Resistance 2

You play R1 too much!!! :devilish:

Don't pick on me. Mr. Bender plays Eye of Judgement too much too.

Cornsnake said:
And again Insomnaic is delivering on what Sony should be doing. These small squads with dynamic objectives sounds excellent. Its much easier to change tactics in a smaller squad. And having dynamic objectives will hopefully stop people from camping and whoring certain weapons.

Oh so true. I hope they get to license their components to Sony to extend the Home experience.
 
Sounds like they have some cool ideas for online. I was never hot on the look of resistance, but 8 player co-op, community features and other things sound interesting.
 
Oh so true. I hope they get to license their components to Sony to extend the Home experience.

Its very ironic that Insomnaic has what an online community needs while Sony is focusing on their Second life clone. Even first party's haven't noticed what Insomnaic has been doing. Warhawk was released they where bragging about how they based their community support of PC games because they have done before. The end result was something very different from Resistance and was missing a lot of features Resistance players where used to. And it wasn't as easy to use. Why are they all making their own version when their supposed to be sharing things within SCEWWS?
 
I believe Warhawk network has ad-hoc join and is PS3-hosted. Resistance is based solely on player matching, and is hosted on dedicated "big-iron" servers. They have different needs (e.g., Warhawk can do LAN games). One can argue that Sony should do both for the developers, but at the same time since Sony does not force everyone to use their (likely limited) version, the PSN remains open and flexible (e.g., MMO games).

Home is another animal altogether. However it will need to work with all these online gaming models at the same time. Would be cool to see how Home works with the SOE games for example.
 
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Warhawk has dedicated server made from PS3's and allows game hosting.

Its probably good for developers that they can do their own thing. But now Sony has to adapt Home to all those different types of online games. Wouldn't a few ground rules make Home a lot easier to make? Perhaps they could have even released it on time.:oops: And when we finally do get Home, I wouldn't be surprised to see new games released that don't work with Home on the first day with all the problems online games have had. And how does MGO work with Home? Its not even using the same nickname's.

I think I'm getting to far off-topic.:cry:
 
Warhawk has dedicated server made from PS3's and allows game hosting.

Yes. I was refering to the user-hosted games.

Its probably good for developers that they can do their own thing.

Yes, at this early stage, I think it's beneficial if more people can innovate and think about online gaming for consoles.

But now Sony has to adapt Home to all those different types of online games. Wouldn't a few ground rules make Home a lot easier to make?

Yes, *if not already done so*, I believe the ground rules are being formulated and set as they integrate with Uncharted, Warhawk and other online games.

Perhaps they could have even released it on time.:oops: And when we finally do get Home, I wouldn't be surprised to see new games released that don't work with Home on the first day with all the problems online games have had. And how does MGO work with Home? Its not even using the same nickname's.

MGO has a similar structure. You get matched to a temporary party. The party will go through a series of games (in assorted game modes). While in the party, people can decide whether to get out or accelerate to the next round.

It was pretty fun and things just went BAM ! BAM ! BAM ! (Someone else encountered some lags during beta, so YMMV). I was busy that day and wanted to get out early. However the party was quick and friendly enough that I felt bad bailing. I ended up staying more than I should.

In any case, it should not be a problem integrating Home into MGO. Even if you use a Konami gamer id to sign into MGO, the system still have your PS3 id and PSN name. It should know how to automap the names to maintain a seamless experience. This is part of the reason PSN is called an "open network".

[The mods will probably move this subthread to the Home discussion]
 
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Warhawk has dedicated server made from PS3's and allows game hosting.

Its probably good for developers that they can do their own thing. But now Sony has to adapt Home to all those different types of online games. Wouldn't a few ground rules make Home a lot easier to make? Perhaps they could have even released it on time.:oops: And when we finally do get Home, I wouldn't be surprised to see new games released that don't work with Home on the first day with all the problems online games have had. And how does MGO work with Home? Its not even using the same nickname's.

I think I'm getting to far off-topic.:cry:

Resistance is more about one party going through RANKED games instead of people starting their own rooms and just mess around, I play with the gaf clan and playing on the same team beating other clans is what makes it fun, not messing around, unlike Warhawk.
 
Resistance is more about one party going through RANKED games instead of people starting their own rooms and just mess around, I play with the gaf clan and playing on the same team beating other clans is what makes it fun, not messing around, unlike Warhawk.

Yes, and for the longest time, seeing and learning how other clans strategize and execute their plans were fascinating too. People never fail to amaze me with their creative thinking. RFOM is very accessible (after learning the controls). Then the game gets out of the way and let you maximize your kills free-style.
 
The best way to learn new strategies is by spectating a clanwar. You can walk around freely on the map or track players. You can see each players individual score and location on the map. It makes it very easy to see where a strategie is going right and when its going wrong.

The new podcast is up tonight. They should be allowed to talk about the game other then how much fun it is.
 
That's true, but if you're not in the game, you may not feel the psychological impact of the strategies. I believe spectating is only available in unranked games, so you may miss out the arguably better teams who play ranked games only.
 
We have a small Resistance tournament within our own clan, so I can watch some pretty good players play. Watching unranked games is boring. Most of them are 1 shot kill games so skill is not required. Playing clanwars is really the best way to enjoy Resistance IMO. You can ban all the unbalanced weapons and the chimera. Playing 10 vs 10 wars against great clans you really have to work on your strategies and teamwork. On PS3 Resistance is the only game that offers everything you need to play games this way. And Resistance 2 looks all set to improve on that.
 
Yes, it's more balanced when clan play against clan because everyone kinda knows how to work within the team.

3 more R2 screenshots: http://blog.us.playstation.com/2008/05/16/resistance-2-at-e3-judges-day/

Same art-style as the first. The interesting thing is the Cloven soldier. He seems to have four eyes (Look at the visor in the third picture). I believe they are supposed to be infected human in the game.

EDIT: Whoops ! I think that's the Black Ops, not the Cloven.
 
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The interesting thing is the Cloven soldier. He seems to have four eyes (Look at the visor in the third picture). I believe they are supposed to be infected human in the game.
They had four eyes in the first one too. Though they never revealed anything about them in R:FOM .
 
Chimera's without a cooling system, i'm guessing these are infected humans that where never to taken a processing facility. This could be what Hale is turning into.

This black ops soldier looks different from the one's you find in Resistance. The previous uniforms where all black.
 
Does the game have HDR Lighting/dynamic shadowing/self-shadowing? I kept looking at the 1UP interview and I can't be positively sure. I loved the first game but I hated the LDR+bloom/no self-shadowing on characters/environments not casting shadows.
angry.gif
 
Seriously is there a better console developer out there than Insomniac right now?
Not only do they consistently deliver high quality games,but they do it with such frequency to put other devs to shame.
This game is a day one purchase for me.
I hope the co-op scales well so I can play it by myself if I have to. I'm not into online multiplayer,but from what I did try of the first,it was top notch with no lag.
I think Insomniac is one of those devs that you an trust to deliver on their promises.
 
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Seriously is there a better console developer out there right than Insomniac right now?
Not only do they consistently deliver high quality games,but they do it with such frequency to put other devs to shame.
This game is a day one purchase for me.
I hope the co-op scales well so I can play it by myself if I have to. I'm not into online multiplayer,but from what I did try of the first,it was top notch with no lag.
I think Insomniac is one of those devs that you an trust to deliver on their promises.

Visually I'm still not convinced they've stolen the crown from Naughty Dog yet. Uncharted is still the gold standard when it comes to visuals on the PS3, it's up to Insomniac to exceed that standard.
 
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