D
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Can we take the AMD vs Nvidia to a more appropriate thread.
It's irrelevant here.
It's irrelevant here.
To be honest, it's the entire PC vs console tangent that is irrelevant.Can we take the AMD vs Nvidia to a more appropriate thread.
It's irrelevant here.
It was mentioned earlier in the thread, but it would be curious to see if they salvage Neo production for a slim variant. It's a rather drastic relaxation in specification requirements if they can still reuse Neo rejects that only need to reach 1.6GHz/800MHz CPU/GPU, and still be fine with half the compute units.
So, suddenly the new node would be a lot more lucrative.
Just because Sony is looking to change their console strategy does not mean the existing console strategy has failed. This generation has broken all previous records, it's objectively successful.
Assuming a shrink of 2x, the 28nm PS4 APU would drop to ~175mm2, which is smaller than the smallest AMD GPU with a 256-bit GDDR5 bus, Pitcairn.
I'm not sure where the shrink could become pad-limited by the external interfacing requirements for the current memory and IO pads. That would put a floor in what a shrink could do to save money before it's just paying for blank area. Doubling the GPU would probably push things back past that point.
PS4 outsold PS2 (launches aligned) last year. I'm talking a combination of consoles sales, game sales and revenue. Wii sold console units but not software and you need software sales, particularly third party software sales, for a vibrant ecosystem. Otherwise what you have is a Wii or Wii U Never have gamers been so quick to abandon the last gen and spend on the new gen.Other than launch numbers. Which records have been broken? PS4 is doing very well, but it's not beating Wii's numbers and not really even PS2 when launches are aligned. Xbox One isn't really setting the world on fire and neither is the Wii U.
One dimension of the chip is effectively taken up by half the GDDR5 bus. The other dimension has a little over half taken up by the interface.Can you tell by the die shot from chipworks?
One dimension of the chip is effectively taken up by half the GDDR5 bus. The other dimension has a little over half taken up by the interface.
A naive shrink of the overall chip area could still happen, although if some claims of greater than 2x were to occur an unchanged PHY configuration is going to leave a rectangle larger than the silicon would need.
hm...The Xbox One's interface doubles up the PHY, so overall perimeter is less of an issue there. I don't recall an example of that for GDDR5, however.
PS4 outsold PS2 (launches aligned) last year. I'm talking a combination of consoles sales, game sales and revenue. Wii sold console units but not software and you need software sales, particularly third party software sales, for a vibrant ecosystem. Otherwise what you have is a Wii or Wii U Never have gamers been so quick to abandon the last gen and spend on the new gen.
Assuming a shrink of 2x, the 28nm PS4 APU would drop to ~175mm2, which is smaller than the smallest AMD GPU with a 256-bit GDDR5 bus, Pitcairn.
I'm not sure where the shrink could become pad-limited by the external interfacing requirements for the current memory and IO pads. That would put a floor in what a shrink could do to save money before it's just paying for blank area. Doubling the GPU would probably push things back past that point.
Slims should have higher volume requirements coupled with lower prices, which Sony probably doesn't want to dedicate larger silicon chips that should be going into more expensive boxes more than it has to. Neo's yields would have to be notably poor in order to satisfy that segment.
However, if there's a business case for a shrunken PS4 chip, then mixing real slims and cut-down Neo chips might be a hassle.
hum... Design in some dead space (bonus thermal spacing)? Guess it'd still be waste even if they were to pad things up by introducing more redundant blocks (not sure how beyond the compute units).
oof.
hm...
Could it be the opposite? Could they have chosen the PS4K die size with a planned future shrink to 10nm and 7nm?
(or both situations, really)
Surely PS5 will be in the frame by the time 10nm and 7nm become viable.
Yes, but they would continue to sell the PS4K for many more years as the lower SKU, so the shrink is important to lower cost/power/size. The mid-gen release schedule is only enabled by a backward/forward compatibility, and it require this 2x overlap.Surely PS5 will be in the frame by the time 10nm and 7nm become viable.
Yes, but they would continue to sell the PS4K for many more years as the lower SKU, so the shrink is important to lower cost/power/size. The mid-gen release schedule is only enabled by a backward/forward compatibility, and it require this 2x overlap.
Just like the theory of a PS4 at 14nm in addition to the PS4K at 14nm launched at the same time.
I'm surprised that everyone who took the Jaguar and GPU at face value isn't slightly worried about cooling or TDP or the size of the Neo case. The PS4 is significantly less than Neo in every way imaginable (the difference between the two is much larger than the difference in performance between the XBO and PS4) Yet I'm surprised that cooling hasn't gone into this discussion. That die shrink must be pretty intense if we are to assume the existing PS4 case is a suitable candidate for Neo.