From a design standpoint, however, the PS3 is evolutionary, not revolutionary. It doesn’t change much about our job. It makes it easier to design the same stuff we’ve always designed, but it doesn’t encourage us to try anything particularly new.
That’s where the Wii excels. Nintendo has bet the company on a radical new approach to gaming. Gameplay, they said, is really about interactions, not graphics. The Wii Remote gives players new things to do, which means it challenges us designers to come up with those things. Furthermore, it takes away functionality found on other consoles. Instead of the eleven buttons, two analog joysticks, and a D-pad of the PS3 controller, it has only six buttons and a D-pad. To design for this, we have to think differently – we have no choice about it. By contrast, Sony has hedged its bets. Its controller is wireless now, and it contains some motion-sensing capability, but it’s still definitely a two-handed device, almost identical to the Dual Shock. It’s not the kind of thing that encourages the player to see it as a light saber, tennis racket, fishing rod, or six-shooter – or to get up off the couch.