Rebel Strike gone GOLD!

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Anyone hear any more about that rumour IGN posted about RL1/2/3 coming to Xbox next year on one DVD?
It's BS. Julan Egbertch (sp) posted on IGN saying that in the case they get so disappointed in the sales on gamecube (and they think they will not, now that the cube has dropped the price), they would go on and support one more console, which he said would be PS2, not Xbox. He also said they will wait for after the holidays to make that decision, but for now they definitely prefer supporting only one machine at the time.

From the sounds of that, only way that game is coming to Xbox is if Lucasarts give it to someone else to convert it, in which case I suspect it would be total crap port, considering how the game is coded (and by who).
 
And I say that any vertex manipulation Gekko has to do isn't "nasty"
That's debatable - two most common issues with CPU working the graphics as opposed to graphics subsystem are having worse paralelism between the two, and/or wasting memory on double buffering the arrays CPU might modify while GPU works on them as well.

but in the case of the PS2 at least I don't thinks its fair to compare the Gekko to the VU* since that isn't counting that they are doing things the fixed T&L of the Flipper would mostly be handling.
This would also depend on how application uses the other VU. Either way with VUs this goes beyond just simple vertex manipulation to the points where XBox will usually fallback to CPU as well.
 
It's BS. Julan Egbertch (sp) posted on IGN saying that in the case they get so disappointed in the sales on gamecube (and they think they will not, now that the cube has dropped the price), they would go on and support one more console, which he said would be PS2, not Xbox.

How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product in , LA can port it to what ever format they want even GBA if they wanted and F5 can't do a thing about it. Just to clear it up.
 
Yeah, but if a not so good team makes the port, the result can be terrible, you know that the RS Engine is based on specific GC hardware capabilities, don´t you? So, of not done properly, the game would look horrible on Xbox and even with a lot of slow-downs.
 
How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product in , LA can port it to what ever format they want even GBA if they wanted and F5 can't do a thing about it. Just to clear it up.
No doubt about it, but honestly, if it's not F5 making the port they might as well not bother making it, as far as I'm concerned. Who are they going to put in charge of the port? Their internal crappy teams?
 
[quote="Jabjabs]
How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product in , LA can port it to what ever format they want even GBA if they wanted and F5 can't do a thing about it. Just to clear it up.[/quote]

I doubt it would be wise to frustrate their best external team by porting a game to another platform against their will. LA doesn't own F5, as a matter of fact could develop games without a LA license and we all know F5 has had plans to do that (Turrican remake), but then decided against that by continuing their relationship to LucasArts. At the moment both sides profit from the deal. Together LA & F5 make big $, none of them would jeopardize that.
 
marconelly!:

Just to clarify.

> Julan Egbertch

Julian Eggebrecht.

> posted on IGN

Maniac Online.

Other than that, what you posted is pretty much true. He wasn't quite as categorical but the fact that he bothered to address the issue certainly indicates that it's BS. Normally he'll just ignore stuff he can't deny.

Also, shame on you for getting Panajev all excited.
 
I doubt it would be wise to frustrate their best external team by porting a game to another platform against their will. LA doesn't own F5, as a matter of fact could develop games without a LA license and we all know F5 has had plans to do that (Turrican remake), but then decided against that by continuing their relationship to LucasArts. At the moment both sides profit from the deal. Together LA & F5 make big $, none of them would jeopardize that.

I never said that LA owned F5 they mearly use the Star Wars licence for their title and because of that LA owns the rights to RS3 but not F5.

Yeah, but if a not so good team makes the port, the result can be terrible, you know that the RS Engine is based on specific GC hardware capabilities, don´t you? So, of not done properly, the game would look horrible on Xbox and even with a lot of slow-downs.

Yes I know it was coded for the GC specifically but it's not to say that it couldn't be done. The area in which would be most percific to the GC would be the use of the TEV unit, these effects could be replicated on the pixel shaders even if it's through brute force. Yes they could get a poor port an example would be alot of PC to xbox ports but this wasn't the issue I was pointing out. If the dev team, who ever it is, can speed the time on the porject they could have a perfect port but as you said if the team doesn't have much experience with ether the xbox or GC's hardware then the resaults could be poor.

Overall the point I was making is that the possiblity of Reble strike X is there, I wasn't arguing if it could be done or not.
 
Picked up Rebel Strike today guys and been playing the hell out of it. It's definitely easier than RL. Wow is RS beautiful. I'm very impressed with the whole package so far. Very slick. This mofo puts out some effects that are just sick. And the sound is incredible. The Factor 5 DivX is very nice. Damn good quality with hardly no loading then bam your right back in the game.

It's gonna be hard to top this shooter. Although I'm eagerly awaiting Crimson Skies (and Starfox Armada next year). And let me say that I dont see any major probs about the on foot missions so far. They are certainly no more problematic and cumbersom than another *cough* popular Star Wars game released earlier this year. Nor is the camera and targeting either. Anyone who liked that game surely should'nt bitch about Rebel Strike's 'on foot' 3rd person camera, controls and targeting. I will say that the on foot stuff takes a back seat to the flight missions but, it does offer a break from the action so to speak. Overall I'd say job well done to Factor 5. This one will do really well with the new mass of ($99 GCN) buying casuals this Christmas. As well with us 'real' gamers. Now get to work on Pilot Wings GCN2 Factor 5.
 
Goldni said:
Picked up Rebel Strike today guys and been playing the hell out of it. It's definitely easier than RL. Wow is RS beautiful. I'm very impressed with the whole package so far. Very slick. This mofo puts out some effects that are just sick. And the sound is incredible. The Factor 5 DivX is very nice. Damn good quality with hardly no loading then bam your right back in the game.

It's gonna be hard to top this shooter. Although I'm eagerly awaiting Crimson Skies (and Starfox Armada next year). And let me say that I dont see any major probs about the on foot missions so far. They are certainly no more problematic and cumbersom than another *cough* popular Star Wars game released earlier this year. Nor is the camera and targeting either. Anyone who liked that game surely should'nt bitch about Rebel Strike's 'on foot' 3rd person camera, controls and targeting. I will say that the on foot stuff takes a back seat to the flight missions but, it does offer a break from the action so to speak. Overall I'd say job well done to Factor 5. This one will do really well with the new mass of ($99 GCN) buying casuals this Christmas. As well with us 'real' gamers. Now get to work on Pilot Wings GCN2 Factor 5.

Are you referring to KOTOR? Cause Rebel Strike and KOTOR are in no way comparable heh.

I just found the Hoth foot mission to be utterly lacking in any sense of gameplay.. it was just run and shoot done badly.
 
The first reviews are coming in:

IGN 8.3

IGN said:
9.0 Presentation
Great use of the Star Wars license all around. Slick menus, lots of DVD-like extras and unlockables, arcade games, and more.

9.0 Graphics
The majority of Rebel Strike is gorgeous. From the new light-scattering to the advanced particles and huge, detailed worlds. We can't in good faith drop the score because of some stiff animation.

10.0 Sound
Stunning. Full DPLII and DPLIIx support. Crystal clear orchestrated music and crisp sound effects.

7.0 Gameplay
Flight missions are still fun, if not exceptional. Outstanding cooperative mode, too. But the third-person foot missions feel clunky and broken.

9.0 Lasting Appeal
Two-player cooperative mode alone is worth the price of the game. Beyond that, you've got mostly fun single-player experience and well done versus modes.
 
Jabjabs said:
It's BS. Julan Egbertch (sp) posted on IGN saying that in the case they get so disappointed in the sales on gamecube (and they think they will not, now that the cube has dropped the price), they would go on and support one more console, which he said would be PS2, not Xbox.

How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product in , LA can port it to what ever format they want even GBA if they wanted and F5 can't do a thing about it. Just to clear it up.

this is true, but with Lucasarts recent track record, would you want it if Factor 5 is not behind it?
 
How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product

Do they though?, surely the actual engine behind the game is Factor 5's property? I find it hard to believe that Factor 5 would produce such an amazing engine knowing that another company will end up owning all the rights to it.
 
Teasy said:
How many times do we have to go over this. Factor 5 may of made the title but Lucas Arts own the rights to the game and the whole product

Do they though?, surely the actual engine behind the game is Factor 5's property? I find it hard to believe that Factor 5 would produce such an amazing engine knowing that another company will end up owning all the rights to it.

LucasArts own the brand/name, not the source code, maybe some art assets too thanks to intellectual property, but nothing else IMO.
 
zurich said:
Are you referring to KOTOR? Cause Rebel Strike and KOTOR are in no way comparable heh.

I just found the Hoth foot mission to be utterly lacking in any sense of gameplay.. it was just run and shoot done badly.

He was talking about the onfoot sequences. Both games have onfoot sequences, so you can compare them, at least from a animation/technical point of view.
 
Ingenu said:
LucasArts own the brand/name, not the source code, maybe some art assets too thanks to intellectual property, but nothing else IMO.

Right, much like Sega's rights to F-Zero GX... in the copyright notices, all the assets and such are listed as being (c) Nintendo, but 'new game code (c) Sega' or something close to that. I could look it up right now, but I'm lazy :p
 
I guess some decent graphics are all this game has going for it. The reviews seem to say it's pretty mediocre...
 
Well, from what I've played...
This game is much easier than either of the 2 previous rogue squadrons. This means that even the on foot levels go really fast, and they certainly aren't unbearable. The Rebel Strike is no where near being a disaster of Sonic Adventure 2 levels, and that is one of my favorite platforming games.
However, the real bad is that the game is easy, and short. I would've loved missions that would just let you dogfight ties for a while, but no missions have that many ties, and all have urgent objectives(and too many crappy cutscenes that break up the action). It's still fun, and the speeder bike levels are great, but this is barely a full game. Seems a same that they strayed from the series strength. There is also little(if anything) linking the different missions together. While someone familiar with tons of star wars books and has recently watched the movies would know what is going on, for me most of the missions just seemed completely unrelated, and the story involving one character from early in the game really confused me later on.(a dramatic change iwth no explanation of anything in between)

The multiplayer seems like it would be fun though. I haven't had a chance to play it, but rebel strike does have good play mechanics for all its vehicles, so I could possibly recommend the game for multiplayer.
 
"but no missions have that many ties,"

From what I've seen there are alot more ties on screen in Rogue Squadron 3 than there has ever been in the past.
 
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