[PS3] LittleBigPlanet Impressions

I remember picking up something in the first shrine. Does it look like some sort of stickman drawing (or a failed attempt at Asian calligraphy :LOL:) ? I tried to stamp it all over the shrine and the bookmark but nothing happened. :-|
 
Yes. The sticker's a white rectangle with a sort of japanese stickman. There's a red stripey pole next to the shrine with a space at the top to receive the sticker. When you're told about pasting the sticker on the Prayer Post, the camera zooms into it. Did it not work???
 
Not that I can recall (No zooming). May be I zipped past the instructions without waiting for the camera effect.

I did remember trying to paste the charm onto the prayer post, but it didn't seem to work. Grr... my memory is vague now. I need to replay.
 
Shifty, I replayed the level.

* The Prayer Post Zoom-in does work. I think I may have missed it while playing with my family. The sticker does work this time too !

* However,
there is no way to regen the butterfly balloon when I lost it :(

* I am currently stucked at the
cloud. I got the Monkey charm to reveal the steps in the cloud but it seems too far to jump to.


Ran out of time, will play it again. Thanks for the creation, it's different from other "running" levels in LBP. Am still not too clear about the functions of the charms:

Tiger: demolish obstacles ? There is a part where I received the Tiger charm and it rolled downhill on its own; how do I get to the opposite side ? I saw some bubbles there but the gap is too wide to jump.

Monkey: Reveal hidden paths

Butterfly: Float
 
Many thanks for playing and feedback! It does make all the difference. There is a finite number of respawns on the objects, because I hit the thermometer limit and had to reduce the amount of content. The platforms are a lot blander than they started out as :( In most cases it's about 3/4 replacement tokens. Just sticking another sticker on should work.

Spoiler 2 :
Up the hill, pushing the monkey off, spawn two platforms, below you right? If you jump too early, you land on the monkey token due to auto positioning and fall to your death, but the platform is otherwise very reachable. Should be, anyhow! I didn't have a problem with that one
Spoiler 3 :
That's right, though in particular the Tiger token kills the badguys.
 
Ran out of thermometer space ? At first glance, the level seems small. I guess there must be a huge cloud of platforms above me :)

I didn't try to jump over the big gap. Did a visual estimate and retreated ! :)
 
I hit the theremometer limit in most things I make! Complex object spawners can be very expensive. Had a Castle Defence survival challenge in the making and found it impossible to spawn the creatures. An emitter with an unlimited number of creatures to spawn, five at most at once, to supply an army, was something like an eighth of the thermometer. 4 varieties of creatures on both sides of the castle blew the lid, and that was before having overhead spawns or adding a second lane. Yet lose the creature pieces and build the invaders out of dissolve and wheels, and they have almost no impact. The shrines originally started out as large temple, like the first one, but that curvy geometry seems really expensive. It's certainly hard to predict the impact of designs or to plan ahead without knowing what the engine limits are. Experience seems the only guide.
 
I just played 4 player LBP at my friends house, was interesting.

But I found the 3D z axis movement frustrating, because the view is perpendicular, unlike most other 2.5D games, which makes it quite hard to judge depth. Getting off the screen and dying is also rather annoying.

I played one of the user created levels (the Toy Story one) how do people make all the custom themed objects? Is it done on PC and downloaded to the PS3, are they made from layering basic building blocks? or is there a paint brush tool, which allows you to draw what you want to make.
 
"how do people make all the custom themed objects?"

The tools are much like a graphical one (like Paint Shop Pro) - you can pretty much draw whatever you want and tweek it about.

You could (example) make a square - then 'stretch' parts of it about (into a star maybe) and then if you wanted to 'smooth off' the star 'spikes' you could (litterally) erase them.

It seems the main limits are understanding of the tools and time!
 
I played one of the user created levels (the Toy Story one) how do people make all the custom themed objects? Is it done on PC and downloaded to the PS3, are they made from layering basic building blocks? or is there a paint brush tool, which allows you to draw what you want to make.

Use the controller to stretch objects, cut out unwanted portions and paste textures.

It's all in-game. There is a level creation mode (Go to the left moon). There's supposed to be an in-level creation facility too (i.e., create while you play), but I think it's not out yet.

Layering is possible. You can paint and stick/move 3D objects. You can import new textures from PS Eye. You can attach sensors and logic to the objects as well.

Finally, you can copy and build/change other users' levels. e.g., Jaeden took peacock feathers from some level and stick it on his SackBoy's head to make a custom head gear (Looks like a lion's mane in Mardi Gras :)).
 
Use the controller to stretch objects, cut out unwanted portions and paste textures.
Not really stretch, unless there's a hidden feature I'm missing. You can rotate and uniformly scale. Any more complex deformations need work-arounds like point-editing of vertices. Principally modelling is about adding and removing primary shapes to make more complex shapes. The clever bit is using the textures and 3D decorations in novel ways. Load in a MM NPC model and detach the stickers to see how smart they've been!
There is a level creation mode (Go to the left moon)
Right moon ;).
There's supposed to be an in-level creation facility too
That was talked about before release, but I haven't heard anything since. As they haven't even got online creation yet, online creation in play seems unlikely!
Jaeden took peacock feathers from some level and stick it on his SackBoy's
Any objects you can stick to SB's are decorations, 3D models only producable by MM.
 
Not really stretch, unless there's a hidden feature I'm missing. You can rotate and uniformly scale.

My bad ! I meant to say scale instead of stretch.

Right moon ;)

:LOL: Right moon it is !

That was talked about before release, but I haven't heard anything since. As they haven't even got online creation yet, online creation in play seems unlikely!

You're right again. They were talking about collaborative online creation in a separate game mode instead of in-game.
 
Ouch, tough level.

Gave your level another try. Still have not cleared it. The butterfly balloons are pretty tricky. For 2 times in a row, my balloon got stucked between 2 platforms. It's near the part where I first found a balloon. There was a big cherry tree and a smaller platform to its left. It's pretty easy to get wedged between this smaller platform and another platform to its left. Once stucked, there is no way to wiggle out.

I think many people will find the balloons difficult.

I like the non-linear problem solving though.
 
I think many people will find the balloons difficult.
That's what I thought. The original concept on paper, three different powers including one to jump higher, didn't factor in the floaty mechanics amplified by floaty balloons! I never had the balloon wedge in spaces, taking great care to move and size platforms to provide a free pass, but I did notice I needed a good level of thumb control to not go wild. It's amazing how other users find situations that the designer couldn't envisage, even when they went (what they thought) pretty extreme in testing.

I'm gonna post up my last level in a bit. It's a survival challenge dancing level, ideal for little girls! This threw up an interesting fact about LBP that may explain some of the control issues, and that's the variable timing. The track used, "Leaders of Men", is a steady 100 BPM, one bar every 2.4 seconds. I had a light blinking to it nicely synchronised. But when I connected the synchronised pulse to the stuff happening on stage, it lost timing. This was with a noticeable framerate drop. So it appears that the internal timing is linked to screen refresh, or physics refresh, or something other than a true independent clock. Thus carefully timed platforms and events can be out by a big chunk of ms, depending on what causes the slowdown (multiple foggy lights in this case). This also has me wondering if input lag becomes variable? If the input is tied to the same aspect of the engine as the timing, there could be a lot of lag from time to time that would make a mess of your jumps.
 
So is this game really that good, if you're not a casual gamer so much, and don't have the time to spend 8 hours designing a level?

Can you fight each other in MP? Is there like a Super Smash Bros style mode?
 
You can slap each other if that's any use :p There can be good stuff. Just had a few mates playing 3 player in my solo levels and even though they're solo levels, there was fun to be had taking turns to make (far too hard!) jumps. Or trying to work out the puzzles, which are too subtle.
 
Buy the MGS4 DLC for LittleBigPlanet if you're interesting in fighting something. :)

That's what I thought. The original concept on paper, three different powers including one to jump higher, didn't factor in the floaty mechanics amplified by floaty balloons! I never had the balloon wedge in spaces, taking great care to move and size platforms to provide a free pass, but I did notice I needed a good level of thumb control to not go wild. It's amazing how other users find situations that the designer couldn't envisage, even when they went (what they thought) pretty extreme in testing.

I was pretty tired by the time I got Home last night. Will give it another go after my concall (Argh, yes concall on a Saturday evening :( ).

I was half expecting a pin-ball type bouncing level when I got the balloon. At the pace I'm floating and kicking along, it may take me a while to clear the level. :oops:
 
Buy the MGS4 DLC for LittleBigPlanet if you're interesting in fighting something. :)



I was pretty tired by the time I got Home last night. Will give it another go after my concall (Argh, yes concall on a Saturday evening :( ).

I was half expecting a pin-ball type bouncing level when I got the balloon. At the pace I'm floating and kicking along, it may take me a while to clear the level. :oops:

You know how I feel about MGS4 ;)
 
You can slap each other if that's any use :p There can be good stuff. Just had a few mates playing 3 player in my solo levels and even though they're solo levels, there was fun to be had taking turns to make (far too hard!) jumps. Or trying to work out the puzzles, which are too subtle.

Oh yeah, the jumping. I can understand, we took like 15 minutes to complete one jumping section.

It was a series of progressively higher pillars that you had to jump on, and halfway through their depth position changes so you had to judge how far you should walk in before jumping to make the jump, but walking too far in would cause you to fall off the pillar you were standing on.

Quite frustrating cause the camera is parallel with the environment, making it harder to judge depth.

Especially when all 4 people have to get up there.
 
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