[PS3] Killzone 3 game discussion

OK, my expectations were pretty low, but that was an awful ending lol
Still, I loved the SP.
Now going to play MP :D
Is the retro map pack worth it?
 
OK rented this last night and i think im almost done. (I would say what part im on but cant seem to find how to add spoiler tags :oops:) Im using the ds3 and maybe its just me but it seems to take a boat-load of bullets to bring down regular helghan grunts, im almost sure im aiming for the head what gives? I agree with everybody who said that the cutscenes jump in WAY TO OFTEN. It seemed like every time I would lean forward and get into the action..... BAM another cutscene:devilish:

Oh and i played 2 rounds of Operations and i like how the cutscenes flow into the game i just wonder how long before it gets repetitive/annoying(just like in SP)
 
I disliked the ending because
no way would a crashing space ship destroy an entire planet, nor would any kind of chemical reaction spread across the planet's surface that fast, and I don't think Stahl is interesting enough to come back for another round. I'd rather have them concoct some crazy way to resurrect Visari if need be.
Im using the ds3 and maybe its just me but it seems to take a boat-load of bullets to bring down regular helghan grunts, im almost sure im aiming for the head what gives?
Short answer: Killzone isn't Call of Duty reskinned for space.

Long answer: Enemies in Killzone do indeed take more bullets to bring down than your typical COD soldier, who will die in 2 or 3 shots. One headshot is never enough with low-caliber weapons, though it will often knock their helmets off. On top of that, the guns have far, far more recoil. That bouncing around isn't just cosmetic; your shots really do go all over the place when you hold the trigger down. Try firing in shorter, 2 or 3 round bursts.
Phil said:
Well I started playing the MP last night and had a few TDM (Guerrilla warfare?) games with Russo121. Initial impressions are frustrating once again.
I suspect the only reason this mode even exists is because of people who complained that KZ2 lacked a COD-like deathmatch mode (you could set up Warzone to be just TDM, but you spawned in your base). I do not intend to ever play it, even once, because if I wanted to play COD, I would.
 
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Short answer: Killzone isn't Call of Duty reskinned for space.

Long answer: Enemies in Killzone do indeed take more bullets to bring down than your typical COD soldier, who will die in 2 or 3 shots. One headshot is never enough with low-caliber weapons, though it will often knock their helmets off. On top of that, the guns have far, far more recoil. That bouncing around isn't just cosmetic; your shots really do go all over the place when you hold the trigger down. Try firing in shorter, 2 or 3 round bursts.

i played and beat KZ2 and in no way was i expecting this to be a cod clone. I just dont remember it taking multiple head shots to down a guy. Anyways ive been playing maybe 5-6hrs on easy and im at
the part where rico and sev have on the helgast suit and stahl is about to give a speech
i hope theres a bit more to go and this isnt near the end. I'll give it another go on a harder difficulty if i have time before i have to take it back.
 
You need to drop their helmet first. After that, they should die quickly. Damage also depends on your weapon.

I didn't play on Easy though.

You still need to escape from the planet !
 
KZ3 campaign is a lot like UC2 campaign in terms of structure, where you are in the beginning is about 60% through the entire campaign.
 
KZ3 campaign is a lot like UC2 campaign in terms of structure, where you are in the beginning is about 60% through the entire campaign.

Yeah but to me it seems to make the game or should i say story go bar rather quickly.

Edit. Well maybe if i started off on a higher difficulty it wouldn't seem to be going by so fast. But i rented the game, only have 5 days and i wanted to give the multiplayer a go to before returning it.
 
Yeah I think people are expecting shooter levels through and through, not a story telling game for KZ3.

Resistance:Fall of Men had this structure too. The cutscenes were narrated slideshows and the FPS segments were rather short.
 
Yeah I think people are expecting shooter levels through and through, not a story telling game for KZ3.

Resistance:Fall of Men had this structure too. The cutscenes were narrated slideshows and the FPS segments were rather short.

Never got into the resistance series but i thought i remembered kz2 being longer in between the cutscenes. Oh well, im still enjoying the game cant wait to get into multiplayer:smile:
 
I haven't finished yet the singleplayer because I try to play 50% of the time single-player and the other half in multiplayer.
I agree with some comentaries made here as the cutscene transition could have been better. I like very much the idea of ammo boxes in solo, as they try to approach to the multiplayer experience.
I hate 2 things in multiplayer and it happened in KZ2 too - you can play in the isa or helgast team full of people and the other team with 3 or 4 players, as, you can have in the same team all generals and the other team just recruits. There should have been an option (checkbox) to choose equilibrated games avoiding these 2 things from happening - I know friends want to play together, but what's the interest of being all the time a "duck", or, hunting 3 to 4 "ducks"? Interesting no?! I don't think so and it takes me away from multiplayer.
 
Never got into the resistance series but i thought i remembered kz2 being longer in between the cutscenes. Oh well, im still enjoying the game cant wait to get into multiplayer:smile:

Yeah, the short segments only came in in KZ3. Wish some of them were longer, coz all they did was left me wanting more. Would have swapped one on-rail segment for a free roaming FPS level.
 
I haven't finished yet the singleplayer because I try to play 50% of the time single-player and the other half in multiplayer.
I agree with some comentaries made here as the cutscene transition could have been better. I like very much the idea of ammo boxes in solo, as they try to approach to the multiplayer experience.
I hate 2 things in multiplayer and it happened in KZ2 too - you can play in the isa or helgast team full of people and the other team with 3 or 4 players, as, you can have in the same team all generals and the other team just recruits. There should have been an option (checkbox) to choose equilibrated games avoiding these 2 things from happening - I know friends want to play together, but what's the interest of being all the time a "duck", or, hunting 3 to 4 "ducks"? Interesting no?! I don't think so and it takes me away from multiplayer.

I haven't encountered it yet (I played Warzone exclusively). If the problem is still there, they should definitely fix it. It's my #1 complain for KZ2. Second being the spawn grenade.

So far I like KZ3 MP gameplay more than KZ2 because I can at least try some strategies/tactics and have a decent chance of succeeding without the clusterf*cks. But I miss the KZ2 maps because they look so cool, and unique. I just want to carry all of them over ! ^_^
 
I haven't encountered it yet (I played Warzone exclusively). If the problem is still there, they should definitely fix it. It's my #1 complain for KZ2. Second being the spawn grenade.

So far I like KZ3 MP gameplay more than KZ2 because I can at least try some strategies/tactics and have a decent chance of succeeding without the clusterf*cks. But I miss the KZ2 maps because they look so cool, and unique. I just want to carry all of them over ! ^_^

One thing is sure - I love this game, too bad it has this annoying things.... no ones perfect... Yeah I prefer also Warzone. What about the DLC? I have to check it....
 
I came across this, for those with any old or new form of 3D glasses (I used old magenta green). I wish there was a 3D youtube video review of the final game, but this is not bad. Lots of potential spoilers so only look if you're already at least half-way through:


Make sure that if you don't see any 3D, choose swap the right/left.

Looks pretty cool - some stuff even at low quality looks much more convincing and real than the HD 2D version to me. Would love to try it sometime somewhere. Maybe I can convince a store to give me a proper go, or visit a colleague who has 3D and a PS3 himself (but he personally doesn't play that many games).
 
i played and beat KZ2 and in no way was i expecting this to be a cod clone. I just dont remember it taking multiple head shots to down a guy.
I played through the KZ2 campaign again just before this game came out, and head shots were not an insta-kill with assault rifles or weaker weapons. They were with the shotgun and maybe the battle rifle (or that might just have been face shots). Same as in KZ3, their heads are not especially vulnerable while they are still wearing helmets.

I liked the cutscenes just fine. The important thing for me is that, other than the intro and its repeat later on, there were no long stretches of walking around and not doing much of anything. I'm also too busy playing MAG to get into the MP on this game.
 
I'm also too busy playing MAG to get into the MP on this game.

:LOL: KZ3 is MAG-Lite.

I saw people complaining about one Exo and/or one WASP on KZ3 maps. I wonder what they'd do when they see the "Maginot Line" in camp SVER, plus mortar fire, air bombardment, precision strike, vehicle raid, toxic gas, camping squad (not just one guy !), etc. altogether. :runaway:
 
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