GoW3 can casily attract "brogamers" too.
You're wrong. Only the sophisticated viewers of SpikeTV play God of War, not the unruly trash that plays on Xbox Live.
GoW3 can casily attract "brogamers" too.
Not even in the same league as COD.GoW3 can casily attract "brogamers" too.
VC is essential for any cooperative game to be fun and seamless. I don't really see how this can be refuted. I mean, yes, you can play without voice chat, but then you could also play a shooter with only one thumbstick and a button to switch between moving and aiming modes; the alternative is so poor as to not be worth bothering with. Thus if you are providing a service with online gaming, then voice chat should be a part of that. Free online gaming isn't essential any more than free games are. I mean, we like it, but companies have to make money somehow and it's down to them to choose where to charge. If VC were a charged feature, it'd still satisfy the need for VC in all games.Why is voice chat a necessary feature while free play isn't?
Hogswash. People should stop blaming platform biases for a difference of opinions. My views on PSN's features are based on my using it and what I want. I don't much care what the alternatives have, apart from them showing what is possible. Even if no-one had voice-chat, I'd be demanding it as a feature.The truth is if those two features were on opposite systems people would be arguing about how free is essential even at the expense of voice chat and those arguments would still be turning a thread about one system's profitability into an off topic versus thread.
http://www.vgcats.com/comics/images/090811.jpgWhat the fuck is a "brogamer" and how does PSN block them?
A translation of the original interview is needed for clarity (because we can't trust reporters to be accurate). By PSN being profitable, is he talking specifically about network gaming services, or the glut of media distribution? Qriocity is one example of a subscription service that may do well. Also the article actually mentions PSN sales are expected to increase tenfold, not PSN revenues. Again, is that Hirai's actual prediction, or the article's interpretation?
VC is essential for any cooperative game to be fun and seamless. I don't really see how this can be refuted.
Not even in the same league as COD.
GOW3, unlike such games, doesn't rely on multiplayer to make up for weak and even shorter campaigns, mediocre graphics, and inadequate QC. You can enjoy the game to its fullest extent without ever being in contact with a "brogamer" who is also playing it.
We're not discussing the necessity for cooperative games to be seamless. If you want to discuss the need for voice chat in a game like MAG then we'll probably be in agreement. If we want to discuss the need for voice chat in games like God of War 3 or Heavy Rain, then I'll risk another infraction by saying that kind of fascist, overbearing control by platform holders should be relegated to the trash heap of history like the authoritarian NES days.
It's not as if the universe hasn't produced a multitude of ways for people to converse while on opposite ends of the earth. To say that's a necessity for a video game console IS console bias. It's an emotional rather than rational argument.
I don't think there is any way for the PSN to get a 10 times increase in revenue for Media given Sony is allowing competition on the PS3 and all other Sony platforms. They can't increase the volume of PS3 sales much beyond current levels. 10X increase is such a massive increase given the above I have to assume it's multi-platform and Sony is going after a large share of the entire industry Media sales both multi-platform games and Media.
Hard to say if it's mandatory - I'd expect the big MP titles to have it though I haven't come across any other that doesn't have it's own anyway -, but two separate systems do exist, which is pretty evident when using the new audio codec in the global chat vs the in-game's old one (Halo: Reach, Gears).From what I can tell, all multiplayer games have voice chat, but I'm not sure if they have to implement it or not. I think they do.
It would be interesting to see how many subscribers they predict will sign up for PSN+, music unlimited and other subscription services over the next year. That would probably give a better indication of where that revenue is going to come from.
Well, with Live you can use 1 to 1 or party chat at any time, which is independent of the game you're playing, so single player games do not have to implement any kind of voice chat system. From what I can tell, all multiplayer games have voice chat, but I'm not sure if they have to implement it or not. I think they do.
AB 1 release without VC. Dead Nations released without VC. These are games release in recent months. This past ~year there have been others like Borderlands.
I don't consider Netflix to be a core feature either. Until recently, it was only available in the USA. I imagine the exclusivity with Live made the Xbox very attractive for a while, but now it's available on just about any media device. Not having a Netflix client would be a strike against a platform. But we're still only talking about North America with that one.
Sony is definitely making an effort to improve their online network. I guess we'll see what happens, but from my perspective we're quite a ways into this generation for them still to be figuring out what they're doing. You always want to improve your services, but Sony started out very poorly and it hurt them.
Xbox Live topped an estimated 1 billion dollars. Some estimates as high as 1.2 billion. Did Microsoft ever report a final figure?
http://www.bloomberg.com/news/2010-...ably-topped-1-billion-for-the-first-time.html
Compare that to the $300 million for PSN. Take out the gold fees for Xbox Live, and you'll still see Live generating twice the revenue of PSN.
I can't explain why that would be the case. It's either the service, or the content that people are more willing to pay out for. If anyone can think of a different good reason, I'm all ears, but to this point, it looks like Sony completely misplayed the online portion of the PS3. They're four years in, and maybe they're starting to pull things together, but they should have been better out of the gate. I really think they didn't understand the importance of digital distribution.
I'm actually getting a real kick out of a three page thread with people saying that PSN is equal (some actually said better in terms of gaming!) to Live, and then having to watch you explain to them the features that Live even has.
What Joker said in his long winded diatribe is correct. If you haven't used Live you're not missing the features because you don't know what you're missing.
Oh, and on the topic of buggy PSN games, I still feel sorry for all those PS3 users who bought Borderlands and think it sucks so much, when it was one of the best games of the year and worked damn near flawlessly on Live.
Well, with Live you can use 1 to 1 or party chat at any time, which is independent of the game you're playing, so single player games do not have to implement any kind of voice chat system. From what I can tell, all multiplayer games have voice chat, but I'm not sure if they have to implement it or not. I think they do.
I believe last year or so, MS added a patch to allow developers to turn off voice chat for their games (for game design/gameplay purposes).
Not disable, but prevent players from entering certain MP playlists should they be in party chat. (Modern Warfare 2)