Bad_Boy said:Sounds like it, I think what he means by wind is that they probably make a rustle sound. Kinda like that e3 leaves demo. But who knows, he doesnt really go into detail.
I think it would be pretty cool to have leaves blowing up in the air after cars fly by them on the road or somthing, and making rustling sounds when you do so.
The small added features in a game are the ones that make it feel more complete and immersive imho.
pegisys said:I would say launch titles yeah, but 1st gen games period I don't know
I think by the time the PS3 comes out the xbox360 should have a few great looking games out that will look just as good or better then what the ps3 launches with
dukmahsik said:well i look at it this way, cell is exotic as well as xenos moreso than xcpu and rsx as they are more "traditional". so devs will be able to squeeze more out of them (rsx and xcpu) in the beginning. that's only logical! but who knows...
No offence taken. I was just giving an example of the e3 leaves demo because its the only one i could think of that related to what Tommy might be talking about. Sorry?expletive said:DOnt take this personally BB becuase its not directed at you (i just needed something to quote ) but lets try and NOT spend 8 pages extrapolating how the PS3 can do trees better than the 360 or that it must be because of the teh cell, etc.. Thanks.
Thegameman said:In fact no by the time the PS3 hit which until now is rumored as spring there will not be a single second generation 360 game out,in fact most will be first gen games that din't make it to launch like Obiblion or Ghost Recond 3 or games that were target for march or april far from second generation.
Yes but i htink people were comparing LAUNCH games on PS3 to the launch games on 360, so that would be the 360 games that are already out (including DOA4?).
Thegameman said:In fact no by the time the PS3 hit which until now is rumored as spring there will not be a single second generation 360 game out,in fact most will be first gen games that din't make it to launch like Obiblion or Ghost Recond 3 or games that were target for march or april far from second generation.
You seem to have missed the point of what we have been striving for over the years. I guess we should have stopped at 3DFX then.Alpha_Spartan said:We can chalk that up under "No shit". Xbox 360 games were the same way at E3, but people didn't care. It was supposed to look good since it's on a next gen system.
I think Sony wrote a check that is going to bounce on their ass. They showed these videos of how games are GOING to look like and when they finally show playable stuff, people are going to expect that quality.
It's easier to under-promise and over-deliver than to deliver on what you promised.
On to the Tommy T. comment, I mean, who cares how a tree looks in PGR3? In a game where you'll be whizzing past them at over 100 miles an hour who cares? As a developer of a launch game, whose going to devote time and assets to trees? It just doesn't make sense from a development aspect. I could see if it was a game where you could get out of the car and walk around, but I think Tommy Boy is just being a little too nit picky. It would be interesting to know the game that he was comparing to PGR3.
ROG27 said:I love the sacrasm, but...
Seriously, this rumor crap is getting out of hand. I wouldn't be surprised if many games were very early in development. Does not mean a console cannot launch in spring (June 19th is still spring).
Karamazov said:I remember an old ps2 tech demo showing dozens of trees with individual leaves, and the wind blowing and making them move, that was looking really good, never seen it in a ps2 game...
expletive said:What about Splinter Cell 4? I think that may also be a 1st gen game.
I dont even consider most of the launch titles even 1st gen, most were very rushed so id put them at .75 gen.
Thegameman said:Sorry but on easy to code hardware is not like that,as DOA 3 for the xbox proves there are not many games on xbox that surpase it even that it was a launch game.
Games will improve but don't spec a great leap on such and easy to code for console.
The xbox 360 games were build almost by the same amount of rush as xbox ones,i still remember how Halo had frame rate problems and jagies on E3 2001.
Thegameman said:Sorry but on easy to code hardware is not like that,as DOA 3 for the xbox proves there are not many games on xbox that surpase it even that it was a launch game.
Games will improve but don't spec a great leap on such and easy to code for console.
The xbox 360 games were build almost by the same amount of rush as xbox ones,i still remember how Halo had frame rate problems and jagies on E3 2001.
The tricky parts of Xenos are for AA and tesselation and things. In general rendering, like rendering trees, it's accessed the same as any GPU. The software sends lists of vertices and the GPU renders them. There's nothing about Xenos that'll stop it achieving high-end performance (assuming unified shaders work as well as they should) and nothing devs need to do to get the US working efficiently (according to ATi's talk of their automatic load balancing). The tricks of Xenos come in getting better+cleverer performance, and you need to factor these in for AA etc. But that's extra source.expletive said:That plus the likelihood that RSX is a more conventional/used design than Xenos definitely gives them a leg up.
Shifty Geezer said:The tricky parts of Xenos are for AA and tesselation and things. In general rendering, like rendering trees, it's accessed the same as any GPU. The software sends lists of vertices and the GPU renders them. There's nothing about Xenos that'll stop it achieving high-end performance (assuming unified shaders work as well as they should) and nothing devs need to do to get the US working efficiently (according to ATi's talk of their automatic load balancing). The tricks of Xenos come in getting better+cleverer performance, and you need to factor these in for AA etc. But that's extra source.
As such, there's nothing between the GPU's that means it's easier for devs to write quality trees on PS3 than XB360. Both use conventional APIs in DirectX and a varient of OpenGL (from what we hear, though I haven't seen the SDKs for either kit) and getting them to output graphics should be no harder than getting your PC to output graphics.