It's a pdfYou could have just copied and pasted the text itself.
It's a pdfYou could have just copied and pasted the text itself.
One strategy for NEO game development is to detect the resolution of the connected TV, and
–
Prepare a 1920x1080 display buffer when an HDTV is connected
–
Prepare a 3840x2160 display buffer, usually using an efficient rendering
technique such as “checkerboard rendering,” when a 4K TV is connected
–
Ensure that the NEO frame rate meets or exceeds the frame rate of the game on the original PlayStation®4
SDK 3.500 is designed with this strategy in mind
We will support other strategies as well; the next few pages describe a few of them.
However, we understand that you know your game best and we are happy to engage in conversations about strategies that work for the game but still deliver a great NEO experience for the player.
Well can we see it then.I've seen the .pdf. It's nothing we haven't heard from DF and the like. Same leaked specs, clocks, etc.
Confirmation that it runs in 'compatibility' mode for PS4 titles where ti's exactly the same, and Neo enhanced mode for titles that support it.
Only new thing is mention of rendering resolutions, suggesting 1080p and 4k detection and changing as appropriate. There's a mandate that when rendering higher res, you can't have the framerate lower than the PS4 version. There's talk of 'checkerboard rendering' to help achieve higher resolution.
Oh, there's a second GPU but that'll only be unlocked in a FW update after Scorpio launches.
Confirmation that it runs in 'compatibility' mode for PS4 titles where ti's exactly the same, and Neo enhanced mode for titles that support it.
There's talk of 'checkerboard rendering' to help achieve higher resolution.
Oh, there's a second GPU but that'll only be unlocked in a FW update after Scorpio launches.
Hosting on B3D could cause a bandwidth spike and a Notice of removal.Host the pdf please?
Host the pdf please?
They're likely discussing. They are likely weighing out what the possible outcomes could be and whether it's worth the effort.Not sure if this is aimed at me but I posted the link on the previous page but it still says waiting for mod approval. I assume Shifty Geezer has seen it and deemed it not correct to allow the link?
Most interesting for me given what some insiders have said is that the test kit is said to be "final spec". So the talk of two options still be on the table today is either very old info or worse...
Yeah, the information about two SKUs was never corroborated by anyone, it was dubious from the start. I would guess the statement must have been about justifying what their priorities were, and why they went with the 4.2TF option instead of the 5.5TF. It never meant option B was still on the table.Most interesting for me given what some insiders have said is that the test kit is said to be "final spec". So the talk of two options still be on the table today is either very old info or worse...
I don't think there's a problem, but I'd prefer @Rys to decide on this one. But that said, I don't think it's worth even hosting because there's nothing new. So no need to break NDAs or risk any potential Bad Blood when we can just point to Digital Foundry etc.Not sure if this is aimed at me but I posted the link on the previous page but it still says waiting for mod approval. I assume Shifty Geezer has seen it and deemed it not correct to allow the link?
Pretty sure it's the same document. It's talking about future events like April having first hardware. Don't recall the timing of DF's article. Switching resolution doesn't really need mentioning as it's only an option on how to support higher resolutions if devs choose to, no different to 720p and 1080p support last gen. I guess it 'confirms' games might be 4k and have 1080p modes. Otherwise it's just saying to devs, "do your own thing," whether that's render 2160p and downscale for HDTVs, or have two render modes, or render 1080p and upscale. Business as usual.Nice! So is this a more recent revision of the document DF had received? I mean that thing about switching resolution was is just because DF didn't mention it or is it a new thing.
I think that's the first leak about the GPU time allocated to OS.- CPU: 6.5 cores in 7-core mode.
- GPU:
- 0.5mS for foreground execution
- 50% for background execution
It's the same as PS4, so it was probably not worth mentioning by DF.Hey!
I think that's the first leak about the GPU time allocated to OS.
EDIT: Supposing 0.5ms is from 16.67ms -> 3% GPU is allocated to OS
Bummer.Pretty sure it's the same document. It's talking about future events like April having first hardware. Don't recall the timing of DF's article. Switching resolution doesn't really need mentioning as it's only an option on how to support higher resolutions if devs choose to, no different to 720p and 1080p support last gen. I guess it 'confirms' games might be 4k and have 1080p modes. Otherwise it's just saying to devs, "do your own thing," whether that's render 2160p and downscale for HDTVs, or have two render modes, or render 1080p and upscale. Business as usual.