I'm sure I'll like it very much. The times I've played the multiplayer and singleplayer demos is something of sickening ... 8)
heh, yeah. I think it even trips up enemies.You can slide?? I completed the campaign and am half way through on elite and I didn't know
You can slide?? I completed the campaign and am half way through on elite and I didn't know
...
Going back to your collaboration with Zipper, it was recently revealed they are adding some sort of “quick turn” option to SOCOM 4 along with other new camera related solutions. Have you looked into those as well when developing KZ3? Is there a possibility to bring them in via software update if deemed useful?
Floris Kooij: We have looked into a quick turn both using buttons and gestures. We found that the added value at the time was minimal. Technically there is always the possibility to add things but changes almost invariably have an impact on how existing systems work and/or provide an extra clutter of options.
...
The decision to let Move and DS3 players play together online came after the necessary play testing on your part. What are your internal statistics with regards to Move vs DS3 competition?
Floris Kooij: We found that our best DS3 testers generally scored a fraction lower after getting well acquainted with the Move controller. Which is what we were initially aiming for, we did not want the Move players to ruin the DS3 player experience but still have a fair chance to do well in a MP match. We also found that ultimately the individual play style, the player skill, the level-layout and the class that is chosen all have an effect on how well you do with one controller or the other. Overall the stats even out fairly well, but we will of course be monitoring what happens when millions of people start playing and if glaring issues pop up we will address them.
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Finally got the game.
Amazing graphics, tight gameplay, epic set pieces...
Really loving it!
BUT... I think the game play to cutscene transition could have been better.
I think I'm near the end of the game, but keeping my expectations really low for the supposedly really bad ending
Just started this game and I'm really disappointed with some of the game play decisions GG have made, particularly the introduction of ammo boxes. The weapons all have their own distinctive feel and in KZ2 it was always juggling act between keeping a favourite weapon with low ammo or swopping it for a different model found on the battle field. When you were lucky enough to pick up a heavy weapon you conserved it's ammo, eking out every last round. Now it's just spray as many bullets as you want, it doesn't matter, there'll be an ammo box around the corner. For me it's killing a lot of the tension.
The ending really did suck, think Transformers ROTF bad. But other than that I enjoyed the game very much.