Resistance 2

there's one part i can pretty much gaurantee you that it's not ingame or in-engine, which is where Hale kicked the hatch open. kist look at the perfect ray traced lighting and ultra smooth shadows, the uber high res textures on the metal, it resembles some of the Lair's CGI. but the rest of the teaser could be entirely in engine with touched up AA. there're definetly some flickering artifacts on the bridge model and some shadows poping on the mothership on top left. i really hope they'll deliver that kind of rendering quality in the real game though if not more.

It didnt look THAT great to me to be implied it wasnt in engine although it looked awesome.
 
Well if it was in-engine or in-game then why not say? Furthermore, why are they having a separate date specifically for "in-game" footage. Avoiding the question seems to suggest something is up with the teaser trailer, and that it might not exactly be indicative of the final product. I might be mistaken, but I am pretty sure the screenshots that have already been released did not show anywhere near that level of detail or scale.
 
I think they want/need to manage everyone's expectation and prevent miscommunication. The words "in-game" or "in-engine" are not well defined. It is best to demonstrate with real footage.

James Stevenson mentioned informally that they may release more tidbits before June 13, so this is just the start of their buzz building.

If you have played R&C, you'll find the teaser very familiar. For R2, I think the story, enemies, weapons, game play modes and alien technologies are much more interesting than the visual. There is little need for them to hype the in-engine graphics (however good it is) because R1 succeeded without much hype in this area.
 
Well if it was in-engine or in-game then why not say? Furthermore, why are they having a separate date specifically for "in-game" footage. Avoiding the question seems to suggest something is up with the teaser trailer, and that it might not exactly be indicative of the final product. I might be mistaken, but I am pretty sure the screenshots that have already been released did not show anywhere near that level of detail or scale.

You'd be mistaken if you think that scale won't be visible in the game.
They did it for R&C and it doesn't necessarily say much about technical proficiency either, since they may be utilizing clever sprite tricks for those unreachable fleet of space ships that have relatively slow perspective shift.

As for why not reveal if it's realtime? I certainly wouldn't, since once revealed the fanboy discussion turns into whether it's good or not, as opposed to the current "CGI or not", which is a praise in any case. ;)
 
Well if it was in-engine or in-game then why not say? Furthermore, why are they having a separate date specifically for "in-game" footage. Avoiding the question seems to suggest something is up with the teaser trailer, and that it might not exactly be indicative of the final product. I might be mistaken, but I am pretty sure the screenshots that have already been released did not show anywhere near that level of detail or scale.
I think some people really do misunderstand the term teaser.
 
I think some people really do misunderstand the term teaser.

A teaser is supposed to do just what it has done here...GOT PEOPLE TALKING !:D

For me it is too unpolished to be CG. C'mon guys, I am a lighting Artist , and the lighting is pathetic in it to be CG.Everybody can afford GI for a small teaser. It in In-game, but Hale's polygon count seems beyond game tech for now.But he maybe in a seperate layer, you see.First take a video of the whole battlescene, and then take a video of just Hale with as many polys as possible.......put it over the battlescene and present it to the world ! That way, everything stays ingame, along with lots of detail on the character!:cool:
 
Well if it was in-engine or in-game then why not say? Furthermore, why are they having a separate date specifically for "in-game" footage. Avoiding the question seems to suggest something is up with the teaser trailer, and that it might not exactly be indicative of the final product. I might be mistaken, but I am pretty sure the screenshots that have already been released did not show anywhere near that level of detail or scale.

That date is for gameplay footage.
 
Insomniac will much probably show multiplayer screenshots (not sure about footage) at the Sony Gamers Day event (press only) in London around May 6th.

As someone said above James Stevenson stated over at neogaf he was taking screenshots for the event. Also, at the end of the latest Full Moon Show podcast James and the gang teased about a "secret plane trip" James was about to take in early May. Then, a few days ago rumours hit the net about a supposed May 6th Sony event (at first in sites of "doubtful reliability") but again over at gaf James and some press members (from Gamersyde, who were first invited to the event this year) were talking openly about how they should meet up.

From what I gathered, since I remembered the event but not the details, last year's event was a 3 day affair, monday to wednesday, with press and media releases on thursday. I've only read "May 6th" about this year's event, but it should be similar.

So, it's pretty much confirmed we will see new stuff, at least from the multiplayer.
 
Insomniac has already all but said it's not in-game already

insomniac dev (my bolding)



Along with conspicuously avoiding all questions on in-game status here:

http://blog.us.playstation.com/2008/04/14/resistance-2-it-begins/comment-page-1/#comments

Cant wait for some real media on this though..Sounds like June 13 is a blowout..a whole episode of GTTV dedicated to R2 and footage. Too bad it wasn't May 13 or something a bit earlier though :D


Still, if it's anything like R1, then pretty much everything we saw as made from in-game assets, rendered at a higher resolution with some post processing effects. R1 cutscenes also had the same in-engine models and textures, just rendered with tons of additional AA and motion blur, etc.

I think it's fair to say what we've seen here can at least give us an idea of what the models / textures will look like, which is to say, greatly superior to R1.
 
For the people that have a PS3, the Resistance 2 trailer looks MUCH better than the HD download from Gametrailers.com! The Gametrailers version is 25MB VC-1. The PS Store version is 98MB AVC. I could tell the difference between the two right away.

Damn. I already thought the trailer looked amazing, but...woah.:oops:
 
For the people that have a PS3, the Resistance 2 trailer looks MUCH better than the HD download from Gametrailers.com! The Gametrailers version is 25MB VC-1. The PS Store version is 98MB AVC. I could tell the difference between the two right away.

Damn. I already thought the trailer looked amazing, but...woah.:oops:

EU version is 62MB and AVC. US version is as you said it is. Strange. Althought its not the first time I've seen 2 different encodes of the same video on the different regions.
 
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For the people that have a PS3, the Resistance 2 trailer looks MUCH better than the HD download from Gametrailers.com! The Gametrailers version is 25MB VC-1. The PS Store version is 98MB AVC. I could tell the difference between the two right away.

Damn. I already thought the trailer looked amazing, but...woah.:oops:

God damn you are right! if the game is anything like it then I ll be :oops:
 
By Golly ! The motherships look like some Las Vegas nightclubs in this version. I really would like to have a trip there.
 
And the version I got from the EU/Norwegian store had a Norwegian voice over for Hale *shudder*
 
By Golly ! The motherships look like some Las Vegas nightclubs in this version. I really would like to have a trip there.

I bet you'll get the opportunity. Do a little sightseeing, maybe some gambling, and then take down the Chimera Danny-Ocean-style.
 
Heh heh... been waiting for this to show up. Sequel to the game I play the most (Just ask the people on my friends list).

R2 Hands-on from Gamers Day: http://au.ps3.ign.com/articles/871/871976p1.html

That said, what was shown holds a lot of potential – specifically, a full 60 players (well, 56 when I was playing) on one map playing over PSN; one group in London, and the other in Los Angeles. There was no lag, given it was playing over a dedicated server, but it was impressive more in how the game demonstrated how it intends to handle this number of players at once without dissolving into a chaotic fray.

This is done through creating smaller, objective-based battles within the larger context of the battle. Groups of up to eight are given micro-objectives (kill target X, get to point A and so on). Meeting these nets experience points

Overall, even in its unfinished state, the engine was clearly a large step forward from the first game; textures were noticeably sharper, colours brighter and enemy models also looked slightly improved.

In practice, there were plenty of opportunities for testing out the selected weapons – the shotgun and machine gun from the first game, plus the new minigun – a chaingun with a slight wind-up and wind-down. It's secondary function acts as a standalone turret pod with a built-in V-shaped shield on the front. This is activated by holding down R2 for a few moments.

The other, more mysterious weapon had no official name at this stage, but was essentially a powerful distance rifle with an as-yet unannounced secondary attack that was turned off for the preview session. As we all know, Insomniac love their weapons, and Ted Price believed firmly that this was his favourite weapon in the game. We'll have to take his word for it on that one.

All of this is tied to a more social and involved Resistance website that plans to go far beyond the current multiplayer social site, myresistance.net. Price believes the key to great multiplayer rests on playing with people you enjoy socialising with, so it's natural that Insomniac is looking at ways of matchmaking based on personal interests and hobbies, in addition age, location and sex.

YES !

EDIT: R2 will feature FaceBook like community building tools on their website. This is very close to what I think social gaming will be like. Can't wait to see how it pans out.
 
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And again Insomnaic is delivering on what Sony should be doing. These small squads with dynamic objectives sounds excellent. Its much easier to change tactics in a smaller squad. And having dynamic objectives will hopefully stop people from camping and whoring certain weapons.
 
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