Resistance 2

Its good to hear that they are going for 30fps. Who needs 60fps when we have 30fps as stable as the first Resistance.

After having played COD4 and Ratchet & Clank, I do! Seriously, the difference is night and day.
 
Eurogamer has a transcript of an interview with Ted Price:

http://www.eurogamer.net/article.php?article_id=145245

That was a live event where Eurogamer readers could submit questions live and they would be answered by Ted Price.

Some interesting stuff in here. For instance, that in the Manchester open area where there's the big battle with lots of AI and such, the AI was becoming a bottleneck and couldn't keep up, so they had to do some serious optimisation.

I like R&C, but honestly, the 30fps in Resistance 1 was perfect for that game, 60fps would be overkill. Will be interesting to see though what this means in terms of graphics!
 
Its good to hear that they are going for 30fps. Who needs 60fps when we have 30fps as stable as the first Resistance.

Sure it is good, the new one is supposed to look better than the old one, probably impossible to achieve if they had aimed for solid locked 60fps.
 
The 30fps is Resistance was extremely smooth ! I was surprised to hear it was 30, coz its smoothness felt more like 60fps! :)
@patsu: You rock in Resistance man !:cool:
 
Having already stated that they would only release 60fps games from Ratchet onwards, I am slightly disappointed with the admission that R2 will only be 30fps.

I'm sure it will be as smooth as the first, but hell, colour me disappointed all the same.
 
Having already stated that they would only release 60fps games from Ratchet onwards, I am slightly disappointed with the admission that R2 will only be 30fps.

I'm sure it will be as smooth as the first, but hell, colour me disappointed all the same.


60fps is always nice, but devs will never stick to it. 30fps will remain the standard. Any game that runs at 60fps could be made at 30fps with slightly better graphics. Screenshots and vids sell games, so devs will always push the envelope graphically to stay competitive.
 
Most people cannot see the difference between a constant 30fps and 60fps for a FPS. IMO COD4 looks no smoother than R1, so I'll take the extra eye candy @30fps.
 
i can definitely tell a difference between 60fps and 30fps. that said, i'm perfectly fine with 30fps, as long as its as consistent as the first Resistance, especially for this type of game.
 
Bioshock (after unchecking the FPS fixer option) bumps to 60 for most the of game, though in combat it tends to dip to >30 but <60, resulting in some tearing. Having said that, it's certainly the best option for enjoying the game since it's so beautifully smooth.

It's difficult to measure, but if you've got the game, put it in and play for a bit on each option... the increase over the 30FPS mark is very noticeable.
 
Most people cannot see the difference between a constant 30fps and 60fps for a FPS. IMO COD4 looks no smoother than R1, so I'll take the extra eye candy @30fps.

I think most gamers will notice the difference, it is quite obvious. 30fps is slower "sluggish" wilst 60fps is fast more real-life like. Though 30fps with better eye-candy is IMO the best and games with 30fps+ and motion-blur (object mb preferably) = godness. I would say it is like riding a rollercoaster wagon at slow speed vs fast speed, both are good but one really grabs you! :LOL:
 
I tried it, but why ask for tearing when you can have a smooth 30fps? I like the consistant frame rate without the loss of IQ, but I like the option.
 
Bioshock (after unchecking the FPS fixer option) bumps to 60 for most the of game, though in combat it tends to dip to >30 but <60, resulting in some tearing. Having said that, it's certainly the best option for enjoying the game since it's so beautifully smooth.

It's difficult to measure, but if you've got the game, put it in and play for a bit on each option... the increase over the 30FPS mark is very noticeable.

FPS fixer option? What is that?
 
My mistake, then. I was thinking it wasn't as involved as KZ2 in the level depth of the deferred rendering, but I was thinking it existed in some simplified form.

Would you give a simple generalization of what they mean (or point me in the right direction)? I would really appreciate it. Thanks
 
I tried it, but why ask for tearing when you can have a smooth 30fps? I like the consistant frame rate without the loss of IQ, but I like the option.

You tried what? Any framerate is bound to tearing when slowdowns occur. That's like saying we want 15fps games because we don't want any slowdowns at all. :rolleyes:

60 fps games without tearing are possible. It was possible last generation, it was even possible on some games the generation before. No amount of (motion-) bluring can hide the sluggish controls compared to a true 60 fps title.
 
The framerate of a game no longer by default equates to the rate at which the controls are being read. So that argument, I have to say, is a little outdated.
 
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