I think Sony will want to compete with the Marvel Cinematic Universe and release a new one every six months or so. Gotta keep up with the times!PS5 will be 2018, just to piss people off.
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I think Sony will want to compete with the Marvel Cinematic Universe and release a new one every six months or so. Gotta keep up with the times!PS5 will be 2018, just to piss people off.
Not sure if it's still valid, but 10nm and 7nm are the nodes that are expected to bring back a nice drop of cost per transistor and expected to have the longevity of 28nm. It should have massive volume.I wonder if it really is that important. The lower cost is questionable. New node tends to be more expensive and like discussed earlier, the dies are already small to the point where taking full advantage of the shrink is complicated. Also PS4 is already quite small. Does it really need to be smaller? PS4 Neo probably has around the same power draw if not slightly less. I think these consoles don't really rely on shrinking the die, until and if it really becomes much cheaper to do so and at that point we might be at a point where Sony already has 2 more powerful SKUs out.
I wasn't sure on this so I put out feelers on how others felt. Something caught my eye when I saw both CPU and GPU come in at much higher Mhz. If we look at Xbox today with it's over sized cooling solution, it's still significantly under clocked compared to the specs shown here. Which why I felt that the spec sheet for Neo could not be taken for face value, my general feeling and I think we can agree is that it's unlikely to be a 28mm SoC.It's an interesting question. Optimistically, and taking GF and AMD and Samsung claims at face value, you should be able to get about twice the performance for the same power by going wider or about 35% faster for the same power just by upping clock. I think that was mostly with reference to GPU, but I can't remember and I can't find the damn slides now!
Here's something from last year that alludes to something similiar: http://www.dailytech.com/TSMC+Hypes...ggles+to+Hit+Volume+at+16+nm/article37298.htm
Anway, it might be possible for Sony to get both the 30% clock jump for Jaguar and the double width GPU (with slight upclock) for something like close to the launch PS4. Perhaps they could even share the expensive HS&F and power modules with the PS4 if that was the case ...?
Edit: Or Neo could be based on a 500 mm^2 28nm chip and the system could be pulling 250W![]()
Rumors said that Polaris 10 will use ~110W, but that was already with 8GB of GDDR5 and higher clocks that PS4K will use. With added CPU module and other console components, I think PS4K will have simmilar TDP as the launch PS4. ~150W.Anyone wants to calculate the power draw?
AMD did shrink K10 to 32nm for Llano. They had yield issues on the CPU side and clock speeds were disappointing, rendering them uncompetitive.
These days, die shrinks aren't necessarily a magic wand that makes everything massively faster and cooler. 32nm to 28 nm at GF made design choices that prioritised density increases (suiting GPU) but hurt frequency at the top of the CPU spectrum.
The top end Jaguar on desktop hits 2.05 gHz, and that sees a bump for the APU power to 25W from 15W. The top end Puma is 2.2 gHz, and that's desktop only with a 25W TDP for the APU. Sony aren't doing badly with 2.1 gHz for 2 Jaguar modules - they're likely at the point where either power would start to sky-rocket or yields would drop off. Jaguar simply isn't designed for high clocks, and Sony have a sizeable GPU in there needing power too.
Jaguar can safely go to 2.4ghz.
Doubts are very justified at this point.
Remember that Sony needs to incentivise people to buy the new platform, while at the same time maintaining the original PS4 userbase.
If a game is 'too much better' on PS4K, and the PS4 version runs like crap, people might buy into the new system but I would expect the backlash against Sony to be similar to what MS experienced at the beginning to this generation.
If a game runs great on PS4, without much of a difference from the Neo version, then what's the point of buying the bloody thing?
They will need to strike the right balance, right in the middle of these two outcomes, and I think it will be a tough job.
But Nvidia has less efficiency.
When Mark Cerny called it a "super-charged PC architecture" it's evident that PS4 is essentially a PC with fewer kinds of models and a closed architecture just like Mac. With x86, unlike Cell, they don't have to think about the long term ventures like depreciation of semiconductor factories by themselves. What they have to think about is how they can maximize profit and reach at the global level, some countries need cheaper, affordable models, other countries need pricier and shinier models, etc. The variations with different HDD size could justify the prices of more expensive models, why not try more substantial customization with the additional bonus of UHD BD & HDR support?
Rumors said that Polaris 10 will use ~110W, but that was already with 8GB of GDDR5 and higher clocks that PS4K will use. With added CPU module and other console components, I think PS4K will have simmilar TDP as the launch PS4. ~150W.
That was Polaris 11(not 10), gpu itself was consuming like ~50W, it will probably end up in Home NX, which is why it was ready so early...AMD already presented their engineering PC "unnamed midrange" parts consuming less than 90W in OVERALL power draw in the video with identical (according to AMD) PC components minus GeForce 28nm v Polaris 14nm FinFet.
Iirc they only showed Battlefront fps matching while being careful not to talk too much benchmarks.
First development kits could be at 28nm?.But would be strange.Is possible tu use a discrete R380X paired with a PS4 cpu overclocked?.Another thing to watch out for when using the current consoles as a starting point is that the Jaguar architecture was not a fully successful implementation in terms of power management and DVFS. Jaguar should have had turbo and better clocks than it did, as that was part of the architecture's announced feature set.
The later Puma chips finally had sufficient physical characterization or bug-fixing to get chips with turbo to 2.4 GHz, and more uniform base clocks of 1.8-2.0 GHz in the 15W power range. Those 28nm Cat cores might serve as a better reference on how much is really being done to update the CPU section.
That was Polaris 11(not 10), gpu itself was consuming like ~50W, it will probably end up in Home NX, which is why it was ready so early...
First development kits could be at 28nm?.But would be strange.Is possible tu use a discrete R380X paired with a PS4 cpu overclocked?.
Which? There should be only 2, full and the one with 4 CU's disabled(-~10% in performance, at worst), it's more of "how" question, at ~high settings at best, SW:BF 1080p P11 demo was done using "MED PRESET".Curious now as to which Polaris 10 gpu was running that Hitman demo at 1440p/60fps...
More like ~40W, probably.Polaris 11 was consuming like ~50W
Which? There should be only 2, full and the one with 4 CU's disabled(-~10% in performance, at worst), it's more of "how" question, at ~high settings at best, SW:BF 1080p P11 demo was done using "MED PRESET".
Unless AMD isnt doing X versions this time around and Polaris 10 is simply the 480 and 490. In which case the ps4 neo GPU would be equivalent to the 480.Also that Hitman demo was a DX12 version so wouldn't apply directly to playstation. Nevertheless the PS4 neo leaks about gpu specs fits neatly with the Polaris 10 gpu specs leaked here: http://videocardz.com/58639/amd-polaris-10-gpu-specifications-leaked
But seems like the PS4 neo will have higher clock speed than whatever that card is...
So assuming Vega is going to be used for the Fury series then PS4 neo gpu will be equivalent to R9 480X if not 490??
Unless AMD isnt doing X versions this time around and Polaris 10 is simply the 480 and 490. In which case the ps4 neo GPU would be equivalent to the 480.