[PS3] LittleBigPlanet Impressions

Compared to the initial release and stories of lag, problems connecting into games, etc.

Haven't there been several patches?
 
I did some 4 player co-op last night. We got the network error twice, and sometimes it would keep showing a message over and over again. We didn't have any lag though, but I don't know if we were all from the same continent.

The biggest problem was still the game camera. We were trying to collect all the 4 player stuff in the last few levels, but we only had 3 players so one of us was using 2 controllers. That ment we were always playing right on the edge of the screen. I was difficult but it did work after restarting the levels a few times. That, and I was lucky to be with 2 very good players.

Has anyone else noticed an increase in the number of great levels? They still can't compete with the early great levels as far as times played, but I can seem to find great levels more easily. They really should move the levels I label as bad from the first page, on my LBP at least. And the levels I've hearted can also go because I can access them from my hearted list. If they also move the levels that the community has labelled as great to a separate list, that would free up enough space to let the new great levels shine through on the first page, and the older ones would still be easy to find.
 
Not having had the time to look into into anymore, but I got a theory that when two players with the same RFC1918 subnet joins, the servers/software gets confused.

Because it happened to me when 2 friends joined me and they got the same subnet at home, but when either of them left, it worked fine.

Other than that the only problems I've had has been when my BT client has been going boinkers.
 
Great level. There is a lot of attention to detail in there. It plays good too, I didn't ran into any problems.

Thanks.

I improved it a little more today and fixed some issues that occurred in coop. But I think I will just call that level complete for now and will start making a new one!
 
What did v1.04 fix ?

There is still some lag in 4P co-op.

I gave up on the SP level (somewhere in the Bunker). My son was watching and he complained that it's too hard too. :no: What was MM thinking ? :(

The user levels are more fun :devilish:, especially with co-op.
 
What does v1.04 fixed ?

There is still some lag in 4P co-op.

I gave up on the SP level (somewhere in the Bunker). My son was watching and he complained that it's too hard too. :no: What was MM thinking ? :(

The user levels are more fun :devilish:, especially with co-op.

You're almost at the end. The bunker was some of the most impressive parts of the game for me, particularly the bits where it feels like the whole level is a one massive contraption.
 
What did v1.04 fix ?

There is still some lag in 4P co-op.

I gave up on the SP level (somewhere in the Bunker). My son was watching and he complained that it's too hard too. :no: What was MM thinking ? :(

The user levels are more fun :devilish:, especially with co-op.

Yeah, the last part of that massive wheel is brutal. You should what I did, find a good player and tag along.

You would expect the user levels to be the one's that are stupidly difficult, but most aren't half a difficult as Media Molecule's hardest levels.
 
At first I got extremely annoyed with that wheel ... but I got through it eventually. You need to find a rhythm but more importantly get a feel for in what position you should be when jumping (e.g. top left, center or a little to the right).

I stopped playing again later in the creature level, that got rather annoying. I'm sure there's something there too that just needs to click, but there's this one creature that just rains down barrels of death and I got fed up with that for a bit. Still I've been playing more Motorstorm than this though, so far, but that's partly just because I spent so much time on LBP already in the beta.
 
IMO that death wheel is an atrocious bit of design. The controls on the outer rim, trying to jump the electric fences and up the steps without sliding off, make it a hideously painful experience. I triued countless times, with much anger and frustration, before I beat it myself. Played it coop last night which only makes things harder, and wasn't even close after 4/5 attempts. I have no idea how I completed it the first time. I think I had a lucky slide off the top and landed on a ledge.

I have got far better with the controls, finding again my retro counter-movement skills, making tiny adjustments mid-flight, but that's beyond many casual-/non-gamers skills or patience, and right on the threashold of me having fun versus getting annoyed at the game being too punishing.

All in all I find too many of the platforming aspects awkward beyond fun, in many user created levels I've played as well as the official ones. Aceing the subway level is a hideous pain in the butt. The second set of spinning wheels are unpredictable and it's way too easy to die. I shouldn't have to play a level 30 times to find the secret, or get the fluke! There should be a clear path with a reasonable margin of error. I'm sure some gamers are proud of their 733t skillz and prefer levels no-one but they can do, but you're not going to his mainstream appeal to pandering to that niche!

Lack of coop creation is also annoying, but at least the creation side is going well at the moment. Lots of inventions and pieces as I work towards my first level, and I'm not encountering showstopping bugs. Rewind is working well now, as is detach, and the creation process is fun to learn and experiment in, and very rewarding.
 
At first I got extremely annoyed with that wheel ... but I got through it eventually. You need to find a rhythm but more importantly get a feel for in what position you should be when jumping (e.g. top left, center or a little to the right).

I stopped playing again later in the creature level, that got rather annoying. I'm sure there's something there too that just needs to click, but there's this one creature that just rains down barrels of death and I got fed up with that for a bit. Still I've been playing more Motorstorm than this though, so far, but that's partly just because I spent so much time on LBP already in the beta.

Yeah, I attempted a few runs until I got to the outer most ring and saw the levels Shifty mentioned. At which point, I simply gave up after 2 tries. My fingers were too stiff by then to control well.

May be they should give SackBoy the ability to control time/speed of movement objects.
 
Yeah, I attempted a few runs until I got to the outer most ring and saw the levels Shifty mentioned. At which point, I simply gave up after 2 tries. My fingers were too stiff by then to control well.

May be they should give SackBoy the ability to control time/speed of movement objects.

To get past that ring I got through the inside, then when on the outer rim I grabbed onto it and started riding it along the top, until I saw the spot I wanted to drop in. And from there it was luck, I managed not to hit any electric objects on the way down.
 
I'm fairly sure my trophies are messed up. I must have played 150 user levels to completion, tagged 50 and hearted 10 by now, but no share trophy.
 
Where do you grab onto in the outer most ring ? I thought there are only electrified levels for jumping ?

Just as you get to the outermost ring, just before where there's a checkpoint, there's a bit of carpet you can grab onto. Hold onto it until the wheel turns almost all the way around, until what was a wall becomes the floor. From there you can leap out of the wheel as it begins to turn around, then run alongside the topside. It's still not a guarantee, though.
 
I'm fairly sure my trophies are messed up. I must have played 150 user levels to completion, tagged 50 and hearted 10 by now, but no share trophy.


There is only one confirmed trophy bug and that has to do with tutorials and the expert creator trophy. Just keep going, it will pop soon enough. It felt like it took forever for me too. As for the Bunker the best approach to the wheel is the grab and fall method. The inner wheel is made of sponge so you let the wheel get you to the left of the screen then you fall to the next one and hold on minding the electricity. Once you get to the out side layer you stay in the middle of the screen doing very short jumps until the end when its best to finish with one long jump over the final platforms to get down the tunnel.
 
Wow, some awesome levels out there. I've put the ones I played in my favorites, so people can check there, but I loved the Garden one with the lights, some very good and rewarding level design in there!. Also, though low on gameplay, there was a crazy vehicle level that was just totally out there. :D I also played Starstruck 2 (and completed it ;) ) and enjoyed that a bunch ... it was a bit tricky but ok I thought, only annoying bit is that you can fall down into bits of previous level and then fairly easily accidentally trigger an older respawn point. I'm starting to wonder whether it is a good idea / possible to kill previous respawn points whenever you reach the next one. Probably very hard to do.
 
Little Big Planet discount at Play.com, available for 30 quid or 42 euro now, which has propelled it to the 2nd overall spot in games on that site, with ... uh-oh ... Wii Music before it. ;) And Rainbow Six Vegas 2 PS3 after it, incidentally (marked down to 25 euro, so that's probably why then ;) ).
 
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