Yeah, I guess that's the original one then. Thanks for the link. I was wondering about the ads in the other site.
Interesting to see though that it seems to be open enough to be integrated into other sites. Good choice.
I came across this video on the official forums showing off two tracks created by that user, and I must say they look pretty impressive! Getting hotter for this game by the minute.
...vide snip...
The Blue Harbour and Tree Tops (see youtube link above) really shows off the draw distance of the engine!
The elevation is also back-to-front, pushing down to change elevation up. It's not an aeroplane we're flying! The interface is actually a bit of a dog, with to many different button combinations needed (Triangle+R3 to enable yadaya), but then it's trying to do a great deal with the options.The track auto-completion is the best feature here. The kid has already built 2 tracks by himself. However he needed some help to create complex elevated segments (You need to hold down 2 buttons and the stick, but his hands can't quite cover all easily). Hopefully, a control scheme using PS Move can cut down the button usage.
My 4 year old is ok with the racing controls, but is a bit too impatient to build tracks. Awesome game though!
The elevation is also back-to-front, pushing down to change elevation up. It's not an aeroplane we're flying! The interface is actually a bit of a dog, with to many different button combinations needed (Triangle+R3 to enable yadaya), but then it's trying to do a great deal with the options.
If they're going to introduce such a mode (and they should!), then they should enable mouse input too. This is a tragic oversight IMO. PS3 support USB mice, which so many households have and use, for content creation it's the smart choice. I guess developers don't expect large enough adoption warrant creating a second interface, but I believe it'd prove popular.
If they're going to introduce such a mode (and they should!), then they should enable mouse input too. This is a tragic oversight IMO. PS3 support USB mice, which so many households have and use, for content creation it's the smart choice. I guess developers don't expect large enough adoption warrant creating a second interface, but I believe it'd prove popular.
It's fast enough, but has a steep learning curve to become intuitive. A mouse interface would be far more intuitive and not have new creators fumbling with controls wondering how to do something.Not that I'm totally against mouse support, but I think people ask for it w/out really thinking about how it could be used. I think it would be totally useless in this (and LBP2) because the set up is already fast enough to use and designed around the DS3.
It's fast enough, but has a steep learning curve to become intuitive. A mouse interface would be far more intuitive and not have new creators fumbling with controls wondering how to do something.
It's fast enough, but has a steep learning curve to become intuitive. A mouse interface would be far more intuitive and not have new creators fumbling with controls wondering how to do something.
Character mods after a few days:
I tried the demo some more and the game taught me about controlled powersliding holding x and using the analog stick. Pretty nice, adds some depth to it (though admittedly I have no idea what other kart games do these days)