During an interview at the Nordic Game Conference in Malmö, Sweden this week, Media Molecule co-founder Alex Evans revealed to 1UP that the company will soon launch a web-based portal for LittleBigPlanet to allow players to advertise their created levels to other users and queue up downloads and get them ready for the next time they turn the game on.
According to Evans, the service will provide each created level in the game with a custom URL that players can send to friends or even advertise online -- opening up new, direct ways to publicize original stages.
In addition to things like leaderboards, photos, and comments, the portal will also offer an application programming interface (API), which can be used to create custom LBP-related applications. Evans cites examples of other APIs for websites like Flickr and Google Maps, and says it will be possible to use the LBP API to create a Google Maps page that details the locations of levels on Craft Earth. Evans says the portal and API are currently being beta tested, with a launch coming "as soon as possible."
You'll be amazed at what bugs make it through! I'm also a little suspicious that playing in the editor isn't exactly the same as playing in the game mode. Tuning my first-level in editor didn't work in play mode.everything should work within the level - it's been tested and re-tested to death...
Tags don't really mean a lot. Plenty of people will just tag any old thing instead of searching through the list hoping the tag they want will appear. You can see this on any level, a total mish-mash of unrelated tags. And of course most opinions are entirely subjective and emotional. If a person gets stuck on one part due to a rare bug, chances are they'll ignore all the hard work that's gone into design and art and just rate the level 1 star and rubbish. You can see the flip side of this with levels that have very little work go into them score 3 stars compared to other levels that have much better design and modelling etc.What peeved me was that someone posted a tag of 'rubbish' - I mean, sure, it's not the best level ever - but rubbish it ain't!
Probably, maybe with an element of the designer playing according to design. I know I just spammed the shoot button like a lunatic, and that increases the odds of a rare hit. I found with my level it was mostly when standing close to the thin objects they got destroyed, but as I had a wall of them, it was a common occurence. I think it's a matter of the shot geometry moving over the top of the object geometry with insufficient physics accuracy to determine the surface collision, and then the engine solves the conflict by destroying the key. This happens (it seems) more readily with the paintball just out of the gun.It's odd tho that it never happened prior to going live...probably just a coincidence.