PSSG is a high level, game oriented, cross platform graphics engine and tool set, optimised for PlayStation 3. This talk shows how a simple game was developed for PlayStation 3 using PSSG's extensive library of APIs and tools. Although the game was developed in a short timeframe by a tiny team, PSSG enabled optimal use of PlayStation3 hardware resources.
The game uses the high level interface exposed by PSSG to leverage the SPUs and ensure competitive performance for scene graph, animation and rendering. Meanwhile the tool set provides a simple and automated path for importing and processing art assets.
The audience will take away an understanding one of the higher level components of the PlayStation 3 SDK and how they simplify PlayStation3 (and other platforms) development while maintaining excellent performance. They will also gain some insight on optimising and refactoring for SPUs.