Doomtrooper
Veteran
jpprod said:PeterT said:There's no way for ATI's algorithm to be "less correct",
Actually there is, Radeon 8500's anisotropic quality on non-vertical/horizontal polygons is not optimal. See http://www.digit-life.com/articles/gf4/index6.html
http://www.sgi.com/software/performer/brew/anisotropic.html