RAGE: That's actually what you do when trying to get the PC version to work

Like a proper ending?

I find this whole thing silly. The ending was fine and better than most in that it made sense. It was just boring to play b/c they screwed up the level design. The story is proper, the execution is what is wrong.
 
Granted considering the non-story the ending was doomed, but they certainly could have done a little more. I was just shocked that was the end when it happened.

Rage really looked as if it could have been a much better game if it was made by a bigger studio.
 
I find this whole thing silly. The ending was fine and better than most in that it made sense. It was just boring to play b/c they screwed up the level design. The story is proper, the execution is what is wrong.

Well, I don't agree! Open ending is boo and lame...like the easy way out for the story teller!
But I agree that execution was unbelievable!?!? I mean, I spared my crazy BFG...then the game was over after handful of lazy mutants...WTF?!?!
But until the end...game was great, great universe...little bit much "back tracking"..but ok!
 
I would not call it a
open ending. On the contrary it is an ending point that made sense and would result in a gigantic change in the setting. As such it made sense and it also made more sense than most one hero saves the day game endings.

Anyway I still think the level design was a let down in that case.
 
Yeah, there's even been some talk about the way Rage handles the player's character, how the hero of the game's story is an NPC (the guy you break out from the Authority prison) and thus the Stranger is a more ambivalent force in the world.
After all, you basically appear out of nowhere and silently murder a small army of various kinds of people, from mutants to soldiers, with no remorse or anything. Whereas the other guy is the charismatic leader of the resistance, the one who will be remembered in the history books.
 
Just finished the game. I found it excellent overall but
totally agree with the comments around the ending. It was a big let down IMO. As Billy said above, I was saving my big guns for some real enemies, didn't even use the BFG once and then the damn think finished just like that! The whole last level was a let down compared with the rest of the game tbh, just generic scifi corridor crap, totally unworthy of some of the amazing locations and story driven elements of the rest of the game. Its a shame it fell at the last hurdle, but overall the game was still well worth playing.
 
Does anyone know if the AMD 'Rage' driver now incorporated current 7970 drivers?

I played the whole game perfectly on standard Catalyst 11.12. No special Rage drivers required. And that was on a 'mere' 4890 at a locked 60fps / 1080p the whole way through.
 
There really was no specific RAGE driver. The epic tale started with 11.9, which wouldn't run the game correctly, was really slow and unstable. AMD dropped a hotfix on release day that didn't work either. From then on they released various hotfixes that improved the game's functionality. I remember 11.10 and 11.11 didn't work as well as contemporary hotfixes because of the usual Catalyst release/development lag. Around 11.12 they finally had the game working ok in a WHQL release. 12.1 Preview may have been better though.

7970 shouldn't even be able to run a driver that's poor with RAGE.
 
Well it didn't feel very smooth on my 7970, but after reading your post i went back to look at the Rage console commands and disabling mouse smoothing has made it butter smooth. Why isn't this an option from the game? I wonder if it would have been a better experience on my 4890 if I had found that option earlier?

I've still got really slow mouse response (not as bad as before) when accessing options in the game (accepting missions, buying and selling), like it can only update one axis at a time with a delay. Sometimes it could take up to a minute to get the cursor over the correct option on my old build. And the only thing common to both PCs is an AMD graphics card and the Razer Mouse driver... was hoping it was going to be the Sound Blaster FX but that's not in the new system...
 
I will have to try it on my 6950 again. I didn't play the game much on it because it was simply unplayable at the time. I ran it on my TVPC with a GTX 560 Ti instead.
 
Well it didn't feel very smooth on my 7970, but after reading your post i went back to look at the Rage console commands and disabling mouse smoothing has made it butter smooth. Why isn't this an option from the game? I wonder if it would have been a better experience on my 4890 if I had found that option earlier?

I've still got really slow mouse response (not as bad as before) when accessing options in the game (accepting missions, buying and selling), like it can only update one axis at a time with a delay. Sometimes it could take up to a minute to get the cursor over the correct option on my old build. And the only thing common to both PCs is an AMD graphics card and the Razer Mouse driver... was hoping it was going to be the Sound Blaster FX but that's not in the new system...

Sounds like it might be mouse related to me. I certainly didn't experience any mouse issues with the game and I didn't have to change the default mouse smoothing settings either. The only settings I was unabe to have at maximum was that new detaled textures settings. Even on my 2500K it dropped the framerates well below 60fps.
 
The only settings I was unabe to have at maximum was that new detaled textures settings. Even on my 2500K it dropped the framerates well below 60fps.
4890 could have been a bottleneck with that. Anyway, I felt those additions didn't really improve the look. Some fancy scaling and a noise layer don't fix excessively compresssed low rez textures. I think the noise actually made it look worse. I'm surprised they didn't add film grain too ;)
 
Ok I tried the game on my trusty unlocked 6950 which is in a 2500k @ 4.3 GHz box. It seems to run very well now. Although I did switch to full-on vsync instead of "smart" because that still seems to behave strangely and I'd rather never ever see tearing.

Considering the weak ass ending though, and how obviously linear it is, I'm not sure I can stand to play through it again.
 
Quick update: changing to the IntelliMouse 3 fixed the in game menu selection issue, however reducing the Imperiator's resolution and increasing Rage's mouse sensitivity helped greatly in reducing the menu stutter, and didn't seem to impact the game play.
 
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