
Actually the first thing noobs do when playing Chimera is looking for a carbine.
If you want a real overpowered gun see old Rossmore, or new Arc Charger.
I'm a tagger, and proud one at that. It's a tricky weapon, tagging at close range is easy but not necessary, at distance however it takes skill and without it bullseye is useless.
Of course I have to say, there is certain satisfaction after tagging and dancing around the enemy, making him crazy.
What clan are you in?
Yeah, I was actually thinking about that footage, when I said it lacked polish.
I felt they didnt do a very good job of selling the brute force of this creature. I'm talkin specifically about the times when Hale was inside of the building, going up the steps or walking around--one of the guys from Insomniac actually admitted that fire effects and some deformation elements were missing--I kept expecting the Leviathan to smash right through the walls with a fist or something and make climbing those sets of stairs more dramatic, but all it did was stand outside the building and scream. There was barely any sort of impressive looking structural damage.
When Hale was crossing that bridge, how come the structure barely shook when the thing smashed its fist into it? The Leviathan didnt even cause any sort of structural damage until Hale was a safe distance from it.
Every time I saw the Leviathan I kept waiting for it to smash a skyscaper with its fist, cause some sort of chaotic destruction, but I didnt see anything that sold the impact and devastation of a pissed off 300 foot monster. I saw some shattered glass.
It felt static. Plus the textures inside those buildings were pretty rough looking too.
I have to say I agree... the tone and tenor of that entire encounter in my mind should have been along the lines of "get the hell out of here... NOW!" But instead it sort of felt that Hale could hang around and engage the thing without too much fear of it actually killing him. Honestly throughout that encounter my suspension of disbelief meter was straining under the notion that this monster had not killed him yet, every minute he remained facing it.
I love the idea of the leviathan and what Insomniac is going for there, but for me it would have been better if the creature was truly portrayed to be essentially invincible in relation to the weapons wielded by the foot soldiers. Luke getting grabbed by the rancor, yes, I can go with that. But being grabbed (and then thrown) by this thing is life-ending twice over just right there.
Great graphics and atmospherics though throughout the encounter.
Hale is infected so he has power to heal fast.