Then choose not to. You don't have to buy the latest phone/TV/car/washing machine/sewing machine/digital piano/GPU/... whenever it's released. Your existing phone/TV/car/washing machine/sewing machine/digital piano/GPU/... doesn't decrease in quality when a new model comes out, and still serves the purpose for which you bought it to the same standard it was managing the day before the new release.
And I don't buy the latest phone / TV / Car etc. etc. I don't game on my phone, so as long as it can load beyond3d and let me talk, it's fine. Unless Beyond3d begins targeting the latest Samsung Galaxy S8, I'm fine. The roads I drive and the maximum speed I can go on a road hasn't changed in the last 5 years I bought my car so I'm planning to keep it. My sewing machine is compatible with the latest threads, although it's single threaded, it sews just fine. A console is also not subject to the wear and tear of a phone. Last time I upgraded my phone was when my
replacement battery began to die so quickly, and it's microusb was damaged so I couldn't properly exchange stuff between my PC and the phone. My current phone's headphone jack is damaged, I replaced the screen that cracked, its vibration function is not working. I'm planning to keep it as long as it works.
Updating wasn't something to worry about on a console this many years into the Console's life. Now, there's that option. And I worry about that option and have to judge how much better a game runs on the PS4K before I shell out that money.
And to think that existence of such a product does not affect my experience on the original PS4 is at best wishful thinking. Devs will target 60fps on the PS4K, 30fps on the PS4. It's much easier for them this way, instead of getting the PS4 version to run at 60, now they can make beautiful-screenshot games looking exactly the same on the PS4 and PS4K; only 30fps on the PS4, but hey, perfectly playable, and yes, 60fps on the PS4K. Devs now how that option, and they will take that option, leaving me with my 30fps games.