nice way to nitpick and yet totally miss the point that this HAS BEEN DONE.Chalnoth said:The better question is, does the amount of texture aliasing change at 45 degree increments? The only long-range texture shots I've seen have been looking at the textures along the u or v line of the texture.
Althornin said:If it was rip-mapping, the shots would look identical as they are taken along the diagonal of the texture.
I'll wager a guess and say that Matrox will show everyone what Anisotropic filtering looks like when done "right".
Logic says that there is bound to be more texture aliasing in the ATI card if they are only sampling from a single mip level per pixel.
Judging from the screen shots I hope you're wrong. In theory you are since I don't beleive there is any set standard, so eventually Anisotropic filtering will include near perfect ray cast sampling, which goes beyond just the ratio of the axis to one another.The only thing is, nVidia's anisotropic is about as good as it gets
Bilinear filtering does not necessitate more texture aliasing. What it does mean is that the MIP LOD had better be a little bit worse than with trilinear to prevent aliasing.
Jerry Cornelius said:Judging from the screen shots I hope you're wrong.
With 16/32 and 64 sample filtering methods, I'd really be interested in seeing the XOR (or whatever it is) against a reference image.
The only thing is, nVidia's anisotropic is about as good as it gets, as far as the look of the technique goes.
DaveBaumann said:Please, stop stating opinion as fact - I think there are enough people in this thread who have already said the contrary as far as they are concerned. It seems you need to open your eyes a little.
People usually compare the GeForce3 at 8-degree aniso to the Radeon 8500 at 16-degree aniso.
And, perhaps more importantly, you have to consider how much texture aliasing there is in each situation, as you can always adjust the texture LOD of the GeForce card if you'd rather have a little bit of aliasing...
Still, the GeForce 3/4's implementation does leave a lot to be desired in terms of performance
DaveBaumann said:Ever considered that you could do the opposite for Radeon to reduce aliasing?
Chalnoth said:DaveBaumann said:Ever considered that you could do the opposite for Radeon to reduce aliasing?
Doesn't matter...result is still the same. I just wasn't aware whether or not ATI allowed LOD adjustments in the drivers...
Doomtrooper said:..on the Rage3D thread where the A Geforce 4 card owner was matching LOD through his tweak utility (which required a Lod of -1.3 to -1.5) he lost 15 fps