[PS3] LittleBigPlanet Impressions

Good ! It is a title with lot's of potential. Would love to see the creators' levels getting more appreciation.
 
As much as I want to like this game, the slippery controls have me cursing at the screen more than any game I played over the last 5 years. I just can't beat the giant hamster wheel in the bunker level for the life of me. I never feel like I'm even halfway in control of the little bugger.
 
Well you have to push the stick back a bit in flight to come to a sudden shop in landing. It's the first analog 2d platformer as far as i know. takes a bit of getting used to. Adding in the movement of the hampter wheel effecting your jumps and it gets difficult but doable.

Anyway I released a new music based level. It's Tonight Tonight by the Smashing Pumpkins. It has multiple instruments going at once. Had problems because the heat went up so fast, with so many magnetic keys, that I could only do the intro. I plan to see if I can get the heat down by spacing things out more, but it'll be a lot of work to reformate the positions of all those notes.

Also it releases bubbles from the sky based on the music. So there is a music based game to it.
 
When making music based levels, more people should make actual 'parts'. If you see my music level, I have a note player on an extended arm that keeps popping out from the left, playing the notes. Obviously you don't have to put them up like I have (actual musical notes on chains that you can adjust, lol), but you could make several different repeating parts play like this. You could even trigger the extensions by a simple 'macro' block and take that up in your more 'regular' music, which might make it easier to incorporate in your current way of working.

This should save you a fair amount of memory. In the meantime you could still have the player chase the melody. I've experimented with various triggers placing my melody notes throughout a regular level, either triggered by the player proximity or in the background by a moving bar (when I'm using actual musical notes)

The bunker seems terrible when you first get to it, but in the end it wasn't that hard. I got more frustrated with the AI bits later on, but I'm sure that when I get back to that again, it will eventually not be that hard either.

However, as a testament to the quality of user levels, I think some of them are starting to surpass what MM has done, which is awesome.
 
Yeah I could work on segmenting and segment control. What's your LBP name or level name so i can check it out.

You should be able to find everything using my PSN name (niwrA). It should be visible on this forum, but you haven't filled in yours on your profile, so you don't see that of others here either.
 
Network ID thing is coming up blank for you, and I still need to do the thing on the PS site to get mine working.

Nice level tho.
 
Actually, that's a good point - for non U.S. members / users not linked up to the U.S. playstation site, the current way of showing the network Id doesn't work and means it has become invisible where it was visible before. Hmm, something for site staff to think about.

The level is really just an idea that I rushed into a level just before the beta ended. I really need to work it out a little more into something more sizeable.
 
Do you still have lag problems ?.. I only do when I host the game ... But when I play others' games , no lag ...

Anyway , this game is brilliant ... If you have good teammates Co-op rocks then , very very funny ... I want to create a level but cant stop playing co-op ... Here is my PSN ID : JardeL ... Add me ...
 
I finally bought this game after trying to wait for the game to come out as a downloadable...I still feel thats the way it should be after playing it on Beta.

I still need to go through the offline levels to get to the online component, but I was wondering if anyone knows of search function for the online levels. For example, if my friend says, check out level "XYZ" ... I want to know if I can go and search for a level of that name.
 
I finally bought this game after trying to wait for the game to come out as a downloadable...I still feel thats the way it should be after playing it on Beta.

I still need to go through the offline levels to get to the online component, but I was wondering if anyone knows of search function for the online levels. For example, if my friend says, check out level "XYZ" ... I want to know if I can go and search for a level of that name.

You can. Do a search by tags and hit square. I've heard that it searches level descriptions more than level names, though, but I can't confirm.
 
You can search for the level names if you press square instead of choosing a tag. Finding something can still be difficult though. A search will show any level with a remotely similar name. Often it is better to do a search for the PSN name of the creator of the level, and knowing the location of the level on the LitteBigPlanet.
 
I finally bought this game after trying to wait for the game to come out as a downloadable...I still feel thats the way it should be after playing it on Beta.

I still need to go through the offline levels to get to the online component, but I was wondering if anyone knows of search function for the online levels. For example, if my friend says, check out level "XYZ" ... I want to know if I can go and search for a level of that name.

Well if your friend has "hearted" it, then just go to your friend and look at his hearted levels. Otherwise you can do a text search, but using the creators name is much easier than a key word from the name.
 
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