I was told the restriction was added on developer request (also prevent cheating in certain types of games ?).
An experience like Demon's Souls will be broken with voice chat.
That argument avoids to take into account that if someone doesnt pay he wont be able to play online which is an integral feature in gaming.T
I suppose the argument is you can always choose not to pay. I don't partcularly agree with that, but it's true on paper anyhow. Regards PSN's profitability though, if Sony wanted to charge for it, they'd need to imrpove it, which I think is the major argument. At the moment I wouldn't pay for PSN access because it doesn't work well enough to be worth any amount of money! If Sony want a subscription off me, they'd need faultless network gaming services. So looking at Sony monetising PSN as per this report, I think that's where some people's attention is. Personally I think the content services are what Sony ahve an eye on. After all that's what PSN+ is.
Not disable, but prevent players from entering certain MP playlists should they be in party chat. (Modern Warfare 2) The work-arounds make it a moot point as you can set it so that you only hear voice chat from people on your friends list via the dashboard or manually mute every other player while in-game (when playing with friends). Obviously, it's not as convenient, but it kind of shows it's pointless to have such a restriction.
Somewhat more on topic....
I spent some time in the PS Store for the first time last night. This seems awfully unfriendly to someone who doesn't know exactly what they want and wants to just browse around to see what's available.
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From these experiences, I would tend to say that the content isn't the problem. It's the user experience of finding/acquiring the content that needs a lot of work.
I have extensively played UC2, and the only thing that could be organized better was to get a party going. Once that party was set, we played for hours on end, with superb quality party chat.
For me, it's far more important to save a few hundred dollars over the lifetime of a console generation, and make sure companies don't think they can get away with charging for p2p connections, than those extra features.
From these experiences, I would tend to say that the content isn't the problem. It's the user experience of finding/acquiring the content that needs a lot of work.
Somewhat more on topic....
I spent some time in the PS Store for the first time last night. This seems awfully unfriendly to someone who doesn't know exactly what they want and wants to just browse around to see what's available. Allowing for multiple layers of filtering would go a long way towards making it a more user-friendly experience. As it was I was able to look for PS3 content OR I was able to look for a specific genre OR I was able to look for PSN exclusive content. This needs to be additive. At one point I was going through an alphabetical list and was going through the A's, then I backed out one level so I could select the B's and browse those, repeat ad nauseum. This all needs a major overhaul.
Then once I selected a couple of game demos to download I thought, "I'll watch a BluRay while my demos d/l in the background." Apparently, though, they stop downloading when you play a BluRay. Why?
Once the demos finished d/l'ing (while I did chores around the house), I went to play the game...only to find that the demo had to be installed first. Sigh, found more stuff to do while that got done. Played Uncharted demo. This is pretty good. You guys should try it .
Next I tried to play Wipeout HD demo. I was expecting the install this time. What I wasn't expecting was that after the demo installed I then had to sit through a patch download/install. Really? Played this demo. This was also good.
From these experiences, I would tend to say that the content isn't the problem. It's the user experience of finding/acquiring the content that needs a lot of work.
First of all, getting a party going was a minor issue in UC2, since invites sometimes would not work, but they'd work most of the time. I'm willing to put up with 5 minutes of that in order to get out of paying for multiplayer. You are right that it's not consistent across all games, but there are few games worth playing multiplayer to me anyways.Here are two problems with what you are saying above. First, "the only thing that could be organized better was to get a party going", I mean that's kind of key and fundamental to online playing no?? More importantly though is that you do what everyone else here does, in that you pick one of your favorite games to use as an example of how psn is ok. Now, what if I don't like U2 and never bought it? Or R2 lets say as well? Experiences on one game are irrelevant because they potentially mean nothing to millions of people out there whose games that they play are still stuck in the cretaceous period with regards to online play and support. On Xblive it's a non issue, every game works the same and they all have the same great feature set, and you can demo them to see if you like them. While it may be thrilling that someone has fun in their game of choice and that the only "minor" issue is getting a party going, but all that does is point out how far behind psn really is in this now 5 year old generation.
Before even worrying about online play, you already have to worry about whether the game you're getting is even good, and that's true for any system. On the PS3, the online is a part of that. Killzone 2 didn't have a proper lobby system for online, yet it was still an excellent game, still preferable to many online experiences I've seen.I always wonder this when I see ps3 folk posting. How bizarre it must be to worry if your game will work right and play right. Time and time again they huddle around the forums wondering if online will be descent.
PS3 HDD's don't cost $150 like the MS ones. MS are experts at ripping you off when it comes to the Xbox division. I mean wifi adapter for $99 in 2005 through first half of 2010? Every other console and handheld of this generation had it from the start.People spent $600 on their ps3's. another $150 to replace the hdd, $100+ on steering controls, thousands on tv's, hundreds on games, etc, the hobby costs a lot of money.
Then why won't they make p2p matchmaking free, and charge for invites, cross game chat, etc? Some people just want to get online and play occasionally. The reason they won't make it free, is because they know a lot of XBL memberships would get canceled right away.They are not charging for p2p connections, they are charging for a complete and consistent online service.
PSN has a lot of content, and actually I find the indie games superior to XBL games, which are mostly 80s arcade games or flash games you can play free on your browser that are being sold for a buck or two, which are worthless to me.For example the ME2 demo, I didn't even know there was one until I read about it here because it got lost amongst all manner of other useless content shown in the what's new section so I missed it.
That's a no brainer. I certainly didn't read "compulsory voice chat" as meaning outside of sensible multiplayer application and forcing devs to include it in single player games!If we want to discuss the need for voice chat in games like God of War 3 or Heavy Rain...
Reality check. I said:No, Shifty Geezer says it has to be a feature of all games.
Did I say all games? For someone who's complaining so much about the lack of quality of discussion on this board at the moment, how's about you actually follow the debate accurately.VC is essential for any cooperative game to be fun and seamless.
It's not bias based on console preference. My opinions regards voice chat don't stem from an affiliation with PS3 such that I'd be of a different opinion if I played Wii. It's also not emotional but a logical consideration of convenience and practicalities, for which most human inventions are, and very, very few are actually necessary. I can voice chat in Dead Nations and Alien Breed using skype and a laptop. This adds some 30-40 watts of power consumption just to chat, which isn't needed if the console were to handle that. It also requires me to have headphones which interferes with the game sound, and Skype isn't great quality. I can't use any other system. Using the phone would tie up the household phone line, so isn't practical. Mobiles have limits and I don't have a mobile anyway.It's not as if the universe hasn't produced a multitude of ways for people to converse while on opposite ends of the earth. To say that's a necessity for a video game console IS console bias. It's an emotional rather than rational argument.
Neither have I, and a clean up crew will need to be brought in if following posts can't distinguish between PSN vs. Live! features, and comparable profitabiltiy of different services.So the argument is now becoming the PS3 has better games, requires fewer and cheaper accessories, and multiplayer is overrated, so PSN's flaws are irrelevant especially because it is free. I'm not sure what that has to do with PSN being profitable or having revenues about 1/3 the size of Xbox Live's.
So the argument is now becoming the PS3 has better games, requires fewer and cheaper accessories, and multiplayer is overrated, so PSN's flaws are irrelevant especially because it is free. I'm not sure what that has to do with PSN being profitable or having revenues about 1/3 the size of Xbox Live's.
People are more willing to pay for Live and are more willing to pay for content on Live. I'm curious to know why.
So the argument is now becoming the PS3 has better games, requires fewer and cheaper accessories, and multiplayer is overrated, so PSN's flaws are irrelevant especially because it is free. I'm not sure what that has to do with PSN being profitable or having revenues about 1/3 the size of Xbox Live's.
People are more willing to pay for Live and are more willing to pay for content on Live. I'm curious to know why.
First of all, your numbers are a bit wrong. 36B Yen is about 400M USD going by last year's exchange rates, and 434M if you use today's, but we'll use the 400M number, since this amount was for FY2009 (according to the Google translation of the japanese article), and it's expected to double for FY2010, which will end in March 2011.
There was a much larger user base disparity in FY2009, which is from April 2009 to March 2010, where there was no PS3 slim for the first half of that year, and shortages for the second half.
400M in PSN sales during that period is nothing to scoff at IMO. MS's $1B number for last year is roughly divided 50/50 between subscriptions and purchases, so MS did $500M of sales. 400M vs. 500M is actually better than the average install base ratio during that time, so I don't see how people are buying less content from PSN. It also does not help that a lot of PS3's are sold to countries where the online store is much more sparse compared to the US store.