Rys
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    • Rys
      Rys replied to the thread DirectX Ray-Tracing [DXR].
      Yep, you can use ray queries from any shader stage in DX12. Docs here...
    • Rys
      Rys reacted to hkultala's post in the thread RDNA4 with Like Like.
      Trying to extrapolate GPU performance scaling from CPU performance scaling makes absolutely no sense at all. And it makes even less...
    • Rys
      Rys replied to the thread Intel XeSS anti-aliasing discussion.
      I’ve worked on many FSR (2+3) integrations at this point, and properly integrating it (or XeSS or DLSS for that matter) takes a bit...
    • Rys
      Rys reacted to arandomguy's post in the thread AMD Execution Thread [2024] with Like Like.
      As for the margin discussion I feel it often seems to be discussed without looking at the whole picture. Fixed costs are rising for new...
    • Rys
      Rys reacted to DmitryKo's post in the thread Direct3D feature levels discussion with Like Like.
      I've updated my tool to support new features in Agility SDK 613 (and Windows Insider Germanium builds 260xx) - this is how the AMD...
    • Rys
      Rys reacted to Albuquerque's post in the thread Hello again with Like Like.
      Probably fifteen minutes, give or take. Most of it was reading all the "deleted" posts to determine which could be kept whole, which...
    • Rys
      Just a quick one to say that the automatic TLS certificate replacement thingy failed, resulting in unavailability of anything on...
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