I played one of the user created levels (the Toy Story one) how do people make all the custom themed objects? Is it done on PC and downloaded to the PS3, are they made from layering basic building blocks? or is there a paint brush tool, which allows you to draw what you want to make.
Not really stretch, unless there's a hidden feature I'm missing. You can rotate and uniformly scale. Any more complex deformations need work-arounds like point-editing of vertices. Principally modelling is about adding and removing primary shapes to make more complex shapes. The clever bit is using the textures and 3D decorations in novel ways. Load in a MM NPC model and detach the stickers to see how smart they've been!Use the controller to stretch objects, cut out unwanted portions and paste textures.
Right moon .There is a level creation mode (Go to the left moon)
That was talked about before release, but I haven't heard anything since. As they haven't even got online creation yet, online creation in play seems unlikely!There's supposed to be an in-level creation facility too
Any objects you can stick to SB's are decorations, 3D models only producable by MM.Jaeden took peacock feathers from some level and stick it on his SackBoy's
Not really stretch, unless there's a hidden feature I'm missing. You can rotate and uniformly scale.
Right moon
That was talked about before release, but I haven't heard anything since. As they haven't even got online creation yet, online creation in play seems unlikely!
That's what I thought. The original concept on paper, three different powers including one to jump higher, didn't factor in the floaty mechanics amplified by floaty balloons! I never had the balloon wedge in spaces, taking great care to move and size platforms to provide a free pass, but I did notice I needed a good level of thumb control to not go wild. It's amazing how other users find situations that the designer couldn't envisage, even when they went (what they thought) pretty extreme in testing.I think many people will find the balloons difficult.
That's what I thought. The original concept on paper, three different powers including one to jump higher, didn't factor in the floaty mechanics amplified by floaty balloons! I never had the balloon wedge in spaces, taking great care to move and size platforms to provide a free pass, but I did notice I needed a good level of thumb control to not go wild. It's amazing how other users find situations that the designer couldn't envisage, even when they went (what they thought) pretty extreme in testing.
Buy the MGS4 DLC for LittleBigPlanet if you're interesting in fighting something.
I was pretty tired by the time I got Home last night. Will give it another go after my concall (Argh, yes concall on a Saturday evening ).
I was half expecting a pin-ball type bouncing level when I got the balloon. At the pace I'm floating and kicking along, it may take me a while to clear the level.
You can slap each other if that's any use There can be good stuff. Just had a few mates playing 3 player in my solo levels and even though they're solo levels, there was fun to be had taking turns to make (far too hard!) jumps. Or trying to work out the puzzles, which are too subtle.
You know how I feel about MGS4