$46 at Amazon, shipped.
Worth it?
Play.com still has it for 23,49 euros. This game is worth full price, but at that price it's a steal, and it's been high on the play.com selling list for a long time now because of it.
$46 at Amazon, shipped.
Worth it?
Full price is worth it! The Contra levels seemed very good overall, with some excellent features like the drop-ship respawn. Gameplay is definitely hardcore difficult, which probably reflects the original very well (I never played it). Everything's very nicely pieced together and the consistent themes are excellent. Jaeyden's done another sterling job. There must be quite a bit of background wiring connecting all them lights etc. I don't go a bundle on the millions of stickers though. I already get the 'full profile' message too often, and in this case it even caused my death, appearing just as I was about to jump and stealing focus from the game so I didn't!
There's a couple of tricks I don't know. The invisible piston is just a piston with minimum length set to 0, right, and the little dog-end hidden away somewhere? And how do you get a flame independent from a candle? I've found no way to rip it from a candle object.
Sure, I get that. Can't appeal to everyone! It was a good call as a tribute.Thanks for playing it Shifty. We really considered the difficulty through out all of our play testing and decided that true Contra fans would probably be disappointed if the levels weren't a challenge.
Okay, cool. Funny little tricks all over the shop on this game! By chance I found how to separate the scoreboard from its base, and I played a level where someone had captured the Paintinator shot and used it as a spawnable object. That's sooooo useful! It's easy to set up Paintinator switches that'll fire after a few times. eg. Jump on a button 4 times to release a Thingum.To get the flame off the candle, simply select the flame in the editor with your pop it and copy it.
Yeah, I'm focussing more on grid aligned stuff at the moment. Did you get any grid drift? Some things are impossible to align, and you can even copy a whole grid-based object, move it, and then have it misaligned. In my bubble maze, I copied the oringal and the copies were off in the verticalThe stuff you don't see is probably what I'm most proud of on my level. This was the first time I built entirely on the grid
They worked really well. Did you try putting a tiny, foggy LED in the middle? That might add a good flash to the smoke.I spent a ton of time working out my explosions.
It's excellent! Just a crying shame online creation isn't operating, as that'd improve things considerably, especially testing. As is, you would have to come out of edit, team up, play, split up, edit, team up and play, leaving the test party hanging around bored while changes are made.I think its pretty good for a bunch of guys on the internet with a goal, working for free, and on a relatively short time frame.
BTW : How do you get access to mail attachments and sent items?? I sent a level key to a mate and it was attached to the mail, 1kb in size, but there was no way to access it. Couldn't click on the attachment icon. No option within the menu for the mail. I've received pictures too that I haven't been able to look at.
There were seven of us, each with his own stage and one guy named Orz who did both of the bases. We started just over a month ago. Leonidas2123 and I have 120+ hours into each of ours and I know some of the others vary between 40-80. We had a guy signed up for the Snowfield but he failed to produce anything after two weeks, so I went and found someone else to work it out on short notice. We are also awaiting the completion of the final stage by donkeyshow which was about 75% last time I saw it. Hopefully it should be done tonight.
You hit start while in game and there is an option called LBP messages. Select it and it'll pull up an XMB screen with only LBP attachment messages, then you download from there into your pop it.
There were seven of us, each with his own stage and one guy named Orz who did both of the bases. We started just over a month ago. Leonidas2123 and I have 120+ hours into each of ours and I know some of the others vary between 40-80. We had a guy signed up for the Snowfield but he failed to produce anything after two weeks, so I went and found someone else to work it out on short notice. We are also awaiting the completion of the final stage by donkeyshow which was about 75% last time I saw it. Hopefully it should be done tonight.
Thanks. The flame trick was an eye-opener. It's clearly using the Decoration mechanic, but is handled as an object. And is a light-source! I'd love to know the data structures going on here, how the components are differentiated. I can only guess that the flame was created as an Object before they had the Decoration type, or it was an early model and they handed pinned down what as an object and what was a deco back then.You hit start while in game and there is an option called LBP messages. Select it and it'll pull up an XMB screen with only LBP attachment messages, then you download from there into your pop it.
Thanks. The flame trick was an eye-opener. It's clearly using the Decoration mechanic, but is handled as an object. And is a light-source! I'd love to know the data structures going on here, how the components are differentiated. I can only guess that the flame was created as an Object before they had the Decoration type, or it was an early model and they handed pinned down what as an object and what was a deco back then.
Shifty I finally got around to playing one of your levels! (The black and white one). I couldn't figure out how to kill the dragon in the end...any advice? I thought I saw a switch on his head, but died every time I went to hit it.